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31 lines
962 B
C#
31 lines
962 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MemRenderer : MonoBehaviour
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{
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private GameObject[] prefabs;
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[SerializeField] private float rotationDegreesPerSecond = 15f;
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GameObject _instance;
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// Start is called before the first frame update
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void Start()
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{
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prefabs = Resources.LoadAll<GameObject>("Sprites/UI/Mems/Prefabs");
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_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
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_instance.layer = LayerMask.NameToLayer("Mem");
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}
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public void ChangeMem()
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{
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Destroy(_instance);
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_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
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_instance.layer = LayerMask.NameToLayer("Mem");
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}
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void Update()
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{
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_instance.transform.eulerAngles = new Vector3(0, _instance.transform.eulerAngles.y + (rotationDegreesPerSecond * Time.deltaTime), 0);
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}
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}
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