mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
e1f4c0a38d
* Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
1201 lines
No EOL
48 KiB
C#
1201 lines
No EOL
48 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class CtrLumBEARjackLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("lumbearjack", "LumBEARjack", "ffffff", false, false, new List<GameAction>()
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{
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new("bop", "Bop")
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{
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]);
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},
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resizable = true,
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parameters = new()
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{
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new("bop", LumBEARjack.WhoBops.Both, "Bop"),
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new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)")
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}
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},
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new("small", "Small Object")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]);
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},
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defaultLength = 3,
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parameters = new()
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{
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new("type", LumBEARjack.SmallType.log, "Type", "", new()
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{
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new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" })
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}),
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new("sound", true, "Cue Sound"),
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new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
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new("bomb", true, "Bomb")
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}
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},
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new("big", "Big Object")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]);
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},
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defaultLength = 4,
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parameters = new()
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{
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new("type", LumBEARjack.BigType.log, "Type"),
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new("sound", true, "Cue Sound"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side")
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}
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},
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new("huge", "Huge Object")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]);
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},
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defaultLength = 6,
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parameters = new()
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{
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new("type", LumBEARjack.HugeType.log, "Type", "", new()
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{
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new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" })
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}),
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new("sound", true, "Cue Sound"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
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new("zoom", true, "Zoom-In"),
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new("baby", true, "Baby"),
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new("pBaby", true, "Persist Baby")
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}
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},
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new("cats", "Cats Presence")
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{
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resizable = true,
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parameters = new()
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{
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new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"),
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new("bg", new EntityTypes.Integer(0, 12), "Background Cats"),
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new("instant", false, "Instant"),
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new("dance", true, "Dance")
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}
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},
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new("sigh", "Rest")
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{
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]);
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},
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defaultLength = 3,
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parameters = new()
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{
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new("instant", false, "Instant"),
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new("sound", LumBEARjack.RestSoundChoice.Random, "Sound")
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}
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},
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new("snow", "Snow")
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{
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]);
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},
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defaultLength = 0.5f,
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parameters = new()
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{
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new("on", true, "Visible"),
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new("instant", false, "Instant"),
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new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"),
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new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength")
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}
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},
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// Stretchable Objects
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new("smallS", "Small Object (Stretchable)")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]);
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},
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defaultLength = 3,
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parameters = new()
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{
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new("type", LumBEARjack.SmallType.log, "Type", "", new()
