HeavenStudioPlus/Assets/Resources/Models/Games/Airboarder/arch.dae
wookywok 841929b547
Airboarder initial PR (#765)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Setup

* more working on stuff

* more testing

* more testing

* more testing

* some fixes

* fixes

* testing stuff

* fixed some things

* a few more fixes

* more testing

* More fixes

* bops and animation adjustments

* camera stuff!

* Implementing placeholder icon

* recolorable sky

* fix that bug + format arch file

also change the script name

* oops

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00

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<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="_11_ctrl_names_id" name="_11_ctrl_names">
<Name_array id="_11_ctrl_names_array_id" count="14">wall_root block01Pg block02Pg block03Pg block04Pg block05Pg block06Pg block07Pg sdwPg sdwPg1 sdwPg15 sdwPg2 sdwPg3 sdwPg4</Name_array>
<technique_common>
<accessor source="#_11_ctrl_names_array_id" count="14" stride="1">
<param name="JOINT" type="Name" />
</accessor>
</technique_common>
</source>
<source id="_11_ctrl_poses_id" name="_11_ctrl_poses">
<float_array id="_11_ctrl_poses_array_id" count="224">1 -0 0 0 -0 1 -0 0 0 -0 1 0 0 0 0 1 1 -0 0 -0 -0 1 -0 0.000645022 0 -0 1 -1.28 0 0 0 1 1 -0 0 0 -0 1 -0 0.000645022 0 -0 1 1.28 0 0 0 1 1 -0 0 0.106257 -0 1 -0 -2.03274 0 -0 1 0.191841 0 0 0 1 1 -0 0 0 -0 1 -0 -1.66075 0 -0 1 -1.46941 0 0 0 1 1 -0 0 0 -0 1 -0 -2.88958 0 -0 1 -0.334109 0 0 0 1 1 -0 0 0 -0 1 -0 -2.88958 0 -0 1 0.74786 0 0 0 1 1 -0 0 0 -0 1 -0 -3.78523 0 -0 1 0.204458 0 0 0 1 1 -0 0 0 -0 1 -0 -0.0270677 0 -0 1 0 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 134.62201 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -132.66702 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 50.067406 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -13.284801 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -63.702404 0 0 0 1</float_array>
<technique_common>
<accessor source="#_11_ctrl_poses_array_id" count="14" stride="16">
<param name="TRANSFORM" type="float4x4" />
</accessor>
</technique_common>
</source>
<source id="_11_ctrl_weights_id" name="_11_ctrl_weights">
<float_array id="_11_ctrl_weights_array_id" count="1">1</float_array>
<technique_common>
<accessor source="#_11_ctrl_weights_array_id" count="1" stride="1">
<param name="WEIGHT" type="float" />
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#_11_ctrl_names_id" />
<input semantic="INV_BIND_MATRIX" source="#_11_ctrl_poses_id" />
</joints>
<vertex_weights count="4">
<input semantic="JOINT" source="#_11_ctrl_names_id" offset="0" />
<input semantic="WEIGHT" source="#_11_ctrl_weights_id" offset="1" />
<vcount>1 1 1 1</vcount>
<v>12 0 12 0 12 0 12 0</v>
</vertex_weights>
</skin>
</controller>
<controller id="_12_ctrl_id" name="_12_ctrl">
<skin source="#_12_geo_id">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="_12_ctrl_names_id" name="_12_ctrl_names">
<Name_array id="_12_ctrl_names_array_id" count="14">wall_root block01Pg block02Pg block03Pg block04Pg block05Pg block06Pg block07Pg sdwPg sdwPg1 sdwPg15 sdwPg2 sdwPg3 sdwPg4</Name_array>
<technique_common>
<accessor source="#_12_ctrl_names_array_id" count="14" stride="1">
<param name="JOINT" type="Name" />
</accessor>
</technique_common>
</source>
<source id="_12_ctrl_poses_id" name="_12_ctrl_poses">
<float_array id="_12_ctrl_poses_array_id" count="224">1 -0 0 0 -0 1 -0 0 0 -0 1 0 0 0 0 1 1 -0 0 -0 -0 1 -0 0.000645022 0 -0 1 -1.28 0 0 0 1 1 -0 0 0 -0 1 -0 0.000645022 0 -0 1 1.28 0 0 0 1 1 -0 0 0.106257 -0 1 -0 -2.03274 0 -0 1 0.191841 0 0 0 1 1 -0 0 0 -0 1 -0 -1.66075 0 -0 1 -1.46941 0 0 0 1 1 -0 0 0 -0 1 -0 -2.88958 0 -0 1 -0.334109 0 0 0 1 1 -0 0 0 -0 1 -0 -2.88958 0 -0 1 0.74786 0 0 0 1 1 -0 0 0 -0 1 -0 -3.78523 0 -0 1 0.204458 0 0 0 1 1 -0 0 0 -0 1 -0 -0.0270677 0 -0 1 0 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 134.62201 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -132.66702 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 50.067406 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -13.284801 0 0 0 1 100.00001 -0 0 0 -0 100.00001 -0 -2.7067702 0 -0 100.00001 -63.702404 0 0 0 1</float_array>
<technique_common>
<accessor source="#_12_ctrl_poses_array_id" count="14" stride="16">
