mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
4c34eb20ea
* Fixed Hearts(???????) * """Fixed""" hearts * Fixed Love Lab Hearts! (well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was) * Fixed furry animations to be more accurate
1655 lines
No EOL
58 KiB
C#
1655 lines
No EOL
58 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using UnityEngine.Sprites;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrLabLoader
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{
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public static Minigame AddGame(EventCaller e)
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{
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return new Minigame("loveLab", "Love Lab", "b5ffff", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length,
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e.currentEntity["toggle"], e.currentEntity["toggle2"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"),
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new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not")
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}
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},
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new GameAction("beat intervals", "Start Interval")
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{
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preFunction = delegate { LoveLab.PreInterval(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["auto"]); },
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parameters = new List<Param>()
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{
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new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
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},
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preFunctionLength = .9f,
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defaultLength = 4f,
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resizable = true,
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priority = 2,
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},
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new GameAction("boy shakes", "Boy Shakes")
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{
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parameters = new List<Param>()
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{
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new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?")
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},
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defaultLength = 1f,
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resizable = true,
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priority = 1
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},
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new GameAction("girl blush", "Girl Blush")
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{
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function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Auto", "Blush automatically?")
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}
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},
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new GameAction("boxGuy", "Box Guy")
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{
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function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
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defaultLength = 2f,
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resizable = false,
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parameters = new List<Param>()
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{
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new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions")
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}
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},
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new GameAction("set object colors", "Object Colors")
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{
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function = delegate {
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LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]);
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},
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"),
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new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"),
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new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show")
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},
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priority = 2
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},
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new GameAction("set time of day", "Time of Day")
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{
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function = delegate
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{
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LoveLab.instance.setTimeOfDay(e.currentEntity["type"]);
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},
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day")
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}
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},
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new GameAction("clouds", "Clouds")
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{
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function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Move", "Move Clouds?")
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}
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},
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new GameAction("spotlight", "Spotlight")
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{
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function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Spotlight", "Activate Spotlight?"),
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new Param("spotType", LoveLab.spotlightType.normal, "Spotlight Type", "Normal or Coned?"),
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new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?")
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},
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priority = 1
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}
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}
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//new List<string>() { "ntr", "repeat" },
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//"ntrlab", "en",
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//new List<string>() { "en" }
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//chronologicalSortKey: 19
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using DG.Tweening;
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using Jukebox;
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using Scripts_LoveLab;
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using UnityEngine.UIElements;
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public class LoveLab : Minigame
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{
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public static LoveLab instance { get; set; }
