mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
a45625ebd0
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio - implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively - add Linux compile of JoyShockLibrary
152 lines
5 KiB
C#
152 lines
5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class GlobalGameManager : MonoBehaviour
|
|
{
|
|
public static GlobalGameManager instance { get; set; }
|
|
|
|
public static int loadedScene;
|
|
public int lastLoadedScene;
|
|
public static float fadeDuration;
|
|
|
|
public GameObject loadScenePrefab;
|
|
public GameObject hourGlass;
|
|
|
|
public static string levelLocation;
|
|
public static bool officialLevel;
|
|
|
|
public static int CustomScreenWidth = 1280;
|
|
public static int CustomScreenHeight = 720;
|
|
|
|
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
|
|
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
|
|
public static int ScreenSizeIndex = 0;
|
|
|
|
public static float MasterVolume = 0.8f;
|
|
|
|
public enum Scenes : int
|
|
{
|
|
SplashScreen = 0,
|
|
Menu = 1,
|
|
Editor = 2,
|
|
Game = 3
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
|
public static void Init()
|
|
{
|
|
BasicCheck();
|
|
|
|
loadedScene = 0;
|
|
fadeDuration = 0;
|
|
|
|
/*GameObject ui = new GameObject();
|
|
ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
|
|
ui.GetComponent<SpriteRenderer>().sortingOrder = 1000;
|
|
ui.layer = 5;
|
|
ui.name = "tempBuildUI";*/
|
|
}
|
|
|
|
public void Awake()
|
|
{
|
|
Init();
|
|
DontDestroyOnLoad(this.gameObject);
|
|
instance = this;
|
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
|
|
PlayerInput.InitInputControllers();
|
|
}
|
|
|
|
public static GameObject CreateFade()
|
|
{
|
|
GameObject fade = new GameObject();
|
|
DontDestroyOnLoad(fade);
|
|
fade.transform.localScale = new Vector3(4000, 4000);
|
|
SpriteRenderer sr = fade.AddComponent<SpriteRenderer>();
|
|
sr.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
|
|
sr.sortingOrder = 20000;
|
|
fade.layer = 5;
|
|
return fade;
|
|
}
|
|
|
|
|
|
public static void BasicCheck()
|
|
{
|
|
if (FindGGM() == null)
|
|
{
|
|
GameObject GlobalGameManager = new GameObject("GlobalGameManager");
|
|
GlobalGameManager.name = "GlobalGameManager";
|
|
GlobalGameManager.AddComponent<GlobalGameManager>();
|
|
}
|
|
}
|
|
|
|
public static GameObject FindGGM()
|
|
{
|
|
if (GameObject.Find("GlobalGameManager") != null)
|
|
return GameObject.Find("GlobalGameManager");
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public static void LoadScene(int sceneIndex, float duration = 0.35f)
|
|
{
|
|
print("bruh");
|
|
BasicCheck();
|
|
loadedScene = sceneIndex;
|
|
fadeDuration = duration;
|
|
|
|
// DOTween.Clear(true);
|
|
// SceneManager.LoadScene(sceneIndex);
|
|
|
|
GameObject fade = CreateFade();
|
|
fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
|
|
fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
|
|
}
|
|
|
|
public static void WindowFullScreen()
|
|
{
|
|
Debug.Log("WindowFullScreen");
|
|
if (!Screen.fullScreen)
|
|
{
|
|
// Set the resolution to the display's current resolution
|
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
|
Screen.fullScreen = true;
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
|
Screen.fullScreen = false;
|
|
}
|
|
}
|
|
|
|
public static void ChangeScreenSize()
|
|
{
|
|
FullScreenMode mode = Screen.fullScreenMode;
|
|
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
|
{
|
|
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
|
}
|
|
}
|
|
|
|
public static void ChangeMasterVolume(float value)
|
|
{
|
|
MasterVolume = value;
|
|
AudioListener.volume = MasterVolume;
|
|
}
|
|
|
|
void OnApplicationQuit()
|
|
{
|
|
Debug.Log("Disconnecting JoyShocks...");
|
|
PlayerInput.DisconnectJoyshocks();
|
|
}
|
|
}
|
|
}
|