mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
61 lines
No EOL
1.9 KiB
C#
61 lines
No EOL
1.9 KiB
C#
using HeavenStudio.Util;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class BlockDeleteFX : MonoBehaviour
|
|
{
|
|
private RectTransform rectTransform;
|
|
|
|
[SerializeField]
|
|
private Image mainImage;
|
|
|
|
private bool started = false;
|
|
private float deleteTime = 0.0f;
|
|
|
|
private double eBeat;
|
|
private float eLength;
|
|
private int eLayer;
|
|
private bool wasESelected = false;
|
|
|
|
public void Awake()
|
|
{
|
|
rectTransform = GetComponent<RectTransform>();
|
|
}
|
|
|
|
public void Create(double beat, float length, int layer, bool selected)
|
|
{
|
|
started = true;
|
|
deleteTime = Time.time;
|
|
|
|
eBeat = beat;
|
|
eLength = length;
|
|
eLayer = layer;
|
|
wasESelected = selected;
|
|
|
|
Destroy(this.gameObject, 0.714f);
|
|
|
|
Update();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!started) return;
|
|
|
|
rectTransform.anchoredPosition = new Vector2((float)eBeat * Timeline.instance.PixelsPerBeat, -eLayer * Timeline.instance.LayerHeight());
|
|
rectTransform.sizeDelta = new Vector2(eLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
|
|
|
|
|
|
// I added this because I was going to use the effect when you undo a place as well, but I didn't like it.
|
|
// var color = (wasESelected) ? Color.cyan : EditorTheme.theme.LayerGradientIndex(eLayer);
|
|
|
|
var color = EditorTheme.theme.LayerGradientIndex(eLayer);
|
|
var norm = (Time.time - deleteTime) * 1.4f;
|
|
mainImage.color = Color.Lerp(color, new Color(color.r, color.g, color.b, 0.0f), EasingFunction.EaseOutCirc(0, 1, norm));
|
|
|
|
var extrudeAnim = EasingFunction.EaseOutCirc(0.0f, 8.0f, norm);
|
|
mainImage.rectTransform.sizeDelta = new Vector2(extrudeAnim, extrudeAnim);
|
|
}
|
|
}
|
|
} |