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{
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new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" })
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}),
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new("sound", true, "Cue Sound"),
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new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
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new("bomb", true, "Bomb")
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},
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resizable = true
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},
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new("bigS", "Big Object (Stretchable)")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]);
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},
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defaultLength = 4,
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parameters = new()
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{
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new("type", LumBEARjack.BigType.log, "Type"),
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new("sound", true, "Cue Sound"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side")
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},
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resizable = true
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},
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new("hugeS", "Huge Object (Stretchable)")
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{
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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if (!e["sound"]) return;
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LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
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},
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function = delegate
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{
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var e = eventCaller.currentEntity;
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LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]);
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},
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defaultLength = 6,
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parameters = new()
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{
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new("type", LumBEARjack.HugeType.log, "Type", "", new()
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{
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new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" })
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}),
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new("sound", true, "Cue Sound"),
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new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
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new("zoom", true, "Zoom-In"),
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new("baby", true, "Baby"),
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new("pBaby", true, "Persist Baby")
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},
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resizable = true
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},
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using HeavenStudio.Games.Scripts_LumBEARjack;
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public class LumBEARjack : Minigame
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{
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public enum RestSoundChoice
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{
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Random,
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restA,
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restB,
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NoSound
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}
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public enum SmallType
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{
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log,
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can,
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bat,
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broom,
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barrel,
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book
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}
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public enum BigType
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{
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log,
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bigBall
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}
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public enum HugeType
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{
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log,
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freezer,
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peach
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}
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public enum WhoBops
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{
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Both = 0,
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Bear = 1,
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Cats = 2,
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None = 3
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}
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public enum HuhChoice
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{
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ObjectSpecific,
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Off,
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On
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}
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public enum CatPutChoice
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{
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Alternate,
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Right,
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Left
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}
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public enum MainCatChoice
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{
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Right,
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Left,
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Both
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}
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[Header("Components")]
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[SerializeField] private LBJBear _bear;
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[SerializeField] private LBJBaby _baby;
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[SerializeField] private LBJSmallObject _smallObjectPrefab;
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[SerializeField] private LBJBigObject _bigObjectPrefab;