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#region varibles + components
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[Header("Lab Guy")]
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[SerializeField] Animator labGuy;
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[SerializeField] Animator labGuyHead;
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[SerializeField] Animator labGuyArm;
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[Header("Lab Girl")]
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[SerializeField] Animator labGirl;
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[SerializeField] Animator labGirlHead;
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[SerializeField] Animator labGirlArm;
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[Header("Lab Weird")]
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[SerializeField] Animator labAssistant;
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[SerializeField] Animator labAssistantHead;
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[SerializeField] Animator labAssistantArm;
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[Header("Flask")]
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public GameObject flask;
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[SerializeField] GameObject labFlaskObj;
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public GameObject labGirlFlaskObj;
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[SerializeField] ParticleSystem boyFlaskBreak;
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[SerializeField] ParticleSystem girlFlaskBreak;
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[SerializeField] Material flaskMatForBoy;
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[SerializeField] Material flaskMatForGirl;
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[SerializeField] Material flaskMatForWeird;
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[SerializeField] Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8
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[SerializeField] Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008
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[SerializeField] Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481
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[SerializeField] SpriteRenderer flaskSpriteRend;
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[SerializeField] SpriteRenderer girlFlaskSpriteRend;
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[SerializeField] SpriteRenderer weirdFlaskSpriteRend;
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[SerializeField] List<string> flaskArcToBoy = new List<string>();
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[SerializeField] List<string> flaskArcToGirl = new List<string>();
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[Header("Misc")]
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[SerializeField] Animator heartBox;
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[SerializeField] GameObject spotlightShader;
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[SerializeField] GameObject spotlightShaderCone;
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[SerializeField] GameObject spotlightCone;
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[SerializeField] GameObject labHeartBox;
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[SerializeField] Animator boxPerson;
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[SerializeField] Animator boxPersonDay;
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[SerializeField] GameObject heartContainer;
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[SerializeField] GameObject labGuyFlask;
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[SerializeField] GameObject labGirlFlask;
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public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
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//public List<GameObject> boyInstantiatedFlask = new List<GameObject>(); //blank to boy
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public List<LoveLabFlask> girlInstantiatedFlask = new List<LoveLabFlask>(); //boy to girl
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public List<LoveLabFlask> weirdInstantiatedFlask = new List<LoveLabFlask>(); //girl to weird
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[Header("Variables")]
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public bool hasMissed = false;
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bool canBop = false;
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public bool bopRight = false;
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public bool isHoldingWhiff = false;
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bool isHoldingWhiffAlt = false;
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bool isHoldingWhiffPressed = false;
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public bool canCallForFlask = true;
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bool isDay = false;
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bool hasStartedInterval;
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[SerializeField] bool isHolding;
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public int counter = 0;
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bool isLong = false;
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int isLongCount = 0;
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bool canCloudsMove = true;
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bool hasShakenUp = false;
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public double startBeat;
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[Header("Clouds")]
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[SerializeField] GameObject clouds;
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[SerializeField] float cloudSpeed;
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[SerializeField] float cloudDistance;
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[Header("Time Of Day")]
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[SerializeField] GameObject sunsetBG;
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[SerializeField] GameObject dayBG;
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[SerializeField] Material girlShader;
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[SerializeField] GameObject girlHeaderShader;
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[SerializeField] Material boyShader;
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[SerializeField] GameObject boyHeaderShader;
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[SerializeField] Material weirdShader;
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[SerializeField] GameObject weirdHeaderShader;
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[Header("Hearts")]
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//public List<Sprite> warningSprites = new List<Sprite>();
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public float speedForHearts = 0.00069f;
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public float speedForHeartsMultiplier = 3f;
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public float speedForHeartsMinimizer = .001f;
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public List<heartDetails> reqHeartsContainer = new List<heartDetails>();
