HeavenStudioPlus/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
Rapandrasmus e1f4c0a38d LumBEARjack (#734)
* Heh

* prefab cat

* minigame script + sounds imported

* more catgrab

* oops

* functional objects non visual

* More cat ghrab 2

* persist/stretchy logs + cue disable sound + sigh

* finished cat grab

* sdfsdfsdf

* oops

* Oops.

* Freedom

* More

* more anime

* anims almost dune

* all anims

* Oops.

* Fixing bad animation

* I have made a severe and continuous lapse in judgement

* bear bop + cut + whiff visuals implemented

* rest visuals implemented

* added log visuals cut

* accomadation for persist/stretch

* Oops345

* CATS!

* sorting layer oops

* fix catgrab object being flipped

* bug fix and huh choice

* sorting layer fix

* anim fixes

* upscale almost

* upscale done

* Huge zoom in

* left cat put

* two main cats done

* particles for main logs

* Particles implemented

* particle tweaks

* bg cats placed

* bg cats + zoom toggle

* slide offset

* more bg cat

* new object sheet

* bg cats final

* more particle

* particles fr

* Oops

* catdance update

* I have created an Issue

* fixed a lot of shit

* Paricle fix

* particle fix again im sorry

* object upscale wip and more

* Mistakes

* freezer particle and tweaks

* resorted

* more particle nonsense im sorry everything hurts

* freezer break implement

* penguin fix

* sorry

* halves + upscales done + particles done

* fixed particles

* particle fixes 2000

* fixed cat dance and rest

* snow

* icon

* oops232323

* Sigh

* snow implementation

* baby done

* layering fix

* actual layering fix

* particle tweaks

* windsnowshit

* new rotation

* rotation pivots set

* all particles should be good now

* bat fix

* bg cats work better

* miss implemented

* layer arm fix

* rotation changed

* expose camera ease + spam prevention

* it was just 1 beat long

* custom objects

* custom objects initial implementation

* bomb + ball fix

* new sounds

* oops

* More

* big ball implementation 2

* Oops.

* Update LBJCatMove.cs

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00

218 lines
7.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using static HeavenStudio.Games.Scripts_AirRally.Cloud;
namespace HeavenStudio.Games.Scripts_LumBEARjack
{
public class LBJHugeObject : MonoBehaviour
{
[Header("Components")]
[SerializeField] private SpriteRenderer _logSR;
[SerializeField] private Sprite[] _logCutSprites = new Sprite[3];
[SerializeField] private SpriteRenderer _freezerSR;
[SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3];
[SerializeField] private SpriteRenderer _peachSR;
[SerializeField] private Sprite[] _peachCutSprites = new Sprite[3];
private LBJBear _bear;
private LBJObjectRotate _rotateObject;
private LumBEARjack.HugeType _type;
private bool _right = true;
private bool _zoom = true;
private bool _baby = true;
private PlayerActionEvent _initialAction;
private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3];
private double _rotationBeat;
private double _rotationLength;
private void Awake()
{
_logSR.gameObject.SetActive(false);
_freezerSR.gameObject.SetActive(false);
_peachSR.gameObject.SetActive(false);
_rotateObject = GetComponent<LBJObjectRotate>();
}
public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1)
{
_bear = bear;
_type = type;
_right = right;
_zoom = zoom;
_baby = baby;
switch (type)
{
case LumBEARjack.HugeType.log:
_logSR.gameObject.SetActive(true);
break;
case LumBEARjack.HugeType.freezer:
_freezerSR.gameObject.SetActive(true);
break;
case LumBEARjack.HugeType.peach:
_peachSR.gameObject.SetActive(true);
break;
default:
break;
}
_rotationBeat = beat + (length / 6 * 2);
_rotationLength = length / 6;
if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank);
else
{
_rotationBeat = beat + (length / 6 * 3);
SetObjectCutSprite(1);
}
if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank);
else
{
_rotationBeat = beat + (length / 6 * 4);
SetObjectCutSprite(2);
}
if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank);
else
{
_rotationBeat = beat + (length / 6 * 5);
SetObjectCutSprite(3);
}
_soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
Update();
}
private void Update()
{
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress))
{
LumBEARjack.instance.ScoreMiss();
Miss(null);
if (_initialAction != null)
{
_initialAction.Disable();
_initialAction.QueueDeletion();
}
return;
}
_rotateObject.Move(_rotationBeat, _rotationLength, _right);
}
private void SetObjectCutSprite(int step)
{
switch (_type)
{
case LumBEARjack.HugeType.log:
_logSR.sprite = _logCutSprites[step - 1];
break;
case LumBEARjack.HugeType.freezer:
_freezerSR.sprite = _freezerCutSprites[step - 1];
break;
case LumBEARjack.HugeType.peach:
_peachSR.sprite = _peachCutSprites[step - 1];
break;
default:
break;
}
}
private void JustHit1(PlayerActionEvent caller, float state)
{
JustHit(caller, state, 1);
}
private void JustHit2(PlayerActionEvent caller, float state)
{
JustHit(caller, state, 2);
}
private void JustHit3(PlayerActionEvent caller, float state)
{
JustHit(caller, state, 3);
}
private void JustHit(PlayerActionEvent caller, float state, int step)
{
if (state >= 1f || state <= -1f)
{
_bear.SwingWhiff(false);
Miss(caller);
return;
}
SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B"));
SoundByte.PlayOneShotGame("lumbearjack/baseHit");
LumBEARjack.instance.DoHugeObjectEffect(_type, true);
string hitSound = _type switch
{
LumBEARjack.HugeType.log => $"hugeLogHit{step}",
LumBEARjack.HugeType.freezer => $"freezerHit{step}",
LumBEARjack.HugeType.peach => $"peachHit{step}",
_ => throw new System.NotImplementedException(),
};
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
_bear.CutMid(_type == LumBEARjack.HugeType.freezer);
_rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer;
SetObjectCutSprite(step);
}
private void JustCut(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
_bear.SwingWhiff(false);
Miss(caller);
return;
}
SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice"));
LumBEARjack.instance.DoHugeObjectEffect(_type, false);
if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength);
string cutSound = _type switch
{
LumBEARjack.HugeType.log => "hugeLogCut",
LumBEARjack.HugeType.freezer => "freezerCut",
LumBEARjack.HugeType.peach => "peachCut",
_ => throw new System.NotImplementedException(),
};
SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
_bear.Cut(caller.startBeat + caller.timer, false, false, _zoom);
Destroy(gameObject);
}
private void Miss(PlayerActionEvent caller)
{
SoundByte.PlayOneShot("miss");
foreach (var s in _soundsToDeleteIfMiss)
{
if (s == null) continue;
s.Disable();
s.QueueDeletion();
}
SpriteRenderer sr = _type switch
{
LumBEARjack.HugeType.log => _logSR,
LumBEARjack.HugeType.freezer => _freezerSR,
LumBEARjack.HugeType.peach => _peachSR,
_ => throw new System.NotImplementedException(),
};
LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
Destroy(gameObject);
}
private void Blank(PlayerActionEvent caller) { }
}
}