mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
e94cb9b4db
* fix weird tiling issue * bg open / close * slice this sheet * mako transformation * monkey colour change * monkeys transform * high mode details instant high mode * boats * re-enable ABs * stretchable BG change
92 lines
1.8 KiB
Text
92 lines
1.8 KiB
Text
Shader "Sprites/ctrpajama_balloon"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
|
_Color ("Tint", Color) = (1,1,1,1)
|
|
_OutlineColor ("Outline Color", Color) = (0,0,0,0)
|
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
"PreviewType"="Plane"
|
|
"CanUseSpriteAtlas"="True"
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
Blend One OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
fixed4 _Color;
|
|
fixed4 _OutlineColor;
|
|
|
|
v2f vert(appdata_t IN)
|
|
{
|
|
v2f OUT;
|
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
|
OUT.texcoord = IN.texcoord;
|
|
OUT.color = IN.color * _Color;
|
|
#ifdef PIXELSNAP_ON
|
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
|
#endif
|
|
|
|
return OUT;
|
|
}
|
|
|
|
sampler2D _MainTex;
|
|
sampler2D _AlphaTex;
|
|
float _AlphaSplitEnabled;
|
|
|
|
fixed4 SampleSpriteTexture (float2 uv)
|
|
{
|
|
fixed4 color = tex2D (_MainTex, uv);
|
|
|
|
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
|
if (_AlphaSplitEnabled)
|
|
color.a = tex2D (_AlphaTex, uv).r;
|
|
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
|
|
|
return color;
|
|
}
|
|
|
|
fixed4 frag(v2f IN) : SV_Target
|
|
{
|
|
fixed4 c = SampleSpriteTexture (IN.texcoord);
|
|
float3 outlinedRGB = lerp(IN.color.rgb, _OutlineColor.rgb, 1 - c.r);
|
|
c = fixed4(outlinedRGB.r, outlinedRGB.g, outlinedRGB.b, c.a);
|
|
c.rgb *= c.a;
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|