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[SerializeField] Transform heartHolder;
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[SerializeField] GameObject guyHeartObj;
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[SerializeField] GameObject girlHeartObj;
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[SerializeField] GameObject completeHeartObj;
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public List<LoveLabHearts> guyHearts;
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public List<LoveLabHearts> girlHearts;
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public List<LoveLabHearts> completeHearts;
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List<PlayerActionEvent> currentEvents;
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[SerializeField] List<int> currentHearts;
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[SerializeField] Transform endPoint;
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[SerializeField] Vector3 spawnPoint;
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#endregion
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#region time of day
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public enum timeOfDay
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{
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sunset,
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day
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}
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public void defaultShaders()
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{
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sunsetBG.SetActive(true);
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dayBG.SetActive(false);
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getShaderColors(0);
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girlHeaderShader.SetActive(true);
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boyHeaderShader.SetActive(true);
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weirdHeaderShader.SetActive(true);
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isDay = false;
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}
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public void getShaderColors(int tod)
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{
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float[,] wantShader;
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wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay;
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for (int x = 0; x < 3; x++)
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{
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girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2]));
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boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2]));
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weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2]));
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}
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}
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public float[,] shaderColorsForDay = new float[,]
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{
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//girl
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{ 0.8470589f, 0.9725491f, 0.8784314f },
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{ 0.01176471f, 0.7686275f, 0.2431373f },
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{ 0.9686275f, 0.7529413f, 0.654902f },
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//boy
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{ 1f, 1f, 1f },
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{ 0.3921569f, 0.4039216f, 0.3921569f },
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{ 0.9686275f, 0.7254902f, 0.5686275f },
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//weird
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{ 1f, 1f, 1f },
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{ 0.754717f, 0.5786163f, 0f },
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{ 0.9686275f, 0.3803922f, 0.03137255f },
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};
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public float[,] shaderColorsForSunset = new float[,]
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{
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//girl
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{ 1f, 0.937255f, 0.3529412f },
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{ 0.01176471f, 0.7686275f, 0.2431373f },
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{ 0.9960785f, 0.6588235f, 0.5176471f },
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//boy
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{ 1f, 0.8392158f, 0.4196079f },
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{ 0.6862745f, 0.4078432f, 0.4196079f },
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{ 0.8901961f, 0.4627451f, 0.2039216f },
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//weird
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{ 0.9725491f, 0.7843138f, 0.4078432f },
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{ 0.972549f, 0.7529412f, 0.03137255f },
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{ 0.8941177f, 0.1882353f, 0f },
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};
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public string[] shaderColorsDebug = new string[]
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{
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"_ColorAlpha",
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"_ColorBravo",
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"_ColorDelta",
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};
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public void setTimeOfDay(int tod)
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{
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if(tod == (int)timeOfDay.sunset)
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{
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defaultShaders();
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getShaderColors(tod);
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}
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else
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{
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sunsetBG.SetActive(false);
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dayBG.SetActive(true);
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getShaderColors(tod);
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girlHeaderShader.SetActive(false);
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boyHeaderShader.SetActive(false);
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weirdHeaderShader.SetActive(false);
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isDay = true;
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}
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}
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#endregion
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#region intervals
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float smthPreteval;
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bool smthAutoPass;
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public Transform getHeartHolder()
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{
