mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
7ccc256eaf
* right foot creep * look around stay low * optimize the fan club prefab use anim layers for the monkeys * dansa med oss * klappa era hander * cossack sandvich * soldier of dance add speed halving / doubling functionality to choreographies * fix selection of starting dance * asset re-organization * organize the last of the 1.0 games * Wall * floating windows can no longer become larger than the actual screen
49 lines
No EOL
1.4 KiB
C#
49 lines
No EOL
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio;
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using TMPro;
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namespace HeavenStudio.StudioDance
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{
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public class StudioDanceManager : MonoBehaviour
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{
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[SerializeField] private GameObject windowBase;
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[SerializeField] private Transform windowHolder;
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[SerializeField] private GameObject content;
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[SerializeField] private Dancer dancer;
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[SerializeField] private TMP_Dropdown dropdown;
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public void OpenDanceWindow()
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{
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windowBase.SetActive(true);
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content.SetActive(true);
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dancer.SetStartChoreography();
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dropdown.ClearOptions();
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int i = 0;
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foreach (ChoreographyInfo choreography in dancer.ChoreographyInfos)
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{
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dropdown.options.Add(new TMP_Dropdown.OptionData(choreography.choreographyName));
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if (choreography == dancer.CurrentChoreography)
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{
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dropdown.value = i;
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}
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i++;
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}
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dropdown.RefreshShownValue();
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}
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public void CloseDanceWindow()
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{
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windowBase.SetActive(false);
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content.SetActive(false);
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Editor.CreditsLegalSettings.MakeSecretInactive();
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}
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public void OnDropdownValueChanged(int index)
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{
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dancer.SetChoreography(index);
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}
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}
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} |