mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
3a4279ce5e
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
588 lines
No EOL
24 KiB
C#
588 lines
No EOL
24 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrDjLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle2", true, "Bop", "Toggle if the the DJs should bop for the duration of this event."),
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new Param("toggle", false, "Bop (Auto)", "Toggle if the DJs should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("and stop ooh", "And Stop!")
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{
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function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); },
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defaultLength = 2.5f,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); },
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"")
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}
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},
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new GameAction("break c'mon ooh", "Break, C'mon!")
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{
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function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); },
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defaultLength = 3f,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); },
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parameters = new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."),
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new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"")
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}
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},
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new GameAction("scratch-o hey", "Scratch-o")
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{
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function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); },
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."),
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new Param("toggle2", true, "Cheering", "Toggle if cheering should play if you successfully hit this cue."),
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new Param("toggle", false, "Fast Hey", "Toggle if this cue should use the faster timing from Remix 4 (DS).")
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}
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},
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new GameAction("dj voice lines", "DJ Yellow Banter")
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{
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function = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
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defaultLength = 2f,
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inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
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parameters = new List<Param>()
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{
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new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Line", "Choose what DJ Yellow should say."),
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}
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},
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new GameAction("sound FX", "Set Radio FX")
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{
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function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Radio FX", "Toggle if holding down the record will trigger scratchy radio effects like in the original game.")
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}
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},
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new GameAction("forceHold", "Force Hold")
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{
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function = delegate {DJSchool.instance.ForceHold(); },
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defaultLength = 0.5f
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}
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},
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new List<string>() {"ntr", "normal"},
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"ntrdj", "en",
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new List<string>(){}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_DJSchool;
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public class DJSchool : Minigame
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{
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public enum DJVoice
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{
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Standard,
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Cool,
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Hyped
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}
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public enum DJVoiceLines
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{
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CheckItOut,
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LetsGo,
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OhYeah,
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OhYeahAlt,
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Yay
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}
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[Header("Components")]
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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private Animator djYellowAnim;
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public DJYellow djYellowScript;
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[Header("Properties")]
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public GameEvent bop = new GameEvent();
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public bool djYellowHolding;
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public bool andStop;
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public double beatOfInstance;
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private bool djYellowBopLeft;
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public bool shouldBeHolding = false;
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public double smileBeat = double.MinValue;
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public static DJSchool instance { get; private set; }
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("NtrDjTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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private void Awake()
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{
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instance = this;
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djYellowAnim = djYellow.GetComponent<Animator>();
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djYellowScript = djYellow.GetComponent<DJYellow>();
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student.Init();
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SetupBopRegion("djSchool", "bop", "toggle");
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}
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//For inactive game purposes
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static double wantBreak = double.MinValue;
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static double wantAndStop = double.MinValue;
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static double wantDJVoiceLines = double.MinValue;
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public override void OnGameSwitch(double beat)
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{
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if (wantBreak != double.MinValue)
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{
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BreakCmon(wantBreak, 0, false, false);
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wantBreak = double.MinValue;
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}
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else if(wantAndStop != double.MinValue)
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{
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AndStop(wantAndStop, false, false);
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wantAndStop = double.MinValue;
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}
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else if(wantDJVoiceLines != double.MinValue)
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{
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VoiceLines(wantDJVoiceLines, 0);
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wantDJVoiceLines = double.MinValue;
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if (!BeatIsInBopRegion(beat)) return;
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if (student.isHolding)
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{
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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//PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
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djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
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if (djYellowBopLeft)
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
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}
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else
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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djYellowBopLeft = !djYellowBopLeft;
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}
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else if (djYellowHolding)
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{
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djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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}
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private void Update()
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{
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if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss
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{
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student.OnMissHoldForPlayerInput();
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student.isHolding = true;
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ScoreMiss();
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}
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else if(((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
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|| PlayerInput.GetIsAction(InputAction_TouchRelease))
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&& student.isHolding) //Let go during hold
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{
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student.UnHold();
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shouldBeHolding = false;
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}
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else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold
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{
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student.OnFlickSwipe();
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shouldBeHolding = false;
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}
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else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease))
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{
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student.UnHold();
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shouldBeHolding = false;
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}