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return heartHolder;
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}
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public void playFlaskBreak(int whichFlask)
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{
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if(whichFlask == 0) //guy
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{
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boyFlaskBreak.Play();
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}
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else
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{
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girlFlaskBreak.Play();
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}
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}
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public void labGuyIdleState()
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{
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labGuyHead.DoScaledAnimationAsync("GuyFaceIdle");
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if (labGuyArm.IsAnimationNotPlaying())
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{
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labGuyArm.Play("ArmIdle");
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}
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}
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public void labGirlIdleState()
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{
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instance.labGirlHead.Play("GirlIdleFace");
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if (instance.labGirlArm.IsAnimationNotPlaying())
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{
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instance.labGirlArm.DoScaledAnimationAsync("ArmIdle");
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}
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}
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public void labWeirdEndState(double beat, float addBeat, GameObject flaskObj)
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{
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BeatAction.New(LoveLab.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + addBeat, delegate
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{
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Destroy(flaskObj);
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weirdInstantiatedFlask.RemoveAt(0);
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labAssistantArm.DoScaledAnimationAsync("MittenGrabStart", 1f);
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}),
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new BeatAction.Action(beat + (addBeat+1f), delegate
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{
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labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f);
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}),
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new BeatAction.Action(beat + (addBeat + 1.5f), delegate
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{
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labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f);
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}),
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});
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}
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public enum throwFlaskSpeedType
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{
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fastFlask,
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slowFlask,
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midSlowFlask
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}
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private struct queuedInterval
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{
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public double beat;
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public float interval;
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public bool autoPassTurn;
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}
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private static List<queuedInterval> queuedIntervals = new List<queuedInterval>();
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public static void PreInterval(double beat, float interval, bool autoPassTurn)
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{
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instance.smthPreteval = interval;
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instance.smthAutoPass = autoPassTurn;
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if (GameManager.instance.currentGame == "loveLab")
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{
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instance.SetIntervalStart(beat, interval, beat, autoPassTurn);
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}
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else
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{
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queuedIntervals.Add(new queuedInterval
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{
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beat = beat,
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interval = interval,
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autoPassTurn = autoPassTurn
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});
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}
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}
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private void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn)
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{
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//List<RiqEntity> shakeEvents = GetAllFlaskBetween(beat, beat + interval);
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////Debug.LogWarning(shakeEvents.Count);
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//shakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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//for (int x = 0; x < shakeEvents.Count; x++)
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//{
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// var a = shakeEvents[x];
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// boyShake(a.beat, a.length, beat, beat + interval, interval, a["speed"]);
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//}
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//string reqArc = "";
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//reqArc = shakeEvents[shakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1];
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//spawnCustomFlask(shakeEvents[0].beat, reqArc);
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//this.counter = shakeEvents.Count;
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//List<BeatAction.Action> queuedFlasks = new()
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//{
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// new BeatAction.Action(beat, delegate
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// {
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// instance.hasMissed = false;
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// if (autoPassTurn)