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[SerializeField] private LBJHugeObject _hugeObjectPrefab;
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[SerializeField] private Transform _cutObjectHolder;
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[SerializeField] private Animator _catRight;
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[SerializeField] private LBJCatMove _catRightMove;
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[SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4];
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[SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1];
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[SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3];
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[SerializeField] private Animator _catLeft;
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[SerializeField] private LBJCatMove _catLeftMove;
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[SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4];
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[SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1];
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[SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3];
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[SerializeField] private Transform _particleHitPoint;
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[SerializeField] private Transform _particleCutPoint;
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[SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12];
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[SerializeField] private LBJMissObject _missObjectRef;
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[SerializeField] private LBJBomb _bombRef;
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[Header("Particles")]
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[SerializeField] private ParticleSystem _smallLogCutParticle;
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[SerializeField] private ParticleSystem _canCutParticle;
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[SerializeField] private ParticleSystem _batCutParticle;
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[SerializeField] private ParticleSystem _broomCutParticle;
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[SerializeField] private ParticleSystem _barrelCutParticle;
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[SerializeField] private ParticleSystem _bookCutParticle;
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[SerializeField] private ParticleSystem _bigLogHitParticle;
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[SerializeField] private ParticleSystem _bigLogCutParticle;
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[SerializeField] private ParticleSystem _bigBallCutParticle;
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[SerializeField] private ParticleSystem _hugeLogHitParticle;
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[SerializeField] private ParticleSystem _hugeLogCutParticle;
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[SerializeField] private ParticleSystem _freezerChipParticle;
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[SerializeField] private ParticleSystem _freezerBreakParticle;
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[SerializeField] private ParticleSystem _peachHitParticle;
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[SerializeField] private ParticleSystem _peachCutParticle;
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[Header("Snow")]
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[SerializeField] private ParticleSystem _snowParticle;
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[SerializeField] private WindZone _wind;
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[Header("Parameters")]
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[SerializeField] private double _catAnimationOffsetStart = -0.5;
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[SerializeField] private double _catAnimationOffsetEnd = 0.5;
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private int _babyIndex = 0;
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private List<double> _bearNoBopBeats = new();
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private Dictionary<double, CatPutChoice> _catPuts = new();
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private Dictionary<double, MainCatChoice> _mainCatPresences = new();
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private MainCatChoice _startMainCat = MainCatChoice.Right;
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private Dictionary<double, int> _bgCatPresences = new();
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public static LumBEARjack instance;
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private void Awake()
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{
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instance = this;
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SetupBopRegion("lumbearjack", "bop", "auto", false);
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DisableAllCatRightObjects();
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DisableAllCatLeftObjects();
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}
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#region Update
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private void Update()
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{
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
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{
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_bear.SwingWhiff();
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}
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}
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#endregion
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#region Spawn Objects
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public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1)
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{
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BeatAction.New(this, new()
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{
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new(beat + (length / 3), delegate
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{
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LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat);
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})
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});
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}
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public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1)
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{
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BeatAction.New(this, new()
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{
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new(beat + (length / 4), delegate
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{
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LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat);
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})
