mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
afc665ed61
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
113 lines
3.5 KiB
C#
113 lines
3.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_GleeClub
|
|
{
|
|
public class ChorusKid : MonoBehaviour
|
|
{
|
|
[SerializeField] Animator anim;
|
|
[SerializeField] SpriteRenderer sr;
|
|
[SerializeField] bool player;
|
|
Sound currentSound;
|
|
|
|
public float currentPitch = 1f;
|
|
|
|
public float gameSwitchFadeOutTime = 0f;
|
|
|
|
public bool singing;
|
|
|
|
public bool disappeared = false;
|
|
|
|
public bool shouldMegaClose;
|
|
|
|
private GleeClub game;
|
|
|
|
void Awake()
|
|
{
|
|
game = GleeClub.instance;
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (currentSound != null) SoundByte.KillLoop(currentSound, gameSwitchFadeOutTime);
|
|
}
|
|
|
|
public void TogglePresence(bool disappear)
|
|
{
|
|
if (disappear)
|
|
{
|
|
sr.color = new Color(1, 1, 1, 0);
|
|
StopSinging(false, false);
|
|
anim.Play("Idle", 0, 0);
|
|
disappeared = disappear;
|
|
}
|
|
else
|
|
{
|
|
disappeared = disappear;
|
|
sr.color = new Color(1, 1, 1, 1);
|
|
if (player && !PlayerInput.Pressing() && !GameManager.instance.autoplay)
|
|
{
|
|
StartSinging();
|
|
game.leftChorusKid.MissPose();
|
|
game.middleChorusKid.MissPose();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void MissPose()
|
|
{
|
|
if (!singing && anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") && !anim.IsPlayingAnimationName("MissIdle")) anim.Play("MissIdle", 0, 0);
|
|
}
|
|
|
|
public void StartCrouch()
|
|
{
|
|
if (singing || disappeared) return;
|
|
anim.Play("CrouchStart", 0, 0);
|
|
}
|
|
|
|
public void StartYell()
|
|
{
|
|
if (singing || disappeared) return;
|
|
singing = true;
|
|
anim.SetBool("Mega", true);
|
|
anim.Play("OpenMouth", 0, 0);
|
|
shouldMegaClose = true;
|
|
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
|
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
|
|
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
|
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate { UnYell(); })
|
|
});
|
|
}
|
|
|
|
void UnYell()
|
|
{
|
|
if (singing && !anim.GetCurrentAnimatorStateInfo(0).IsName("YellIdle")) anim.Play("YellIdle", 0, 0);
|
|
}
|
|
|
|
public void StartSinging(bool forced = false)
|
|
{
|
|
if ((singing && !forced) || disappeared) return;
|
|
singing = true;
|
|
anim.SetBool("Mega", false);
|
|
shouldMegaClose = false;
|
|
anim.Play("OpenMouth", 0, 0);
|
|
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
|
currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
|
|
}
|
|
|
|
public void StopSinging(bool mega = false, bool playSound = true)
|
|
{
|
|
if (!singing || disappeared) return;
|
|
singing = false;
|
|
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
|
|
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
|
if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
|
|
}
|
|
}
|
|
}
|
|
|
|
|