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// {
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// BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
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// }
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// })
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//};
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//BeatAction.New(this, queuedFlasks);
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#region stuff that worked
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List<RiqEntity> reqShakeEvents = GetAllFlaskBetween(beat, beat + interval);
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reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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currentHearts.Add(reqShakeEvents.Count);
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//howManyShakes.Add(reqShakeEvents.Count);
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//howManyShakesCounter.Add(0);
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instance.hasMissed = false;
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string reqArc = "";
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reqArc = reqShakeEvents[reqShakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1];
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spawnCustomFlask(reqShakeEvents[0].beat, reqArc);
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this.counter = reqShakeEvents.Count;
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List<BeatAction.Action> queuedFlasks = new()
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{
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new BeatAction.Action(beat, delegate
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{
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//initial shakes
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instance.hasMissed = false;
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if (autoPassTurn)
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{
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//pass to girl
|
|
BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
|
|
}
|
|
})
|
|
};
|
|
for (int i = 0; i < reqShakeEvents.Count; i++)
|
|
{
|
|
RiqEntity shakeEventToCheck = reqShakeEvents[i];
|
|
if (shakeEventToCheck.beat >= gameSwitchBeat)
|
|
{
|
|
queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate
|
|
{
|
|
//lab boy shake
|
|
boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, interval, shakeEventToCheck["speed"]);
|
|
}));
|
|
}
|
|
}
|
|
BeatAction.New(this, queuedFlasks);
|
|
#endregion
|
|
}
|
|
|
|
private void PersistObjects(double beat)
|
|
{
|
|
List<RiqEntity> allIntervals = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "beat intervals" }).FindAll(x => x.beat < beat);
|
|
//List<RiqEntity> shakeEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
|
|
RiqEntity lastInterval = allIntervals[allIntervals.Count - 1];
|
|
Debug.LogWarning("Last Interval Beat: " + lastInterval.beat);
|
|
Debug.LogWarning("Last Interval Length: " + lastInterval.length);
|
|
List<RiqEntity> shakeEvents = GetAllFlaskBetween(beat, lastInterval.beat + lastInterval.length);
|
|
|
|
Debug.LogWarning("Shake Event Count: "+ shakeEvents.Count);
|
|
|
|
|
|
if(allIntervals.Count != 0)
|
|
{
|
|
hasStartedInterval = true;
|
|
Debug.LogWarning("pre existing intervals");
|
|
}
|
|
|
|
for (int x = 0; x < shakeEvents.Count; x++)
|
|
{
|
|
var a = shakeEvents[x];
|
|
boyShake(a.beat, a.length, beat, beat + lastInterval.length, lastInterval.length, a["speed"]);
|
|
}
|
|
}
|
|
|
|
private List<RiqEntity> GetAllFlaskBetween(double beat, double endBeat)
|
|
{
|
|
List<RiqEntity> speakEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" });
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var entity in speakEvents)
|
|
{
|
|
if (entity.beat >= beat && entity.beat < endBeat)
|
|
{
|
|
tempEvents.Add(entity);
|
|
}
|
|
}
|
|
|
|
return tempEvents;
|
|
}
|
|
|
|
private void girlLook(double beat, double length)
|
|
{
|
|
float speedLook = 0;
|
|
speedLook = length <= .5f ? 0 : .5f;
|
|
|
|
labGuyHead.DoScaledAnimationAsync("GuyRightFace");
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + speedLook, delegate
|
|
{
|
|
labGirlHead.Play("GirlLeftFace");
|
|
})
|
|
});
|
|
}
|
|
|
|
private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, double intervalLength, int speedType)
|
|
{
|
|
#region debug stuff
|
|
//Debug.LogWarning("Beat: " + beat);
|
|
//Debug.LogWarning("Length: " + (beat + length));
|
|
//Debug.LogWarning("First Beat: " + firstBeatOfInterval);
|
|
//Debug.LogWarning("Last Beat: " + lastBeatOfInterval);
|
|
//Debug.LogWarning("Speed Type: " + speedType);
|
|
#endregion
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate {
|
|
girlLook(beat, intervalLength);
|
|
|
|
if (!hasStartedInterval)
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
|
|
labGuyArm.Play("GrabFlask");
|
|
hasStartedInterval = true;
|
|
LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
|
bh.heartBeat = beat;
|
|
bh.length = length;
|
|
bh.heartCount = girlHearts.Count != 0 ? 0 : guyHearts.Count;
|
|
bh.intervalSpeed = intervalLength;
|
|
bh.addPos = length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f;
|
|
|
|
guyHearts.Add(bh);
|
|
//spawnCustomFlask(beat);
|
|
}
|
|
else if(beat > firstBeatOfInterval)
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
|
labGuyArm.Play("ShakeFlaskDown");
|
|
}
|
|
}),
|
|
|
|
new BeatAction.Action(beat + length, delegate {
|
|
if(lastBeatOfInterval > beat + length)
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
|
labGuyArm.Play("ShakeFlaskUp");
|
|
|
|
LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
|
bh.heartBeat = (beat + length);
|
|
bh.length = length;
|
|
bh.heartCount = guyHearts.Count;
|
|
bh.intervalSpeed = intervalLength;
|
|
|
|
guyHearts.Add(bh);
|
|
|
|
heartUp(guyHearts);
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/leftThrow");
|
|
labGuyArm.Play("ThrowFlask");
|
|
spawnFlaskForGirlCustom((beat + length) + 1f, speedType);
|
|
|
|
foreach(LoveLabHearts h in guyHearts)
|
|
{
|
|
h.stop = true;
|
|
}
|
|
}
|
|
}),
|
|
});
|
|
}
|
|
|
|
public List<int> howManyShakes = new List<int>();
|
|
public List<int> howManyShakesCounter = new List<int>();
|
|
public List<double> howManyShakesEndBeat = new List<double>();
|
|
|
|
public void clearShakeList()
|
|
{
|
|
howManyShakes.RemoveAt(0);
|
|
howManyShakesCounter.RemoveAt(0);
|
|
howManyShakesEndBeat.RemoveAt(0);
|
|
}
|
|
|
|
|
|
|
|
private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter)
|
|
{
|
|
var inputs = GetAllFlaskBetween(intervalBeat, endBeat);
|
|
inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
howManyShakes.Add(inputs.Count);
|
|
|
|
float addDelay = 0f;
|
|
|
|
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
|
|
|
|
#region debug stuff
|
|
//Debug.LogWarning("Beat: " + beat);
|
|
//Debug.LogWarning("Length: " + (beat + length));
|
|
//Debug.LogWarning("First Beat: " + intervalBeat);
|
|
//Debug.LogWarning("Last Beat: " + endBeat);
|
|
//Debug.LogWarning("Speed Type: " + speedType);
|
|
#endregion
|
|
|
|
if (inputs[0]["speed"] == 0)
|
|
{
|
|
addDelay = 0f;
|
|
}
|
|
else if (inputs[0]["speed"] == 2)
|
|
{
|
|
addDelay = .5f;
|
|
}
|
|
else
|
|
{
|
|
addDelay = 1f;
|
|
}
|
|
|
|
for (int i = 0; i < inputs.Count; i++)
|
|
{
|
|
var input = inputs[i];
|
|
double relativeBeat = input.beat - intervalBeat;
|
|
double addForEndBeat = (input.beat + input.length) - intervalBeat;
|
|
if(i == 0)
|