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});
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}
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public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1)
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{
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BeatAction.New(this, new()
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{
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new(beat + (length / 6), delegate
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{
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LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat);
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})
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});
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}
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private bool ShouldBeRight(double beat, CatPutChoice cat)
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{
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switch (cat)
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{
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case CatPutChoice.Alternate:
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bool right = _startMainCat != MainCatChoice.Left;
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bool first = true;
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foreach (var e in _catPuts)
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{
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if (e.Key > beat) break;
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switch (e.Value)
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{
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case CatPutChoice.Alternate:
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if (!first) right = !right;
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if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
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break;
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case CatPutChoice.Right:
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right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
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break;
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case CatPutChoice.Left:
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right = CatPresenceAtBeat(beat) == MainCatChoice.Right;
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break;
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}
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first = false;
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}
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return right;
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case CatPutChoice.Left:
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return CatPresenceAtBeat(beat) == MainCatChoice.Right;
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default:
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return CatPresenceAtBeat(beat) != MainCatChoice.Left;
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}
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}
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#endregion
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#region StartUp Methods
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public override void OnGameSwitch(double beat)
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{
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HandleCatPresence(beat);
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PersistObjects(beat);
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HandleBops(beat);
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HandleCatAnimation(beat);
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HandleSnow(beat);
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HandleBaby(beat, false);
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}
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public override void OnPlay(double beat)
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{
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HandleCatPresence(beat);
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PersistObjects(beat);
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HandleBops(beat);
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HandleCatAnimation(beat);
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HandleSnow(beat);
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HandleBaby(beat, true);
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}
|
|
|
|
private void HandleBaby(double beat, bool onPlay)
|
|
{
|
|
var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat);
|
|
var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack");
|
|
|
|
double lastGameSwitchBeat = onPlay ? 0 : beat;
|
|
if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat;
|
|
foreach (var e in allBaby)
|
|
{
|
|
if (e["pBaby"] || e.beat >= lastGameSwitchBeat)
|
|
{
|
|
ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleSnow(double beat)
|
|
{
|
|
var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat);
|
|
if (lastSnow != null)
|
|
{
|
|
SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]);
|
|
}
|
|
}
|
|
|
|
private void HandleCatPresence(double beat)
|
|
{
|
|
List<RiqEntity> allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" });
|
|
|
|
foreach (var e in allPresences)
|
|
{
|
|
if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]);
|
|
if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]);
|
|
}
|
|
|
|
_startMainCat = CatPresenceBeforeBeat(beat);
|
|
|
|
switch (_startMainCat)
|
|
{
|
|
case MainCatChoice.Right:
|
|
ActivateCatVisualPresence(beat, 0, true, true, true);
|
|
ActivateCatVisualPresence(beat, 0, false, false, true);
|
|
break;
|
|
case MainCatChoice.Left:
|
|
ActivateCatVisualPresence(beat, 0, false, true, true);
|
|
ActivateCatVisualPresence(beat, 0, true, false, true);
|
|
break;
|
|
case MainCatChoice.Both:
|
|
ActivateCatVisualPresence(beat, 0, true, true, true);
|
|
ActivateCatVisualPresence(beat, 0, true, false, true);
|
|
break;
|
|
}
|
|
|
|
SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true);
|
|
|
|
var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat);
|
|
List<BeatAction.Action> actions = new();
|
|
foreach (var e in allPresencesAfterBeat)
|
|
{
|
|
double eventBeat = e.beat;
|
|
double eventLength = e.length;
|
|
bool instant = e["instant"];
|
|
bool dance = e["dance"];
|
|
|
|
int beforeBG = BGCatPresenceBeforeBeat(e.beat);
|
|
int atBG = e["bg"];
|
|
actions.Add(new(e.beat, delegate
|
|
{
|
|
SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance);
|
|
}));
|
|
|
|
MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat);
|
|
MainCatChoice atCats = (MainCatChoice)e["main"];
|
|
if (beforeCats == atCats) continue;
|
|
|
|
switch (atCats)
|
|
{
|
|
case MainCatChoice.Right:
|
|
actions.Add(
|
|
new(e.beat, delegate
|
|
{
|
|
if (beforeCats == MainCatChoice.Both)
|
|
{
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, true, true);
|
|
ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
|
|
return;
|
|
}
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant);
|
|
ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
|
|
})
|
|
);
|
|
break;
|
|
