mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 13:57:32 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
using HeavenStudio.Editor;
|
|
|
|
namespace HeavenStudio.Common
|
|
{
|
|
public class SettingsDialog : Dialog
|
|
{
|
|
[SerializeField] private TMP_Text BuildDateDisplay;
|
|
[SerializeField] private TabsManager tabsManager;
|
|
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
|
|
|
private void Start() {}
|
|
|
|
public void SwitchSettingsDialog()
|
|
{
|
|
if(dialog.activeSelf) {
|
|
dialog.SetActive(false);
|
|
|
|
PersistentDataManager.SaveSettings();
|
|
tabsManager.CleanTabs();
|
|
|
|
if (Editor.Editor.instance == null) return;
|
|
Editor.Editor.instance.canSelect = true;
|
|
Editor.Editor.instance.inAuthorativeMenu = false;
|
|
} else {
|
|
ResetAllDialogs();
|
|
dialog.SetActive(true);
|
|
|
|
tabsManager.GenerateTabs(tabs);
|
|
|
|
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
|
|
|
if (Editor.Editor.instance == null) return;
|
|
Editor.Editor.instance.canSelect = false;
|
|
Editor.Editor.instance.inAuthorativeMenu = true;
|
|
}
|
|
}
|
|
|
|
private void Update() {}
|
|
}
|
|
} |