|
{
|
|
ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_BasicPressing, onCatch, onMiss, onEmpty);
|
|
}
|
|
else
|
|
{
|
|
ScheduleAutoplayInput(beat, (length + relativeBeat) + addDelay, InputAction_Alt, onDownAuto, onMiss, onEmpty);
|
|
//ScheduleUserInput(beat, (length + relativeBeat) + addDelay, IA_DPadRelease, onDownAuto, onMiss, onEmpty);
|
|
}
|
|
|
|
if ((inputs[i].beat + inputs[i].length) >= endBeat)
|
|
{
|
|
ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_FlickRelease, onRelease, onMiss, onEmpty);
|
|
}
|
|
else
|
|
{
|
|
ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_DPadPressing, onUp, onMiss, onEmpty);
|
|
}
|
|
|
|
}
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
hasMissed = false;
|
|
|
|
}),
|
|
new BeatAction.Action(endBeat + 1f, delegate
|
|
{
|
|
labGuyHead.Play("GuyFaceIdle");
|
|
if (labGuyArm.IsAnimationNotPlaying())
|
|
{
|
|
labGuyArm.Play("ArmIdle");
|
|
}
|
|
})
|
|
});
|
|
}
|
|
|
|
|
|
public static void onCatch(PlayerActionEvent caller, float beat)
|
|
{
|
|
instance.labGirlHead.Play("GirlIdleFace");
|
|
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
|
gh.heartBeat = (caller.startBeat + caller.timer);
|
|
gh.heartCount = instance.girlHearts.Count;
|
|
gh.length = instance.guyHearts[0].length;
|
|
gh.addPos = gh.length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f;
|
|
gh.intervalSpeed = instance.guyHearts[0].intervalSpeed;
|
|
instance.girlHearts.Add(gh);
|
|
|
|
if (!instance.isHolding)
|
|
{
|
|
instance.isHolding = true;
|
|
SoundByte.PlayOneShotGame("loveLab/RightCatch");
|
|
instance.labGirlArm.DoScaledAnimationAsync("GrabFlask");
|
|
LoveLab.instance.girlInstantiatedFlask[0].GetComponent<LoveLabFlask>().destroyThisObj();
|
|
}
|
|
|
|
else if (instance.currentHearts[0] > 1 && instance.isHolding)
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
|
}
|
|
}
|
|
|
|
public void heartUp(List<LoveLabHearts> hearts)
|
|
{
|
|
var heartCount = hearts.Count;
|
|
var constant = 1.3f; //1.5f
|
|
|
|
if (hearts[heartCount - 1].getHeartType() == 1)
|
|
{
|
|
hearts[heartCount - 1].intervalSpeed = guyHearts[heartCount - 1].intervalSpeed;
|
|
}
|
|
|
|
for (int x = 0; x < heartCount - 1; x++)
|
|
{
|
|
hearts[x].nextHeartBeat = hearts[x + 1].heartBeat;
|
|
|
|
}
|
|
|
|
for (int x = 0; x < heartCount; x++)
|
|
{
|
|
if (x > 0)
|
|
{
|
|
hearts[x].prevHeartBeat = hearts[x - 1].heartBeat;
|
|
}
|
|
}
|
|
|
|
var max = hearts.Count - 1;
|
|
//Debug.LogWarning(max);
|
|
|
|
for (int x = 0; x < heartCount; x++)
|
|
{
|
|
if (hearts.Count > 1) //should only check if hearts is more than 1
|
|
{
|
|
hearts[x].onlyOne = false;
|
|
if (x == 0)
|
|
{
|
|
//Debug.LogWarning((float)(guyHearts[max].nextHeartBeat));
|
|
//Debug.LogWarning((float)(guyHearts[max].heartBeat));
|
|
if (hearts[max].nextHeartBeat == 0)
|
|
{
|
|
hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant;
|
|
//hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat);
|
|
//hearts[x].updateBeat();
|
|
}
|
|
else
|
|
{
|
|
hearts[0].addPos += (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat) * constant;
|
|
//hearts[0]._step = (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat);
|
|
//hearts[x].updateBeat();
|
|
}
|
|
|
|
}
|
|
else if (x == max)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant;
|
|
//hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat);
|
|
//hearts[x].updateBeat();
|
|
}
|
|
|
|
/* 4.5 //only in 0 (next heart - heart)
|
|
4 (prev heart - heart)
|
|
3.5 (prev heart - heart)
|
|
2.5 (prev heart - heart)
|
|
2 (nothing)
|
|
|
|
should use the current heart spacing
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void onUp(PlayerActionEvent caller, float beat)
|
|
{
|
|
instance.hasShakenUp = true;
|
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
|
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
|
gh.heartBeat = (caller.startBeat + caller.timer);
|
|
gh.heartCount = instance.girlHearts.Count;
|
|
gh.length = instance.guyHearts[gh.heartCount].length;
|
|
instance.girlHearts.Add(gh);
|
|
|
|
instance.heartUp(instance.girlHearts);
|
|
}
|
|
|
|
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
|
{
|
|
instance.hasShakenUp = false;
|
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
|
}
|
|
|
|
public static void onRelease(PlayerActionEvent caller, float beat)
|
|
{
|
|
instance.hasShakenUp = false;
|
|
instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace");
|
|
SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake");
|
|
instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask");
|
|
instance.isHolding = false;
|
|
instance.hasStartedInterval = false;
|
|
|
|
//instance.clearShakeList();
|
|
|
|
foreach (LoveLabHearts h in instance.girlHearts)
|
|
{
|
|
h.stop = true;
|
|
}
|
|
|
|
instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
|
|
|
|
var lastCounter = instance.currentHearts[0];
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate
|
|
{
|
|
instance.labGirlIdleState();
|
|
|
|
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
|
|
|
foreach(LoveLabHearts h in instance.girlHearts)
|
|
{
|
|
h.stop = true;
|
|
}
|
|
|
|
var additionalHearts = 0.063f;
|
|
|
|
for(int x = 0; x < instance.currentHearts[0]; x++)
|
|
{
|
|
instance.guyHearts[0].heartAnim.Play("HeartMerge");
|
|
instance.girlHearts[0].heartAnim.Play("HeartGirlMerge");
|
|
|
|
LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
|
a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y);
|
|
var additionalHeartLength = (0.063f * instance.girlHearts.Count);
|
|
a.heartBeat = caller.startBeat + caller.timer + 1f;
|
|
a.dropStart = a.transform.position;
|
|
a.end = instance.endPoint.position;
|
|
instance.completeHearts.Add(a);
|
|
a.timer = (2.25f + additionalHeartLength);
|
|
a.isWaiting = false;
|
|
//a.goDown();
|
|
|
|
instance.guyHearts.RemoveAt(0);
|
|
instance.girlHearts.RemoveAt(0);
|
|
}
|
|
|
|
instance.currentHearts.RemoveAt(0);
|
|
|
|
|
|
|
|
//for(int x = 0; x < lastCounter, x++)
|
|
//{
|
|
//Debug.LogWarning(2.25f + (additionalHearts * x));
|
|
//instance.completeHearts[x].dropStart = instance.completeHearts[x].transform.position;
|
|
|
|
//instance.completeHearts[x].timer = (2.25f + (additionalHearts * x));
|
|
//instance.completeHearts[x].isWaiting = false;
|
|
//}
|
|
|
|
|
|
|
|
//instance.currentHearts.Clear();
|
|
}),
|
|
});
|
|
|
|
for (int x = 0; x < lastCounter; x++)
|
|
{
|
|
#region debug stuff
|
|
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
|
|
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
|
|
//Debug.LogWarning("x: " + x);
|
|
#endregion
|
|
var additionalHearts = 0.063f;
|
|
var a = x;
|
|
|
|
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate
|
|
{
|
|
if(lastCounter == 1)
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/bagHeartLast");
|
|
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
|
}
|
|
else
|
|
{
|
|
instance.bagHeartSound(a);
|
|
}
|
|
})
|
|
|
|
});
|
|
}
|
|
}
|
|
|
|
public static void onMiss(PlayerActionEvent caller)
|
|
{
|
|
//SoundByte.PlayOneShot("miss");
|
|
if (instance.hasMissed) return;
|
|
|
|
instance.hasShakenUp = false;
|
|
instance.isHolding = false;
|
|
instance.hasMissed = true;
|
|
instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace");
|
|
//if (instance.labGuyArm.IsAnimationNotPlaying())
|
|
//{
|
|
// instance.labGuyArm.Play("ArmIdle");
|
|
//}
|
|
|
|
//instance.reqHeartsContainer.RemoveAt(0);
|
|
|
|
//Destroy(instance.girlInstantiatedFlask[0].gameObject);
|
|
instance.boyFlaskBreak.Play();
|
|
|
|
//if(instance.girlInstantiatedFlask[0] != null)
|
|
//{
|
|
