mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 05:23:06 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
310 lines
9.6 KiB
C#
310 lines
9.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_CropStomp
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{
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public class Veggie : MonoBehaviour
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{
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static float pickedRotationSpeed = -1080f;
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public bool isMole;
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public Sprite[] veggieSprites;
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public Animator moleAnim;
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public SpriteRenderer veggieSprite;
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public Transform veggieTrans;
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public BezierCurve3D curve;
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private BezierCurve3D hitCurve;
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public double targetBeat;
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private double stompedBeat;
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private double pickedBeat;
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private float pickTime = 1f;
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private int veggieState = 0;
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private bool boinked; // Player got barely when trying to pick.
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private bool pickEligible = true;
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private int veggieType;
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private double landBeat;
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private Tween squashTween;
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private CropStomp game;
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public void Init()
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{
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game = CropStomp.instance;
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if (Conductor.instance.isPlaying)
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game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
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if (!isMole)
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{
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veggieType = UnityEngine.Random.Range(0, veggieSprites.Length);
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veggieSprite.sprite = veggieSprites[veggieType];
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}
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else
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{
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pickTime = 1.5f;
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}
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}
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private bool gotStomped; // Safeguard in case nested Update() call breaks.
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private void Update()
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{
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if (!game.isMarching)
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return;
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// Veggie missed. Handle missed state.
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if (veggieState == -1)
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{
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MissedUpdate();
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return;
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}
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// Veggie picked. Handle picked state.
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if (veggieState == 2)
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{
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PickedUpdate();
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return;
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}
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var cond = Conductor.instance;
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// In ground.
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if (veggieState == 0)
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{
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}
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// In air.
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else if (veggieState == 1)
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{
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float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
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veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
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if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
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{
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pickEligible = false;
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}
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}
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}
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private void StompJust(PlayerActionEvent caller, float state)
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{
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if (GameManager.instance.autoplay)
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{
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StompVeggie(true);
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return;
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}
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if (state >= 1f)
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veggieState = -1;
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else if (state > -1f)
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StompVeggie(false);
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}
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private void StompMiss(PlayerActionEvent caller)
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{
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veggieState = -1;
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caller.Disable();
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}
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private void Out(PlayerActionEvent caller) {}
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private void PickJust(PlayerActionEvent caller, float state)
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{
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game.bodyAnim.Play("Pick", 0, 0);
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game.isFlicking = true;
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if (!pickEligible) return;
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if (GameManager.instance.autoplay)
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{
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PickVeggie(true);
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return;
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}
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if (state <= -1f || state >= 1f)
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{
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veggieState = -1;
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boinked = true;
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curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves.
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var key1 = curve.KeyPoints[0];
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var key1Pos = key1.Position;
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key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
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var key2 = curve.KeyPoints[1];
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var key2Pos = key2.Position;
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key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
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pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
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SoundByte.PlayOneShot("miss");
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MissedUpdate();
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}
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else
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{
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PickVeggie(false);
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}
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}
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private void PickMiss(PlayerActionEvent caller)
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{
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veggieState = -1;
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if (!isMole)
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SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
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caller.Disable();
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}
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bool moleLaughing;
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private void MissedUpdate()
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{
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if (boinked)
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{
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float fallPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
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fallPosition = Mathf.Clamp(fallPosition, 0, 1);
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veggieTrans.position = curve.GetPoint(fallPosition);
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if (fallPosition < 1f)
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{
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var rotSpeed = isMole ? pickedRotationSpeed : -pickedRotationSpeed;
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veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
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}
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else
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{
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veggieTrans.rotation = Quaternion.Euler(0, 0, 180f);
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}
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}
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else
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{
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if (isMole && !moleLaughing)
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{
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var distDiff = transform.position.x - game.farmerTrans.position.x;
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if (distDiff > 1.5f)
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{
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moleAnim.Play("Chuckle", 0, 0);
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moleLaughing = true;
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}
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}
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}
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}
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private void PickedUpdate()
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{
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float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime);
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pickPosition = Mathf.Clamp(pickPosition, 0, 1);
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veggieTrans.position = hitCurve.GetPoint(pickPosition);
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var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed;
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veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
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if (!isMole)
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{
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var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
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veggieTrans.localScale = Vector2.one * veggieScale;
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if (pickPosition >= 1f)
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{
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game.CollectPlant(veggieType);
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}
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}
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}
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private void StompVeggie(bool autoTriggered)
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{
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// Juuuuuust in case.
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if (gotStomped)
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{
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Debug.Log("Recursion moment?");
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return;
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}
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gotStomped = true;
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var cond = Conductor.instance;
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ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
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spawnedHit.Play();
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veggieState = 1;
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game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
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targetBeat = targetBeat + (isMole ? 0.5f : 1f);
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stompedBeat = cond.songPositionInBeatsAsDouble;
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landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime()-1, cond.GetBpmAtBeat(targetBeat));
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if (autoTriggered)
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{
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game.Stomp();
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game.bodyAnim.Play("Stomp", 0, 0);
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}
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if (!isMole)
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{
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MultiSound.Play(
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new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/veggieOh", targetBeat - 0.5f) }
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);
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}
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else
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{
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moleAnim.Play("Idle", 0, 0);
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}
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var veggieScale = veggieTrans.localScale;
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veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
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squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f);
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Update(); // Update flying veggie state immediately.
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}
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private void PickVeggie(bool autoTriggered)
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{
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veggieState = 2;
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if (autoTriggered)
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{
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game.bodyAnim.Play("Pick", 0, 0);
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game.isFlicking = true;
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}
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var key1 = game.pickCurve.KeyPoints[0];
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var keyPos = key1.Position;
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key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
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pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
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if (!isMole)
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{
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
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new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
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});
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SoundByte.PlayOneShotGame("cropStomp/veggieKay");
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hitCurve = game.pickCurve;
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}
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else
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{
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
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});
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SoundByte.PlayOneShotGame("cropStomp/GEUH");
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hitCurve = game.moleCurve;
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}
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if (squashTween != null)
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squashTween.Kill(true);
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PickedUpdate();
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}
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}
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}
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