mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
00c58d5487
* Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten
52 lines
No EOL
1.3 KiB
C#
52 lines
No EOL
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|
{
|
|
public class Hair : MonoBehaviour
|
|
{
|
|
[NonSerialized] public double createBeat;
|
|
public GameObject hairSprite;
|
|
public GameObject stubbleSprite;
|
|
public GameObject missedSprite;
|
|
private RhythmTweezers game;
|
|
private Tweezers tweezers;
|
|
|
|
public void StartInput(double beat, double length, Tweezers tweezer)
|
|
{
|
|
game = RhythmTweezers.instance;
|
|
tweezers = tweezer;
|
|
game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
|
|
}
|
|
|
|
public void Ace()
|
|
{
|
|
tweezers.Pluck(true, this);
|
|
tweezers.hitOnFrame++;
|
|
}
|
|
|
|
public void NearMiss()
|
|
{
|
|
tweezers.Pluck(false, this);
|
|
tweezers.hitOnFrame++;
|
|
}
|
|
|
|
private void Just(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f) {
|
|
NearMiss();
|
|
return;
|
|
}
|
|
Ace();
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
// this is where perfect challenge breaks
|
|
}
|
|
|
|
private void Out(PlayerActionEvent caller) {}
|
|
}
|
|
} |