// instance.girlInstantiatedFlask.RemoveAt(0);
|
|
//}
|
|
|
|
if (instance.reqHeartsContainer.Count > 0)
|
|
{
|
|
instance.reqHeartsContainer.RemoveAt(0);
|
|
}
|
|
|
|
foreach(LoveLabHearts bh in instance.guyHearts)
|
|
{
|
|
bh.deadHeart();
|
|
}
|
|
|
|
if(instance.girlHearts.Count != 0)
|
|
{
|
|
foreach(LoveLabHearts gh in instance.girlHearts)
|
|
{
|
|
gh.deadHeart();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void onMissWhenHold(PlayerActionEvent caller)
|
|
{
|
|
Debug.LogWarning(caller.timer);
|
|
instance.reqHeartsContainer.RemoveAt(0);
|
|
LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
|
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
|
}
|
|
|
|
public static void onEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
|
|
public void bagHeartSound(int x)
|
|
{
|
|
var pitchHearts = 0.14f;
|
|
SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: 1f + (pitchHearts * x));
|
|
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
|
}
|
|
|
|
public void onDownFlaskCustom() //for the player not autoplay
|
|
{
|
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
|
labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
|
}
|
|
|
|
public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl
|
|
{
|
|
//flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor);
|
|
LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
|
|
|
switch (flaskHeart)
|
|
{
|
|
case 0:
|
|
spawnedFlask.girlArc(beat, flaskArcToGirl[0]);
|
|
break;
|
|
case 1:
|
|
spawnedFlask.girlArc(beat, flaskArcToGirl[1]);
|
|
break;
|
|
case 2:
|
|
spawnedFlask.girlArc(beat, flaskArcToGirl[2]);
|
|
break;
|
|
}
|
|
|
|
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
|
|
}
|
|
|
|
public void spawnCustomFlask(double beat, string reqArc) //wall to boy
|
|
{
|
|
LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
|
spawnedFlask.customShakes(beat, reqArc);
|
|
}
|
|
|
|
public void cloudMove(bool canMove)
|
|
{
|
|
canCloudsMove = canMove;
|
|
}
|
|
#endregion
|
|
|
|
//make a smooth transition to day to sunset and vice versa
|
|
|
|
/*
|
|
* would be nice if there were visual warnings for the next game
|
|
* head of dj and student for the hearts
|
|
* balls of munchy monk
|
|
* fruits for catchy tune
|
|
* balls for double date
|
|
* pots for karate man
|
|
* shuttlecock for air rally
|
|
* farmer head for second contact
|
|
* etc.
|
|
*
|
|
*/
|
|
|
|
/* generic's girl blush logic
|
|
* during shake down girl will look at guy
|
|
* before the end of the shakedown (.5f) girl goes idle look
|
|
*
|
|
* original girl blush logic
|
|
* random blushes and/or force a look blush
|
|
*/
|
|
|
|
/*
|
|
* particle effect
|
|
* when someone grabs a flask do an arc with either 2/3/4 hearts popping both left and right
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* box guy
|
|
* sleeves are not tinted for sunset
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* bops
|
|
* check for offbeat bops (auto)
|
|
* beat 0 weird bug
|
|
*/
|
|
|
|
public void girlBlush(bool autoBlush)
|
|
{
|
|
if (!autoBlush)
|
|
{
|
|
labGirlHead.Play("GirlBlushFace");
|
|
}
|
|
else
|
|
{
|
|
labGirlHead.Play("GirlBlushFace");
|
|
}
|
|
}
|
|
[SerializeField] SuperCurveObject.Path[] flaskBouncePath;
|
|
|
|
public void spotlight(bool active, int whichType, int whichPos)
|
|
{
|
|
if(active == true)
|
|
{
|
|
if (whichType == (int)spotlightType.normal)
|
|
{
|
|
spotlightShader.SetActive(true);
|
|
spotlightShaderCone.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
spotlightShader.SetActive(false);
|
|
spotlightShaderCone.SetActive(true);
|
|
|
|
if (whichPos == (int)spotlightPos.boy)
|
|
{
|
|
spotlightCone.transform.position = new Vector2(0, 0);
|
|
}
|
|
else
|
|
{
|
|
spotlightCone.transform.position = new Vector2(5f, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spotlightShader.SetActive(false);
|
|
spotlightShaderCone.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public enum spotlightType
|
|
{
|
|
normal,
|
|
cone
|
|
}
|
|
|
|
public enum spotlightPos
|
|
{
|
|
boy,
|
|
girl
|
|
}
|
|
|
|
public void UpdateMaterialColor(Color liquidCol, Color liquid2Col, Color liquid3Col)
|
|
{
|
|
boyLiquidColor = liquidCol;
|
|
girlLiquidColor = liquid2Col;
|
|
weirdLiquidColor = liquid3Col;
|
|
|
|
LoveLab.instance.flaskMatForBoy.SetColor("_ColorAlpha", boyLiquidColor);
|
|
LoveLab.instance.flaskMatForGirl.SetColor("_ColorAlpha", girlLiquidColor);
|
|
LoveLab.instance.flaskMatForWeird.SetColor("_ColorAlpha", weirdLiquidColor);
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
preChecks(beat);
|
|
//PersistObjects(beat);
|
|
}
|
|
|
|
public override void OnPlay(double beat)
|
|
{
|
|
preChecks(beat);
|
|
queuedFlask.Clear();
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
//preChecks(0f);
|
|
queuedFlask.Clear();
|
|
//destroyAllFlasks();
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
void preChecks(double beat)
|
|
{
|
|
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "loveLab");
|
|
RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/set object colors");
|
|
|
|
if (obj != null)
|
|
{
|
|
UpdateMaterialColor(obj["colorA"], obj["colorB"], obj["colorC"]);
|
|
}
|
|
else
|
|
{
|
|
UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f));
|
|
}
|
|
|
|
getShaderColors(0);
|
|
|
|
try
|
|
{
|
|
RiqEntity obj2 = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/bop");
|
|
|
|
if (obj2 != null)
|
|
{
|
|
Bop(obj2.beat, obj2.length, obj2["toggle"], obj2["toggle2"]);
|
|
}
|
|
else
|
|
{
|
|
Bop(0, 0, false, false);
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
protected static bool IA_TouchDpadPress(out double dt)
|
|
{
|
|
|
|
return PlayerInput.GetSlide(out dt) && !instance.hasShakenUp;
|
|
}
|
|
protected static bool IA_TouchDpadRelease(out double dt)
|
|
{
|
|
|
|
return PlayerInput.GetSlide(out dt) && instance.hasShakenUp;
|
|
}
|
|
|
|
|
|
|
|
|
|
#region IA
|
|
const int IA_AltPress = IAMAXCAT;
|
|
|
|
public static PlayerInput.InputAction IA_FlickPress =
|
|
new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
|
IA_PadBasicPress, IA_TouchBasicPressing, IA_BatonBasicPress);
|
|
public static PlayerInput.InputAction IA_FlickRelease =
|
|
new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
|
IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease);
|
|
public static PlayerInput.InputAction IA_DPadRelease =
|
|
new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
|
IA_PadAnyUp, IA_TouchDpadRelease, IA_BatonBasicRelease);
|
|
public static PlayerInput.InputAction IA_DPadPressing =
|
|
new("NtrLabDPadPress", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
|
IA_PadAnyPressingDown, IA_TouchDpadPress, IA_BatonBasicPressing);
|
|
|
|
protected static bool IA_TouchNrmPress(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& !instance.IsExpectingInputNow(InputAction_Alt);
|
|
}
|
|
|
|
protected static bool IA_PadAnyDown(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
|
|
}
|
|
|
|
protected static bool IA_PadAnyUp(out double dt)
|
|
{
|
|
return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt);
|
|
}
|
|
|
|
protected static bool IA_PadAnyPressingDown(out double dt)
|
|
{
|
|
dt = 0;
|
|
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right);
|
|
}
|
|
|
|
|
|
protected static bool IA_PadNorthDown(out double dt)
|
|
{
|
|
dt = 0;
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up);
|
|
}
|
|
|
|
protected static bool IA_PadSouthDown(out double dt)
|
|
{
|
|
dt = 0;
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Down);
|
|
}
|
|
|
|
//make a down and up stuff for shake
|
|
|
|
