mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
119 lines
No EOL
3.5 KiB
C#
119 lines
No EOL
3.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.Spaceball
|
|
{
|
|
public class SpaceballBall : MonoBehaviour
|
|
{
|
|
public float startBeat;
|
|
private Animator anim;
|
|
private int lastState;
|
|
private bool inList = false;
|
|
|
|
public bool high;
|
|
|
|
private Minigame.Eligible e = new Minigame.Eligible();
|
|
|
|
public GameObject Holder;
|
|
public SpriteRenderer Sprite;
|
|
|
|
private void Start()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
|
|
e.gameObject = this.gameObject;
|
|
|
|
float rot = Random.Range(0, 360);
|
|
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
float beatLength = 1f;
|
|
if (high) beatLength = 2f;
|
|
|
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.15f);
|
|
// print(normalizedBeatAnim + " " + Time.frameCount);
|
|
|
|
if (high)
|
|
{
|
|
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
|
}
|
|
else
|
|
{
|
|
anim.Play("BallLow", 0, normalizedBeatAnim);
|
|
}
|
|
|
|
anim.speed = 0;
|
|
|
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
|
|
|
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
|
{
|
|
MakeEligible(true, false, false);
|
|
lastState++;
|
|
}
|
|
// Perfect State
|
|
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
|
|
{
|
|
MakeEligible(false, true, false);
|
|
lastState++;
|
|
}
|
|
// Late State
|
|
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
|
|
{
|
|
MakeEligible(false, false, true);
|
|
lastState++;
|
|
}
|
|
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
|
{
|
|
MakeInEligible();
|
|
}
|
|
|
|
// too lazy to make a proper fix for this
|
|
float endTime = 1.2f;
|
|
if (high) endTime = 1.1f;
|
|
|
|
if (normalizedBeat > endTime)
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceball/fall");
|
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
|
|
public void MakeEligible(bool early, bool perfect, bool late)
|
|
{
|
|
// print($"{early}, {perfect}, {late}");
|
|
|
|
if (!inList)
|
|
{
|
|
e.early = early;
|
|
e.perfect = perfect;
|
|
e.late = late;
|
|
|
|
SpaceballPlayer.instance.EligibleHits.Add(e);
|
|
inList = true;
|
|
}
|
|
else
|
|
{
|
|
Minigame.Eligible es = SpaceballPlayer.instance.EligibleHits[SpaceballPlayer.instance.EligibleHits.IndexOf(e)];
|
|
es.early = early;
|
|
es.perfect = perfect;
|
|
es.late = late;
|
|
}
|
|
}
|
|
|
|
public void MakeInEligible()
|
|
{
|
|
if (!inList) return;
|
|
|
|
SpaceballPlayer.instance.EligibleHits.Remove(e);
|
|
inList = false;
|
|
}
|
|
}
|
|
|
|
} |