HeavenStudioPlus/Assets/Scripts/Games/MunchyMonk/Dumpling.cs

101 lines
3.5 KiB
C#

using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_MunchyMonk
{
public class Dumpling : MonoBehaviour
{
public Animator otherAnim;
public float startBeat;
public float type;
const string sfxName = "munchyMonk/";
private bool canDestroy;
[Header("References")]
[SerializeField] Animator smearAnim;
[SerializeField] Animator anim;
private MunchyMonk game;
private void Awake()
{
game = MunchyMonk.instance;
game.firstTwoMissed = false;
}
private void Start()
{
if (type == 1f || type == 3f) {
game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early);
} else if (type >= 3.5f) {
game.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_DOWN, Hit, Miss, Early);
} else {
game.ScheduleInput(startBeat, type == 2f ? 1.5f : 2f, InputType.STANDARD_DOWN, Hit, Miss, Early);
}
}
private void Update()
{
if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused) || GameManager.instance.currentGame != "munchyMonk") {
GameObject.Destroy(gameObject);
}
if (canDestroy && anim.IsAnimationNotPlaying()) GameObject.Destroy(gameObject);
}
private void Hit(PlayerActionEvent caller, float state)
{
if (!canDestroy) {
game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
Jukebox.PlayOneShotGame(sfxName+"slap");
game.isStaring = false;
if (state >= 1f || state <= -1f)
{
game.MonkAnim.DoScaledAnimationAsync("Barely", 0.5f);
anim.DoScaledAnimationAsync("HitHead", 0.5f);
Jukebox.PlayOneShotGame(sfxName+"barely");
canDestroy = true;
} else {
game.MonkAnim.DoScaledAnimationAsync("Eat", 0.4f);
if (type == 2) otherAnim.DoScaledAnimationAsync("FollowHand", 0.5f);
smearAnim.Play("SmearAppear", 0, 0);
game.needBlush = true;
Jukebox.PlayOneShotGame(sfxName+"gulp");
if (game.forceGrow) game.growLevel += 1;
GameObject.Destroy(gameObject);
}
}
}
private void Miss(PlayerActionEvent caller)
{
if (!canDestroy) {
anim.DoScaledAnimationAsync("FallOff", 0.5f);
canDestroy = true;
}
}
private void Early(PlayerActionEvent caller)
{
if (!(type == 2.5f) || game.firstTwoMissed) {
game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
game.MonkAnim.DoScaledAnimationAsync("Miss", 0.5f);
smearAnim.Play("SmearAppear", 0, 0);
anim.DoScaledAnimationAsync("HitHead", 0.5f);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(sfxName+"slap", game.lastReportedBeat),
new MultiSound.Sound(sfxName+"miss", game.lastReportedBeat),
});
canDestroy = true;
game.needBlush = false;
game.firstTwoMissed = true;
}
}
}
}