mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
202 lines
8.6 KiB
C#
202 lines
8.6 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
|
|
// Created: 2018/07/13
|
|
|
|
#if true // MODULE_MARKER
|
|
using System;
|
|
using DG.Tweening.Core;
|
|
using DG.Tweening.Plugins.Options;
|
|
using UnityEngine;
|
|
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
|
using UnityEngine.Audio; // Required for AudioMixer
|
|
#endif
|
|
|
|
#pragma warning disable 1591
|
|
namespace DG.Tweening
|
|
{
|
|
public static class DOTweenModuleAudio
|
|
{
|
|
#region Shortcuts
|
|
|
|
#region Audio
|
|
|
|
/// <summary>Tweens an AudioSource's volume to the given value.
|
|
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
|
public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
|
|
{
|
|
if (endValue < 0) endValue = 0;
|
|
else if (endValue > 1) endValue = 1;
|
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
|
|
t.SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
/// <summary>Tweens an AudioSource's pitch to the given value.
|
|
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
|
|
{
|
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
|
|
t.SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#if UNITY_5 || UNITY_2017_1_OR_NEWER
|
|
#region AudioMixer (Unity 5 or Newer)
|
|
|
|
/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
|
/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
|
/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
|
/// <param name="floatName">Name given to the exposed float to set</param>
|
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
|
public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
|
{
|
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
|
|
float currVal;
|
|
target.GetFloat(floatName, out currVal);
|
|
return currVal;
|
|
}, x=> target.SetFloat(floatName, x), endValue, duration);
|
|
t.SetTarget(target);
|
|
return t;
|
|
}
|
|
|
|
#region Operation Shortcuts
|
|
|
|
/// <summary>
|
|
/// Completes all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens completed
|
|
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
|
/// </summary>
|
|
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
|
/// otherwise they will be ignored</param>
|
|
public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
|
{
|
|
return DOTween.Complete(target, withCallbacks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kills all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens killed.
|
|
/// </summary>
|
|
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
|
public static int DOKill(this AudioMixer target, bool complete = false)
|
|
{
|
|
return DOTween.Kill(target, complete);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens flipped.
|
|
/// </summary>
|
|
public static int DOFlip(this AudioMixer target)
|
|
{
|
|
return DOTween.Flip(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends to the given position all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens involved.
|
|
/// </summary>
|
|
/// <param name="to">Time position to reach
|
|
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
|
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
|
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
|
{
|
|
return DOTween.Goto(target, to, andPlay);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pauses all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens paused.
|
|
/// </summary>
|
|
public static int DOPause(this AudioMixer target)
|
|
{
|
|
return DOTween.Pause(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens played.
|
|
/// </summary>
|
|
public static int DOPlay(this AudioMixer target)
|
|
{
|
|
return DOTween.Play(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays backwards all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens played.
|
|
/// </summary>
|
|
public static int DOPlayBackwards(this AudioMixer target)
|
|
{
|
|
return DOTween.PlayBackwards(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays forward all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens played.
|
|
/// </summary>
|
|
public static int DOPlayForward(this AudioMixer target)
|
|
{
|
|
return DOTween.PlayForward(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restarts all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens restarted.
|
|
/// </summary>
|
|
public static int DORestart(this AudioMixer target)
|
|
{
|
|
return DOTween.Restart(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rewinds all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens rewinded.
|
|
/// </summary>
|
|
public static int DORewind(this AudioMixer target)
|
|
{
|
|
return DOTween.Rewind(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Smoothly rewinds all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens rewinded.
|
|
/// </summary>
|
|
public static int DOSmoothRewind(this AudioMixer target)
|
|
{
|
|
return DOTween.SmoothRewind(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
|
/// and returns the total number of tweens involved.
|
|
/// </summary>
|
|
public static int DOTogglePause(this AudioMixer target)
|
|
{
|
|
return DOTween.TogglePause(target);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
#endif
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
#endif
|