<param name="TRANSFORM" type="float4x4" />
</accessor>
</technique_common>
</source>
<source id="_12_ctrl_weights_id" name="_12_ctrl_weights">
<float_array id="_12_ctrl_weights_array_id" count="1">1</float_array>
<technique_common>
<accessor source="#_12_ctrl_weights_array_id" count="1" stride="1">
<param name="WEIGHT" type="float" />
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#_12_ctrl_names_id" />
<input semantic="INV_BIND_MATRIX" source="#_12_ctrl_poses_id" />
</joints>
<vertex_weights count="4">
<input semantic="JOINT" source="#_12_ctrl_names_id" offset="0" />
<input semantic="WEIGHT" source="#_12_ctrl_weights_id" offset="1" />
<vcount>1 1 1 1</vcount>
<v>13 0 13 0 13 0 13 0</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="wall_high_model_05_id" name="wall_high_model_05">
<node id="wall_root_bone_id" name="wall_root" sid="wall_root" type="JOINT">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="block01Pg_bone_id" name="block01Pg" sid="block01Pg" type="JOINT">
<translate sid="translate">0 -0.000645022 1.28</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block02Pg_bone_id" name="block02Pg" sid="block02Pg" type="JOINT">
<translate sid="translate">0 -0.000645022 -1.28</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block03Pg_bone_id" name="block03Pg" sid="block03Pg" type="JOINT">
<translate sid="translate">-0.106257 2.03274 -0.191841</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block04Pg_bone_id" name="block04Pg" sid="block04Pg" type="JOINT">
<translate sid="translate">0 1.66075 1.46941</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block05Pg_bone_id" name="block05Pg" sid="block05Pg" type="JOINT">
<translate sid="translate">0 2.88958 0.334109</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block06Pg_bone_id" name="block06Pg" sid="block06Pg" type="JOINT">
<translate sid="translate">0 2.88958 -0.74786</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="block07Pg_bone_id" name="block07Pg" sid="block07Pg" type="JOINT">
<translate sid="translate">0 3.78523 -0.204458</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="sdwPg_bone_id" name="sdwPg" sid="sdwPg" type="JOINT">
<translate sid="translate">0 0.0270677 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="sdwPg1_bone_id" name="sdwPg1" sid="sdwPg1" type="JOINT">
<translate sid="translate">0 0.0270677 -1.34622</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">0.01 0.01 0.01</scale>
</node>
<node id="sdwPg15_bone_id" name="sdwPg15" sid="sdwPg15" type="JOINT">
<translate sid="translate">0 0.0270677 1.32667</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">0.01 0.01 0.01</scale>
</node>
<node id="sdwPg2_bone_id" name="sdwPg2" sid="sdwPg2" type="JOINT">
<translate sid="translate">0 0.0270677 -0.500674</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">0.01 0.01 0.01</scale>
</node>
<node id="sdwPg3_bone_id" name="sdwPg3" sid="sdwPg3" type="JOINT">
<translate sid="translate">0 0.0270677 0.132848</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">0.01 0.01 0.01</scale>
</node>
<node id="sdwPg4_bone_id" name="sdwPg4" sid="sdwPg4" type="JOINT">
<translate sid="translate">0 0.0270677 0.637024</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">0.01 0.01 0.01</scale>
</node>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_0_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_1_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_2_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_3_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_4_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_5_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_6_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_blockMt" target="#blockMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_7_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_8_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_9_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_10_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_11_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_12_ctrl_id">
<skeleton>#wall_root_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_5_Mtl_sdwMt" target="#sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#wall_high_model_05_id" />
</scene>
</COLLADA>