mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 20:13:00 +00:00
8d571f6443
* Editor: mostly PoC icon effects * slightly more responsive selection * resizeable window game camera still doesn't letterbox properly, will need a bit more work * letterbox both in editor and in fullscreen * restore camera rects when returning to editor
55 lines
No EOL
1.5 KiB
C#
55 lines
No EOL
1.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.UI;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class GridGameSelectorGame : MonoBehaviour
|
|
{
|
|
public GameObject GameTitlePreview;
|
|
|
|
public GridGameSelector GridGameSelector;
|
|
|
|
public Texture MaskTex;
|
|
public Texture BgTex;
|
|
private Material m_Material;
|
|
|
|
private void Start()
|
|
{
|
|
Tooltip.AddTooltip(this.gameObject, this.gameObject.name);
|
|
}
|
|
|
|
public void SetupTextures()
|
|
{
|
|
if (m_Material == null)
|
|
{
|
|
m_Material = Instantiate(GetComponent<Image>().material);
|
|
GetComponent<Image>().material = m_Material;
|
|
}
|
|
m_Material.SetTexture("_MaskTex", MaskTex);
|
|
m_Material.SetTexture("_BgTex", BgTex);
|
|
}
|
|
|
|
public void OnClick()
|
|
{
|
|
GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
|
|
}
|
|
|
|
//TODO: animate between shapes
|
|
public void ClickIcon()
|
|
{
|
|
transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f);
|
|
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Circle");
|
|
SetupTextures();
|
|
}
|
|
|
|
public void UnClickIcon()
|
|
{
|
|
transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f);
|
|
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Square");
|
|
SetupTextures();
|
|
}
|
|
}
|
|
} |