case MainCatChoice.Left:
|
|
actions.Add(
|
|
new(e.beat, delegate
|
|
{
|
|
if (beforeCats == MainCatChoice.Both)
|
|
{
|
|
ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, false, true);
|
|
return;
|
|
}
|
|
ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant);
|
|
})
|
|
);
|
|
break;
|
|
case MainCatChoice.Both:
|
|
actions.Add(
|
|
new(e.beat, delegate
|
|
{
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant);
|
|
ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant);
|
|
})
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
if (actions.Count > 0) BeatAction.New(this, actions);
|
|
}
|
|
|
|
private void PersistObjects(double beat)
|
|
{
|
|
List<RiqEntity> allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
|
|
|
|
for (int i = 0; i < allEligibleEvents.Count; i++)
|
|
{
|
|
var e = allEligibleEvents[i];
|
|
|
|
switch (e.datamodel.Split(1))
|
|
{
|
|
case "small":
|
|
case "smallS":
|
|
SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat);
|
|
SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat);
|
|
break;
|
|
case "big":
|
|
case "bigS":
|
|
BigObjectSound(e.beat, e.length, (BigType)e["type"], beat);
|
|
SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat);
|
|
break;
|
|
case "huge":
|
|
case "hugeS":
|
|
HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat);
|
|
SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleBops(double beat)
|
|
{
|
|
List<RiqEntity> allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
|
|
|
|
for (int i = 0; i < allCutEvents.Count; i++)
|
|
{
|
|
var e = allCutEvents[i];
|
|
|
|
switch (e.datamodel.Split(1))
|
|
{
|
|
case "small":
|
|
case "smallS":
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 3 * 2));
|
|
if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off)
|
|
{
|
|
_bearNoBopBeats.Add(e.beat + e.length);
|
|
_bearNoBopBeats.Add(e.beat + e.length + 1);
|
|
}
|
|
break;
|
|
case "big":
|
|
case "bigS":
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 2));
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 3));
|
|
break;
|
|
case "huge":
|
|
case "hugeS":
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 2));
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 3));
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 4));
|
|
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 5));
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<RiqEntity> allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
|
|
|
|
foreach (var e in allEligibleBops)
|
|
{
|
|
Bop(e.beat, e.length, (WhoBops)e["bop"], beat);
|
|
}
|
|
}
|
|
|
|
private void HandleCatAnimation(double beat)
|
|
{
|
|
var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
|
|
var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack");
|
|
|
|
double nextGameSwitchBeat = double.MaxValue;
|
|
if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
|
|
|
|
foreach (var e in allEvents)
|
|
{
|
|
float effectiveLength = e.length / (e.datamodel.Split(1) switch
|
|
{
|
|
"small" => 3,
|
|
"smallS" => 3,
|
|
"big" => 4,
|
|
"bigS" => 4,
|
|
"huge" => 6,
|
|
"hugeS" => 6,
|
|
_ => 3
|
|
});
|
|
if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
|
|
if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]);
|
|
}
|
|
|
|
var sortedCatPuts = _catPuts.OrderBy(x => x.Key);
|
|
_catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value);
|
|
|
|
foreach (var e in allEvents)
|
|
{
|
|
float effectiveLength = e.length / (e.datamodel.Split(1) switch
|
|
{
|
|
"small" => 3,
|
|
"smallS" => 3,
|
|
"big" => 4,
|
|
"bigS" => 4,
|
|
"huge" => 6,
|
|
"hugeS" => 6,
|
|
_ => 3
|
|
});
|
|
|
|
if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
|
|
{
|
|
bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]);
|
|
|
|
switch (e.datamodel.Split(1))
|
|
{
|
|
case "small":
|
|
case "smallS":
|
|
CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight);
|
|
break;
|
|
case "big":
|
|
case "bigS":
|
|
CatPutObject(e.beat, e.length, (BigType)e["type"], catRight);
|
|
break;
|
|
case "huge":
|
|
case "hugeS":
|
|
CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Bop
|
|
|
|
public override void OnLateBeatPulse(double beat)
|
|
{
|
|
switch ((WhoBops)BeatIsInBopRegionInt(beat))
|
|
{
|
|
case WhoBops.Both:
|
|
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
|
|
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
break;
|
|
case WhoBops.Bear:
|
|
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
|
|
break;
|
|
case WhoBops.Cats:
|
|
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1)
|
|
{
|
|
if (who == WhoBops.None) return;
|
|
|
|
List<BeatAction.Action> actions = new();
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
if (beat + i < startUpBeat) continue;
|
|
|
|
actions.Add(new(beat + i, delegate
|
|
{
|
|
switch (who)
|
|
{
|
|
case WhoBops.Both:
|
|
_bear.Bop();
|
|
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
break;
|
|
case WhoBops.Bear:
|
|
_bear.Bop();
|
|
break;
|
|
case WhoBops.Cats:
|
|
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}));
|
|
}
|
|
|
|
if (actions.Count > 0) BeatAction.New(this, actions);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region PreSounds
|
|
|
|
public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1)
|
|
{
|
|
List<MultiSound.Sound> sounds = new();
|
|
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
|
|
if (beat + (length / 3) >= startUpBeat)
|
|
{
|
|
switch (type)
|
|
{
|
|
case SmallType.bat:
|
|
case SmallType.log:
|
|
case SmallType.barrel:
|
|
sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3)));
|
|
break;
|
|
case SmallType.can:
|
|
sounds.Add(new("lumbearjack/canPut", beat + (length / 3)));
|
|
break;
|
|
case SmallType.broom:
|
|
sounds.Add(new("lumbearjack/broomPut", beat + (length / 3)));
|
|
break;
|
|
case SmallType.book:
|
|
sounds.Add(new("lumbearjack/bookPut", beat + (length / 3)));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
|
|
}
|
|
|
|
public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1)
|
|
{
|
|
List<MultiSound.Sound> sounds = new();
|
|
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
|
|
if (beat + (length / 4) >= startUpBeat)
|
|
{
|
|
switch (type)
|
|
{
|
|
case BigType.log:
|
|
sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4)));
|
|
break;
|
|
case BigType.bigBall:
|
|
sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4)));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
|
|
}
|
|
|
|
public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1)
|
|
{
|
|
List<MultiSound.Sound> sounds = new();
|
|
|
|
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
|
|
if (beat + (length / 6) >= startUpBeat)
|
|
{
|
|
switch (type)
|
|
{
|
|
case HugeType.log:
|
|
sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6)));
|
|
break;
|
|
case HugeType.freezer:
|
|
sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6)));
|
|
break;
|
|
case HugeType.peach:
|
|
sounds.Add(new("lumbearjack/peachPut", beat + (length / 6)));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cats
|
|
|
|
private Coroutine _catRightCoroutine;
|
|
private Coroutine _catLeftCoroutine;
|
|
|
|
public void CatPutObject(double beat, double length, SmallType type, bool right)
|
|
{
|
|
GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type];
|
|
CatPutObjectExec(beat, length / 3, objectToUse, right);
|
|
}
|
|
|
|
public void CatPutObject(double beat, double length, BigType type, bool right)
