mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 03:53:01 +00:00
bdfb27b225
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments
36 lines
706 B
Text
36 lines
706 B
Text
// Amplify Color - Advanced Color Grading for Unity
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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Shader "Hidden/Amplify Color/BlendCache"
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{
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Properties
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{
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_MainTex ( "Base (RGB)", Any ) = "" {}
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_RgbTex ( "LUT (RGB)", 2D ) = "" {}
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_LerpRgbTex ( "LerpRGB (RGB)", 2D ) = "" {}
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}
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Subshader
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{
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ZTest Always Cull Off ZWrite Off Blend Off Fog { Mode off }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "Common.cginc"
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float4 frag( v2f i ) : SV_Target
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{
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float4 lut1 = tex2D( _RgbTex, i.uv01.xy );
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float4 lut2 = tex2D( _LerpRgbTex, i.uv01.xy );
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return lerp( lut1, lut2, _LerpAmount );
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}
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ENDCG
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}
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}
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Fallback Off
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}
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