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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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31 lines
No EOL
866 B
C#
31 lines
No EOL
866 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Common
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{
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public class Billboard : MonoBehaviour
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{
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public float fixedSize = 0.03f;
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public bool constantScale = false;
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private Camera cam;
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private void Start()
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{
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cam = GameManager.instance.GameCamera;
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}
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private void LateUpdate()
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{
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this.transform.rotation = cam.transform.rotation;
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if (constantScale)
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{
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var distance = (cam.transform.position - this.transform.position).magnitude;
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var size = distance * fixedSize * cam.fieldOfView;
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this.transform.localScale = Vector3.one * size;
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transform.forward = transform.position - cam.transform.position;
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}
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}
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}
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} |