protected static bool IA_PadAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
|
}
|
|
protected static bool IA_BatonAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetSqueezeDown(out dt);
|
|
}
|
|
protected static bool IA_TouchAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& instance.IsExpectingInputNow(InputAction_Alt);
|
|
}
|
|
|
|
protected static bool IA_PadAltPressing(out double dt)
|
|
{
|
|
dt = 0;
|
|
return PlayerInput.GetPad(InputController.ActionsPad.South);
|
|
}
|
|
protected static bool IA_TouchAltPressing(out double dt)
|
|
{
|
|
dt = 0;
|
|
return PlayerInput.GetTouch(InputController.ActionsTouch.Tap);
|
|
}
|
|
protected static bool IA_BatonAltPressing(out double dt)
|
|
{
|
|
dt = 0;
|
|
return PlayerInput.GetBaton(InputController.ActionsBaton.Face);
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
|
new("NtrLabRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
|
|
|
|
|
public static PlayerInput.InputAction InputAction_Nrm =
|
|
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
|
IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress);
|
|
public static PlayerInput.InputAction InputAction_Alt =
|
|
new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress },
|
|
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
|
|
public static PlayerInput.InputAction InputAction_AltPressing =
|
|
new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress },
|
|
IA_PadAltPressing, IA_TouchAltPressing, IA_BatonAltPressing);
|
|
public static PlayerInput.InputAction InputAction_DPad =
|
|
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
|
IA_PadAnyDown, IA_TouchNrmPress, IA_BatonBasicPress);
|
|
|
|
public static PlayerInput.InputAction InputAction_DPadNorth =
|
|
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
|
IA_PadNorthDown, IA_TouchNrmPress, IA_BatonBasicPress);
|
|
public static PlayerInput.InputAction InputAction_DPadSouth =
|
|
new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
|
IA_PadSouthDown, IA_TouchNrmPress, IA_BatonBasicPress);
|
|
|
|
#endregion
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
|
|
labGuyHead.DoScaledAnimation("GuyFaceIdle", 1f);
|
|
labAssistantHead.DoScaledAnimation("WeirdFaceIdle", 1f);
|
|
|
|
flaskSpriteRend.material = flaskMatForBoy;
|
|
girlFlaskSpriteRend.material = flaskMatForGirl;
|
|
weirdFlaskSpriteRend.material = flaskMatForWeird;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
|
else clouds.transform.position = new Vector2(0, 0);
|
|
}
|
|
|
|
// Editor gizmo to draw trajectories
|
|
new void OnDrawGizmos()
|
|
{
|
|
base.OnDrawGizmos();
|
|
foreach (SuperCurveObject.Path path in flaskBouncePath)
|
|
{
|
|
if (path.preview)
|
|
{
|
|
try
|
|
{
|
|
labFlaskObj.GetComponent<LoveLabFlask>().DrawEditorGizmo(path);
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
}
|
|
|
|
public SuperCurveObject.Path GetPath(string name)
|
|
{
|
|
foreach (SuperCurveObject.Path path in flaskBouncePath)
|
|
{
|
|
if (path.name == name)
|
|
{
|
|
return path;
|
|
}
|
|
}
|
|
return default(SuperCurveObject.Path);
|
|
}
|
|
|
|
#region Spawn Flasks
|
|
public enum flaskHeart
|
|
{
|
|
oneHeart,
|
|
oneOffHeart,
|
|
twoHeart,
|
|
threeHeart,
|
|
fiveHeart
|
|
}
|
|
|
|
public struct QueuedFlask //for the offscreen stuff
|
|
{
|
|
public double beat;
|
|
public flaskHeart type;
|
|
}
|
|
|
|
public struct heartDetails
|
|
{
|
|
public flaskHeart heartType;
|
|
public int heartCounter;
|
|
}
|
|
|
|
public void spawnFlaskForWeird(double beat)
|
|
{
|
|
LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
|
spawnedFlask.ForWeirdInit(beat + 1f);
|
|
weirdInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
|
|
}
|
|
#endregion
|
|
|
|
private void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
var songPos = cond.songPositionInBeatsAsDouble;
|
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f);
|
|
|
|
if (!cond.isPlaying)
|
|
{
|
|
preChecks(songPos);
|
|
}
|
|
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
if (queuedFlask.Count != 0)
|
|
{
|
|
foreach (QueuedFlask flask in queuedFlask)
|
|
{
|
|
//switch (flask.type)
|
|
//{
|
|
//
|
|
//}
|
|
}
|
|
queuedFlask.Clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((!cond.isPaused) && queuedFlask.Count != 0)
|
|
{
|
|
queuedFlask.Clear();
|
|
}
|
|
}
|
|
|
|
#region whiff grab
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPressing) && !isHolding)
|
|
{
|
|
Debug.LogWarning("whiff");
|
|
labGirlArm.DoScaledAnimationAsync("WhiffGrab");
|
|
|
|
isHolding = true;
|
|
|
|
|
|
}
|
|
else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
|
{
|
|
labGirlArm.DoScaledAnimationAsync("ArmIdle");
|
|
instance.hasShakenUp = false;
|
|
isHolding = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region whiff up and down
|
|
if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease)))
|
|
{
|
|
|
|
onWhiffUp();
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
|
{
|
|
instance.hasShakenUp = true;
|
|
}
|
|
|
|
}
|
|
else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing)))
|
|
{
|
|
|
|
onWhiffDown();
|
|
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
|
{
|
|
instance.hasShakenUp = false;
|
|
}
|
|
|
|
}
|
|
#endregion
|
|
|
|
if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
|
else clouds.transform.position = new Vector2(0, 0);
|
|
}
|
|
|
|
#region Bops
|
|
public void Bopping()
|
|
{
|
|
if (bopRight && labGuy.IsAnimationNotPlaying())
|
|
{
|
|
labGuy.DoScaledAnimationAsync("GuyBopRight", .5f);
|
|
labGirl.DoScaledAnimationAsync("GirlBopRight", .5f);
|
|
labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f);
|
|
}
|
|
else
|
|
{
|
|
labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f);
|
|
labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f);
|
|
labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f);
|
|
}
|
|
bopRight = !bopRight;
|
|
}
|
|
public void Bop(double beat, float length, bool bop, bool autoBop)
|
|
{
|
|
if (bop)
|
|
{
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
var a = i;
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + a, delegate
|
|
{
|
|
Bopping();
|
|
})
|
|
});
|
|
}
|
|
}
|
|
if (autoBop)
|
|
{
|
|
ToggleBop(true);
|
|
}
|
|
else
|
|
{
|
|
ToggleBop(false);
|
|
}
|
|
}
|
|
|
|
public override void OnLateBeatPulse(double beat)
|
|
{
|
|
if (BeatIsInBopRegion(beat)) SingleBop();
|
|
}
|
|
|
|
public void ToggleBop(bool go)
|
|
{
|
|
canBop = go;
|
|
}
|
|
|
|
void SingleBop()
|
|
{
|
|
if (canBop)
|
|
{
|
|
Bopping();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Box Guy
|
|
|
|
public enum boxGuyAction
|
|
{
|
|
takeAway,
|
|
putBack,
|
|
noBox,
|
|
instaBox
|
|
}
|
|
|
|
public void mainBoxGuy(double beat, int reqAction)
|
|
{
|
|
Animator box;
|
|
|
|
if (!isDay)
|
|
{
|
|
box = boxPerson;
|
|
}
|
|
else
|
|
{
|
|
box = boxPersonDay;
|
|
}
|
|
|
|
switch (reqAction)
|
|
{
|
|
case 0:
|
|
box.DoScaledAnimationAsync("BoxTakeAway", .5f);
|
|
break;
|
|
case 1:
|
|
box.DoScaledAnimationAsync("BoxPutBack", .5f);
|
|
break;
|
|
case 2:
|
|
box.DoScaledAnimationAsync("NoBox", 0f);
|
|
break;
|
|
case 3:
|
|
box.DoScaledAnimationAsync("BoxIdle", 0f);
|
|
break;
|
|
default:
|
|
box.DoScaledAnimationAsync("BoxTakeAway", .5f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region Lab Girl Actions
|
|
public void onWhiffUp()
|
|
{
|
|
if (hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return;
|
|
labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f);
|
|
}
|
|
|
|
public void onWhiffDown()
|
|
{
|
|
if (!hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return;
|
|
labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |