mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 20:13:00 +00:00
99 lines
No EOL
2.6 KiB
C#
99 lines
No EOL
2.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
|
{
|
|
using HeavenStudio.Util;
|
|
public class Blocks : PlayerActionObject
|
|
{
|
|
public float createBeat;
|
|
public float createLength;
|
|
public Animator anim;
|
|
|
|
private bool moving = true;
|
|
private BuiltToScaleDS game;
|
|
|
|
private void Awake()
|
|
{
|
|
game = BuiltToScaleDS.instance;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!moving) return;
|
|
|
|
var windupBeat = createBeat + (createLength * 4f);
|
|
var hitBeat = windupBeat + createLength;
|
|
var currentBeat = Conductor.instance.songPositionInBeats;
|
|
|
|
var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0);
|
|
if (currentBeat > windupBeat && currentBeat < hitBeat
|
|
&& !shooterState.IsName("Windup")
|
|
&& game.shooterAnim.IsAnimationNotPlaying())
|
|
{
|
|
game.shooterAnim.Play("Windup", 0, 0);
|
|
}
|
|
|
|
float stateBeat = Conductor.instance.GetPositionFromMargin(hitBeat, 2f);
|
|
StateCheck(stateBeat);
|
|
|
|
if (PlayerInput.Pressed())
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
Ace();
|
|
}
|
|
else if (state.notPerfect())
|
|
{
|
|
Miss();
|
|
}
|
|
}
|
|
|
|
if (moving)
|
|
{
|
|
var sinkBeat = hitBeat + (createLength * 2f);
|
|
|
|
if (currentBeat < sinkBeat)
|
|
{
|
|
game.SetBlockTime(this, createBeat, createLength);
|
|
}
|
|
else
|
|
{
|
|
moving = false;
|
|
Jukebox.PlayOneShotGame("builtToScaleDS/Sink");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Ace()
|
|
{
|
|
moving = false;
|
|
game.shootingThisFrame = true;
|
|
|
|
game.Shoot();
|
|
game.SpawnObject(BuiltToScaleDS.BTSObject.HitPieces);
|
|
Destroy(gameObject);
|
|
|
|
Jukebox.PlayOneShotGame("builtToScaleDS/Hit");
|
|
}
|
|
|
|
void Miss()
|
|
{
|
|
moving = false;
|
|
game.shootingThisFrame = true;
|
|
|
|
game.Shoot();
|
|
game.SpawnObject(BuiltToScaleDS.BTSObject.MissPieces);
|
|
Destroy(gameObject);
|
|
|
|
Jukebox.PlayOneShotGame("builtToScaleDS/Crumble");
|
|
}
|
|
|
|
public override void OnAce()
|
|
{
|
|
Ace();
|
|
}
|
|
}
|
|
} |