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}
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public void ForceHold()
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{
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student.ForceHold();
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djYellow.GetComponent<Animator>().Play("Hold", -1, 1);
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused);
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djYellowHolding = true;
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shouldBeHolding = true;
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}
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public void Bop(double beat, float length, bool isBopping, bool autoBop)
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{
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if (isBopping)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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if (student.isHolding)
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{
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student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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//PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
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djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
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if (djYellowBopLeft)
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
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}
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else
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{
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djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
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}
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djYellowBopLeft = !djYellowBopLeft;
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}
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else if (djYellowHolding)
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{
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djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
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}
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})
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});
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}
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}
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}
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public void BreakCmon(double beat, int type, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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string[] sounds = type switch {
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0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
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1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
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2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
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};
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if (doSound)
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{
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List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
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};
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if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f));
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MultiSound.Play(sound.ToArray());
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}
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
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float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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}
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
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}
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djYellowScript.Reverse();
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}),
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new BeatAction.Action(beat + 1f, delegate
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{
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djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
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float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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}
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
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}
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djYellowScript.Reverse();
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}),
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new BeatAction.Action(beat + 2f, delegate
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{
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djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hold", 0.5f);
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djYellowHolding = true;
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djYellowScript.Reverse();
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}),
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});
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andStop = true;
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ScheduleInput(beat, 2f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void AndStop(double beat, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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if (doSound)
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{
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List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
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};
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if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f));
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MultiSound.Play(sound.ToArray());
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}
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate
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{
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djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
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double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
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if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
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}
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else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
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{
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djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
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}
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djYellowScript.Reverse();
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}),
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new BeatAction.Action(beat + 1.5f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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djYellowScript.Reverse();
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}),
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});
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andStop = true;
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ScheduleInput(beat, 1.5f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void ScratchoHey(double beat, int type, bool remix4, bool cheer)
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{
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string[] sounds = new string[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
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break;
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case 1:
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sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
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break;
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default:
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
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break;
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}
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float timing = 0f;
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float beatOffset = 0f;
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float beatOffset2 = 0f;
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if (!remix4)
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{
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timing = 2f;
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beatOffset = 2f;
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beatOffset2 = 2.05f;
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}
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else
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{
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timing = 1.5f;
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beatOffset = 1.5f;
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beatOffset2 = 1.55f;
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
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new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
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});
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BeatAction.New(djYellowScript, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
|
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),
|
|
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
|
new BeatAction.Action(beat + beatOffset2, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hey", 0.5f);
|
|
djYellowHolding = false;
|
|
}),
|
|
});
|
|
|
|
|
|
beatOfInstance = beat;
|
|
|
|
if (cheer)
|
|
{
|
|
ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty);
|
|
}
|
|
else
|
|
{
|
|
ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
|
|
}
|
|
andStop = false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
//void SetupCue(float beat, bool swipe)
|
|
//{
|
|
// if (swipe)
|
|
// student.swipeBeat = beat;
|
|
// else
|
|
// student.holdBeat = beat;
|
|
|
|
// student.eligible = true;
|
|
// student.ResetState();
|
|
//}
|
|
|
|
public static void SoundFX(bool toggle)
|
|
{
|
|
Student.soundFX = toggle;
|
|
}
|
|
public static void VoiceLines(double beat, int type)
|
|
{
|
|
string[] sounds;
|
|
var sound = new MultiSound.Sound[] { };
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .25f),
|
|
new MultiSound.Sound(sounds[2], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 1:
|
|
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 2:
|
|
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 3:
|
|
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
new MultiSound.Sound(sounds[2], beat + 1f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 4:
|
|
SoundByte.PlayOneShotGame("djSchool/yay", forcePlay: true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#region Inactive Game Commands
|
|
public static void WarnBreakCmon(double beat, int type, bool ooh)
|
|
{
|
|
string[] sounds = type switch {
|
|
0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
|
|
1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
|
|
2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
|
|
_ => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
|
|
};
|
|
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f));
|
|
|
|
MultiSound.Play(sound.ToArray(), forcePlay: true);
|
|
wantBreak = beat;
|
|
}
|
|
|
|
public static void WarnAndStop(double beat, bool ooh)
|
|
{
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("djSchool/andStop1", beat),
|
|
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f));
|
|
|
|
MultiSound.Play(sound.ToArray(), forcePlay: true);
|
|
wantAndStop = beat;
|
|
}
|
|
#endregion
|
|
}
|
|
} |