|
|
{
|
|
GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type];
|
|
CatPutObjectExec(beat, length / 4, objectToUse, right);
|
|
}
|
|
|
|
public void CatPutObject(double beat, double length, HugeType type, bool right)
|
|
{
|
|
GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type];
|
|
CatPutObjectExec(beat, length / 6, objectToUse, right);
|
|
}
|
|
|
|
private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right)
|
|
{
|
|
BeatAction.New(this, new()
|
|
{
|
|
new(beat + (_catAnimationOffsetStart * effectiveLength), delegate
|
|
{
|
|
if (right)
|
|
{
|
|
if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine);
|
|
DisableAllCatRightObjects();
|
|
_catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight));
|
|
}
|
|
else
|
|
{
|
|
if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine);
|
|
DisableAllCatLeftObjects();
|
|
_catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft));
|
|
}
|
|
}),
|
|
new(beat, delegate
|
|
{
|
|
objectUsed.SetActive(true);
|
|
}),
|
|
new(beat + effectiveLength, delegate
|
|
{
|
|
if (right) DisableAllCatRightObjects();
|
|
else DisableAllCatLeftObjects();
|
|
})
|
|
});
|
|
}
|
|
|
|
private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat)
|
|
{
|
|
double s = _catAnimationOffsetStart * effectiveLength;
|
|
double e = _catAnimationOffsetEnd * effectiveLength;
|
|
|
|
float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
|
|
cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
|
|
|
|
while (normalizedBeat <= 1)
|
|
{
|
|
normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
|
|
|
|
cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
|
|
|
|
yield return null;
|
|
}
|
|
}
|
|
|
|
private void DisableAllCatRightObjects()
|
|
{
|
|
foreach (var g in _catRightObjectsSmall)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
|
|
foreach (var g in _catRightObjectsBig)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
|
|
foreach (var g in _catRightObjectsHuge)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
}
|
|
|
|
private void DisableAllCatLeftObjects()
|
|
{
|
|
foreach (var g in _catLeftObjectsSmall)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
|
|
foreach (var g in _catLeftObjectsBig)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
|
|
foreach (var g in _catLeftObjectsHuge)
|
|
{
|
|
if (g == null) continue;
|
|
g.SetActive(false);
|
|
}
|
|
}
|
|
|
|
private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false)
|
|
{
|
|
LBJCatMove move = right ? _catRightMove : _catLeftMove;
|
|
move.Move(beat, instant ? 0 : length, inToScene);
|
|
}
|
|
|
|
private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance)
|
|
{
|
|
bgCats = Math.Clamp(bgCats, 0, 12);
|
|
bgCats -= 1;
|
|
beforeBgCats -= 1;
|
|
Debug.Log(bgCats - beforeBgCats);
|
|
|
|
for (int i = 0; i < _bgCats.Length; i++)
|
|
{
|
|
if (bgCats < beforeBgCats)
|
|
{
|
|
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant);
|
|
}
|
|
else if (bgCats > beforeBgCats)
|
|
{
|
|
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant);
|
|
}
|
|
else
|
|
{
|
|
_bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant);
|
|
}
|
|
}
|
|
}
|
|
|
|
private MainCatChoice CatPresenceAtBeat(double beat)
|
|
{
|
|
MainCatChoice cat = MainCatChoice.Right;
|
|
foreach (var p in _mainCatPresences)
|
|
{
|
|
if (p.Key > beat) break;
|
|
cat = p.Value;
|
|
}
|
|
return cat;
|
|
}
|
|
|
|
private MainCatChoice CatPresenceBeforeBeat(double beat)
|
|
{
|
|
MainCatChoice cat = MainCatChoice.Right;
|
|
foreach (var p in _mainCatPresences)
|
|
{
|
|
if (p.Key >= beat) break;
|
|
cat = p.Value;
|
|
}
|
|
return cat;
|
|
}
|
|
|
|
private int BGCatPresenceAtBeat(double beat)
|
|
{
|
|
int amount = 0;
|
|
foreach (var p in _bgCatPresences)
|
|
{
|
|
if (p.Key > beat) break;
|
|
amount = p.Value;
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
private int BGCatPresenceBeforeBeat(double beat)
|
|
{
|
|
int amount = 0;
|
|
foreach (var p in _bgCatPresences)
|
|
{
|
|
if (p.Key >= beat) break;
|
|
amount = p.Value;
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Particles and Effects
|
|
|
|
public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr)
|
|
{
|
|
LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform);
|
|
spawnedMiss.gameObject.SetActive(true);
|
|
spawnedMiss.Activate(objectToMove, objectSr);
|
|
}
|
|
|
|
public void ActivateBaby(double beat, float durationMult)
|
|
{
|
|
LBJBaby newBaby = Instantiate(_baby, transform);
|
|
newBaby.Activate(beat, durationMult, _babyIndex);
|
|
_babyIndex++;
|
|
}
|
|
|
|
public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength)
|
|
{
|
|
_snowParticle.gameObject.SetActive(isOn);
|
|
if (!isOn)
|
|
{
|
|
_snowParticle.Stop();
|
|
return;
|
|
}
|
|
|
|
var emm = _snowParticle.emission;
|
|
var main = _snowParticle.main;
|
|
|
|
emm.rateOverTimeMultiplier = particleStrength;
|
|
main.prewarm = instant;
|
|
|
|
_wind.windMain = 0.5f * windStrength;
|
|
|
|
_snowParticle.Play();
|
|
}
|
|
|
|
public void DoSmallObjectEffect(SmallType type, bool bomb, double beat)
|
|
{
|
|
switch (type)
|
|
{
|
|
case SmallType.log:
|
|
ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint);
|
|
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case SmallType.can:
|
|
ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint);
|
|
spawnedParticle1.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case SmallType.bat:
|
|
ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint);
|
|
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case SmallType.broom:
|
|
ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint);
|
|
spawnedParticle3.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case SmallType.barrel:
|
|
ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint);
|
|
spawnedParticle4.PlayScaledAsyncAllChildren(0.5f);
|
|
|
|
if (bomb)
|
|
{
|
|
LBJBomb spawnedBomb = Instantiate(_bombRef, transform);
|
|
spawnedBomb.gameObject.SetActive(true);
|
|
spawnedBomb.startBeat = beat;
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new("lumbearjack/bombCut", beat),
|
|
new("lumbearjack/bombBreak", beat + 4, 1, 0.2f)
|
|
});
|
|
}
|
|
break;
|
|
case SmallType.book:
|
|
ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint);
|
|
spawnedParticle5.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void DoBigObjectEffect(BigType type, bool hit)
|
|
{
|
|
switch (type)
|
|
{
|
|
case BigType.log:
|
|
ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
|
|
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case BigType.bigBall:
|
|
if (hit) break;
|
|
ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint);
|
|
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void DoHugeObjectEffect(HugeType type, bool hit)
|
|
{
|
|
switch (type)
|
|
{
|
|
case HugeType.log:
|
|
ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
|
|
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case HugeType.freezer:
|
|
ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint);
|
|
spawnedParticle1.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
case HugeType.peach:
|
|
ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint);
|
|
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
public void RestBear(bool instant, RestSoundChoice sound)
|
|
{
|
|
_bear.Rest(instant, sound);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |