HeavenStudioPlus/Assets/Scripts/Games/Rockers/Rockers.cs
minenice55 50a1b7bcdb Integration of Jukebox Library (#451)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 15:13:29 -04:00

1041 lines
53 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrRockersLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rockers", "Rockers", "EB4C94", false, false, new List<GameAction>()
{
new GameAction("intervalStart", "Start Interval")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.StartInterval(e.beat, e.length); },
defaultLength = 8f,
resizable = true,
preFunction = delegate { Rockers.PreMoveCamera(eventCaller.currentEntity.beat, eventCaller.currentEntity["moveCamera"]); },
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Should the camera move?")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveInterval(e.beat, e.length); }
},
new GameAction("riff", "Riff")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Riff(e.beat, e.length, new int[6]
{
e["1JJ"],
e["2JJ"],
e["3JJ"],
e["4JJ"],
e["5JJ"],
e["6JJ"],
}, e["gcJJ"], new int[6]
{
e["1S"],
e["2S"],
e["3S"],
e["4S"],
e["5S"],
e["6S"],
}, e["gcS"], e["sampleJJ"], e["pitchSampleJJ"], e["sampleS"], e["pitchSampleS"], !e["respond"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("respond", true, "Respond", "Will this guitar riff have to be responded to?"),
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveRiff(e.beat, e.length, new int[6]
{
e["1S"],
e["2S"],
e["3S"],
e["4S"],
e["5S"],
e["6S"],
}, e["gcS"], e["sampleS"], e["pitchSampleS"]); }
},
new GameAction("bend", "Bend")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Bend(e.beat, e.length, e["1JJ"], e["1S"], !e["respond"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("respond", true, "Respond", "Will this guitar bend have to be responded to?"),
new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"),
new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"),
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveBend(e.beat, e.length, e["1S"]); }
},
new GameAction("prepare", "Prepare")
{
function = delegate { Rockers.instance.Mute(eventCaller.currentEntity["who"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("who", Rockers.WhoMutes.JJ, "Who?", "Who will prepare? (Soshi is only affected by this event in auto-play.)")
}
},
new GameAction("unPrepare", "Unprepare")
{
function = delegate { Rockers.instance.UnMute(eventCaller.currentEntity["who"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("who", Rockers.WhoMutes.JJ, "Who?", "Who will unprepare? (Soshi is only affected by this event in auto-play.)")
}
},
new GameAction("passTurn", "Pass Turn")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); },
resizable = true,
parameters = new List<Param>
{
new Param("moveCamera", true, "Move Camera", "Should the camera move?")
}
},
new GameAction("cmon", "C'mon!")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultCmon(e.beat, new int[4]
{
e["JJ1"],
e["JJ2"],
e["JJ3"],
e["JJ4"],
}, new int[4]
{
e["pJJ1"],
e["pJJ2"],
e["pJJ3"],
e["pJJ4"],
}, new int[4]
{
e["S1"],
e["S2"],
e["S3"],
e["S4"],
}, new int[4]
{
e["pS1"],
e["pS2"],
e["pS3"],
e["pS4"],
}, e["moveCamera"]
); },
defaultLength = 11,
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Should the camera move?"),
new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"),
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"),
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "What sample to use for the 3rd riff?"),
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "What sample to use for the final riff?"),
new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"),
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"),
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "What sample to use for the 3rd riff?"),
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "What sample to use for the final riff?"),
new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (Soshi)", "Pitch up the sample by X amount of semitones?"),
}
},
new GameAction("lastOne", "Last One!")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultLastOne(e.beat, new int[3]
{
e["JJ1"],
e["JJ2"],
e["JJ3"],
}, new int[3]
{
e["pJJ1"],
e["pJJ2"],
e["pJJ3"],
}, new int[3]
{
e["S1"],
e["S2"],
e["S3"],
}, new int[3]
{
e["pS1"],
e["pS2"],
e["pS3"],
}, e["moveCamera"]
); },
defaultLength = 7,
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Should the camera move?"),
new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"),
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"),
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "What sample to use for the final riff?"),
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"),
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"),
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "What sample to use for the final riff?"),
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
}
},
new GameAction("count", "Count In")
{
parameters = new List<Param>()
{
new Param("count", Rockers.CountIn.One, "Count", "Which voiceline?")
},
preFunction = delegate
{
var e = eventCaller.currentEntity;
float offSet = 0;
switch (e["count"])
{
case 1:
offSet = 0.028f;
break;
case 2:
case 3:
offSet = 0.033f;
break;
case 4:
offSet = 0.034f;
break;
}
SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet);
}
},
new GameAction("voiceLine", "Together Voice Line")
{
parameters = new List<Param>()
{
new Param("cmon", true, "C'mon!", "Use the C'mon voiceline? If unchecked it uses the Last One voiceline."),
},
preFunction = delegate
{
SoundByte.PlayOneShot(eventCaller.currentEntity["cmon"] ? "games/rockers/Cmon" : "games/rockers/LastOne", eventCaller.currentEntity.beat);
}
},
new GameAction("prepareTogether", "Custom Together Prepare")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None,
e["muteBeat"], e["middleBeat"], e["moveCamera"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("cmon", Rockers.VoiceLineSelection.Cmon, "Voiceline", "Which voiceline should be used?"),
new Param("muteBeat", new EntityTypes.Integer(0, 30, 2), "Mute Beat", "How many beats from the start of this event will they prepare mute?"),
new Param("middleBeat", new EntityTypes.Integer(0, 30, 2), "Go-to-middle Beat", "How many beats from the start of this event will they go to the middle?"),
new Param("moveCamera", true, "Move Camera", "Should the camera move?")
}
},
new GameAction("riffTogether", "Custom Together Riff")
{
resizable = true,
parameters = new List<Param>()
{
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
}
},
new GameAction("riffTogetherEnd", "Custom Together End Riff")
{
resizable = true,
parameters = new List<Param>()
{
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
}
},
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Rockers;
using Starpelly;
using System;
public class Rockers : Minigame
{
public enum PremadeSamples
{
None,
BendG5,
BendC6,
ChordA,
ChordAsus4,
ChordBm,
ChordCSharpm7,
ChordDmaj7,
ChordDmaj9,
ChordFSharp5,
ChordG,
ChordG5,
ChordGdim7,
ChordGm,
NoteASharp4,
NoteA5,
PracticeChordD,
Remix6ChordA,
Remix10ChordD,
Remix10ChordFSharpm,
DoremiChordA7,
DoremiChordAm7,
DoremiChordC,
DoremiChordC7,
DoremiChordCadd9,
DoremiChordDm,
DoremiChordDm7,
DoremiChordEm,
DoremiChordF,
DoremiChordFadd9,
DoremiChordFm,
DoremiChordG,
DoremiChordG7,
DoremiChordGm,
DoremiChordGsus4,
DoremiNoteA2,
DoremiNoteE2
}
public enum WhoMutes
{
JJ,
Soshi,
Both
}
public enum CountIn
{
One = 1,
Two = 2,
Three = 3,
Four = 4
}
public enum VoiceLineSelection
{
Cmon,
LastOne,
None
}
public static Rockers instance;
public static CallAndResponseHandler crHandlerInstance;
[Header("Rockers")]
public RockersRocker JJ;
public RockersRocker Soshi;
[Header("Input")]
[SerializeField] RockersInput rockerInputRef;
[SerializeField] RockerBendInput rockerBendInputRef;
private float lastTargetCameraX = 0;
private float targetCameraX = 0;
private double cameraMoveBeat = -1;
private double endBeat = double.MaxValue;
private static List<double> queuedCameraEvents = new();
private static List<double> queuedPreInterval = new();
private List<RiqEntity> riffEvents = new List<RiqEntity>();
private static List<double> riffUsedBeats = new();
private List<RiqEntity> bendEvents = new List<RiqEntity>();
private static List<double> bendUsedBeats = new();
private List<double> prepareBeatsJJ = new();
private void Awake()
{
instance = this;
if (crHandlerInstance == null)
{
crHandlerInstance = new CallAndResponseHandler(8);
}
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" });
foreach (var tempEvent in tempEvents)
{
if (tempEvent["who"] != (int)WhoMutes.Soshi) prepareBeatsJJ.Add(tempEvent.beat);
}
riffEvents = GrabAllRiffEvents();
bendEvents = GrabAllBendEvents();
}
private static List<RiqEntity> GrabAllRiffEvents()
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff" });
if (tempEvents.Count > 1)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 1; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > forbiddenLength)
{
tempEvents2.Add(tempEvents[i]);
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
}
}
tempEvents2.Add(tempEvents[0]);
return tempEvents2;
}
else
{
return tempEvents;
}
}
private static List<RiqEntity> GrabAllBendEvents()
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "bend" });
if (tempEvents.Count > 1)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 1; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > forbiddenLength)
{
tempEvents2.Add(tempEvents[i]);
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
}
}
tempEvents2.Add(tempEvents[0]);
return tempEvents2;
}
else
{
return tempEvents;
}
}
private List<RiqEntity> GrabAllTogetherEvents(double beat)
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" });
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
//get the beat of the closest end event
foreach (var end in allEnds)
{
if (end.datamodel.Split(2) == "rockers") continue;
if (end.beat > beat)
{
endBeat = end.beat;
break;
}
}
if (tempEvents.Count > 0)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 0; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > beat)
{
tempEvents2.Add(tempEvents[i]);
}
}
List<RiqEntity> tempEvents3 = new List<RiqEntity>();
double forbiddenLength = tempEvents2[0].beat + tempEvents2[0].length;
tempEvents3.Add(tempEvents2[0]);
for (int i = 1; i < tempEvents2.Count; i++)
{
if (tempEvents2[i].beat > forbiddenLength)
{
tempEvents3.Add(tempEvents2[i]);
}
}
List<RiqEntity> tempEvents4 = new List<RiqEntity>();
for (int i = 0; i < tempEvents3.Count; i++)
{
if (tempEvents3[i].beat < endBeat)
{
tempEvents4.Add(tempEvents3[i]);
}
}
return tempEvents4;
}
return tempEvents;
}
private void Start()
{
if (PlayerInput.Pressing())
{
Soshi.Mute();
}
}
private void OnDestroy()
{
if (!Conductor.instance.isPlaying)
{
crHandlerInstance = null;
if (riffUsedBeats.Count > 0) riffUsedBeats.Clear();
if (bendUsedBeats.Count > 0) bendUsedBeats.Clear();
}
if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear();
if (queuedPreInterval.Count > 0) queuedPreInterval.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.Pressed())
{
Soshi.Mute();
}
if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
{
Soshi.UnHold();
}
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
{
Soshi.BendUp(Soshi.lastBendPitch);
}
if (PlayerInput.GetAnyDirectionUp() && !IsExpectingInputNow(InputType.DIRECTION_UP))
{
Soshi.BendDown();
}
if (queuedCameraEvents.Count > 0)
{
foreach (var cameraEvent in queuedCameraEvents)
{
MoveCamera(cameraEvent);
}
queuedCameraEvents.Clear();
}
if (queuedPreInterval.Count > 0)
{
foreach (var interval in queuedPreInterval)
{
PreInterval(interval);
}
queuedPreInterval.Clear();
}
float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
if (normalizedBeat >= 0f && normalizedBeat <= 1f)
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat);
GameCamera.additionalPosition = new Vector3(newX, 0, 0);
}
}
if (!Conductor.instance.isPlaying)
{
crHandlerInstance = null;
if (riffUsedBeats.Count > 0) riffUsedBeats.Clear();
if (bendUsedBeats.Count > 0) bendUsedBeats.Clear();
}
}
public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
{
SoundByte.PlayOneShotGame("rockers/lastOne");
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(true);
Soshi.PrepareTogether(GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + 3, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
}),
new BeatAction.Action(beat + 3.5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 4.5f, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
}),
new BeatAction.Action(beat + 5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 6, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
}),
new BeatAction.Action(beat + 6.5f, delegate
{
JJ.Mute();
}),
});
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
ScheduleInput(beat, 5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
{
SoundByte.PlayOneShotGame("rockers/cmon");
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(true);
Soshi.PrepareTogether(GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + 3, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
}),
new BeatAction.Action(beat + 4, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 4.5f, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
}),
new BeatAction.Action(beat + 5.5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 6, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
}),
new BeatAction.Action(beat + 6.5, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 7, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[3], JJPitches[3], false, true);
}),
new BeatAction.Action(beat + 10, delegate
{
JJ.Mute();
}),
});
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
ScheduleInput(beat, 4, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
ScheduleInput(beat, 5.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
ScheduleInput(beat, 10, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
{
List<RiqEntity> togetherEvents = GrabAllTogetherEvents(beat);
if (togetherEvents.Count == 0 || crHandlerInstance.IntervalIsActive()) return;
if (!muteSound) SoundByte.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne");
List<BeatAction.Action> actions = new List<BeatAction.Action>();
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + goToMiddleBeat;
}
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + goToMiddleBeat, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(goToMiddleBeat == muteBeat);
Soshi.PrepareTogether(goToMiddleBeat == muteBeat && GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + muteBeat, delegate
{
if (goToMiddleBeat == muteBeat) return;
if (JJ.together || Soshi.together) return;
Mute((int)WhoMutes.Both);
}),
});
for (int i = 0; i < togetherEvents.Count; i++)
{
var e = togetherEvents[i];
if (togetherEvents[i].datamodel == "rockers/riffTogether")
{
actions.Add(new BeatAction.Action(e.beat, delegate
{
JJ.StrumStrings(e["gcJJ"], new int[6]
{
e["1JJ"],
e["2JJ"],
e["3JJ"],
e["4JJ"],
e["5JJ"],
e["6JJ"],
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]);
}));
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
else
{
actions.Add(new BeatAction.Action(e.beat, delegate
{
JJ.StrumStrings(e["gcJJ"], new int[6]
{
e["1JJ"],
e["2JJ"],
e["3JJ"],
e["4JJ"],
e["5JJ"],
e["6JJ"],
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"], false, true);
}));
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
break;
}
}
BeatAction.New(instance.gameObject, actions);
}
public static void PreMoveCamera(double beat, bool moveCamera)
{
if (GameManager.instance.currentGame == "rockers")
{
if (moveCamera) instance.MoveCamera(beat - 1);
instance.PreInterval(beat - 1);
}
if (moveCamera) queuedCameraEvents.Add(beat - 1);
queuedPreInterval.Add(beat - 1);
}
private void MoveCamera(double beat)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = JJ.transform.localPosition.x;
cameraMoveBeat = beat;
}
private void PreInterval(double beat)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
if (JJ.together || Soshi.together)
{
JJ.ReturnBack();
if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false);
Soshi.ReturnBack();
}
})
});
}
public static void InactiveInterval(double beat, float length)
{
if (crHandlerInstance == null)
{
crHandlerInstance = new CallAndResponseHandler(8);
}
crHandlerInstance.StartInterval(beat, length);
}
public void StartInterval(double beat, float length)
{
crHandlerInstance.StartInterval(beat, length);
if (GameManager.instance.autoplay) Soshi.UnHold();
}
public static void InactiveRiff(double beat, float length, int[] pitchesPlayer, bool gleeClubPlayer, int sampleSoshi, int sampleTonesSoshi)
{
if (crHandlerInstance == null)
{
crHandlerInstance = new CallAndResponseHandler(8);
}
List<RiqEntity> foundRiffEvents = GrabAllRiffEvents();
RiqEntity foundEvent = foundRiffEvents.Find(x => x.beat == beat);
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains(foundEvent.beat))) && foundRiffEvents.Count > 1) return;
riffUsedBeats.Add(beat);
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer),
new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]),
new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]),
new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]),
new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]),
new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]),
new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]),
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
});
}
public static void InactiveBend(double beat, float length, int pitchSoshi)
{
if (crHandlerInstance == null)
{
crHandlerInstance = new CallAndResponseHandler(8);
}
var bendEventsToCheck = GrabAllBendEvents();
var riffEventsToCheck = GrabAllRiffEvents();
if (riffEventsToCheck.Count == 0) return;
RiqEntity foundEvent = bendEventsToCheck.Find(x => x.beat == beat);
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEventsToCheck.Count > 1) return;
RiqEntity riffEventToCheck = riffEventsToCheck.Find(x => beat >= x.beat && beat < x.beat + x.length);
if (riffEventToCheck == null) return;
bendUsedBeats.Add(beat);
crHandlerInstance.AddEvent(beat, length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi),
});
}
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int[] pitchesPlayer, bool gleeClubPlayer, int sampleJJ, int sampleTonesJJ, int sampleSoshi, int sampleTonesSoshi, bool noRespond)
{
RiqEntity foundEvent = riffEvents.Find(x => x.beat == beat);
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) return;
riffUsedBeats.Add(beat);
JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { JJ.Mute(); })
});
if (noRespond) return;
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer),
new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]),
new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]),
new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]),
new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]),
new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]),
new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]),
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
});
}
public void Bend(double beat, float length, int pitchJJ, int pitchSoshi, bool noRespond)
{
if (riffEvents.Count == 0) return;
RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat);
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) return;
RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length);
if (riffEventToCheck == null) return;
bendUsedBeats.Add(beat);
JJ.BendUp(pitchJJ);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { JJ.BendDown(); })
});
if (noRespond) return;
crHandlerInstance.AddEvent(beat, length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi),
});
}
public void Mute(int whoMutes)
{
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
{
JJ.Mute();
}
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
{
if (GameManager.instance.autoplay) Soshi.Mute();
}
}
public void UnMute(int whoMutes)
{
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
{
JJ.UnHold(true);
}
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
{
if (GameManager.instance.autoplay) Soshi.UnHold(true);
}
}
public void PassTurn(double beat, float length, bool moveCamera)
{
if (crHandlerInstance.queuedEvents.Count > 0)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + (length / 2), delegate
{
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
foreach (var crEvent in crEvents)
{
if (crEvent.tag == "riff")
{
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat,
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
else if (crEvent.tag == "bend")
{
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat);
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
}
}
crHandlerInstance.queuedEvents.Clear();
}),
new BeatAction.Action(beat + length, delegate { JJ.UnHold(); })
});
if (moveCamera)
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = Soshi.transform.localPosition.x;
cameraMoveBeat = beat;
}
}
}
private void JustMute(PlayerActionEvent caller, float state)
{
Soshi.Mute();
}
private void MuteMiss(PlayerActionEvent caller)
{
JJ.Miss();
}
private void JustUnBend(PlayerActionEvent caller, float state)
{
Soshi.BendDown();
}
private void UnBendMiss(PlayerActionEvent caller)
{
JJ.Miss();
}
private void Empty(PlayerActionEvent caller)
{
}
}
}