mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 14:27:28 +00:00
81384fe7fb
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
98 lines
4.4 KiB
Text
98 lines
4.4 KiB
Text
ManifestFileVersion: 0
|
|
CRC: 1911076014
|
|
Hashes:
|
|
AssetFileHash:
|
|
serializedVersion: 2
|
|
Hash: 49426dfd99db6a07775ec45a2d4591ce
|
|
TypeTreeHash:
|
|
serializedVersion: 2
|
|
Hash: 10404da84d789c089050e7869762db38
|
|
HashAppended: 0
|
|
ClassTypes:
|
|
- Class: 1
|
|
Script: {instanceID: 0}
|
|
- Class: 4
|
|
Script: {instanceID: 0}
|
|
- Class: 21
|
|
Script: {instanceID: 0}
|
|
- Class: 28
|
|
Script: {instanceID: 0}
|
|
- Class: 48
|
|
Script: {instanceID: 0}
|
|
- Class: 74
|
|
Script: {instanceID: 0}
|
|
- Class: 83
|
|
Script: {instanceID: 0}
|
|
- Class: 91
|
|
Script: {instanceID: 0}
|
|
- Class: 95
|
|
Script: {instanceID: 0}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 00eae865695fcff4e8ccadf976355847, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: ae0b3df22f9080c4cad91e4b72fe7105, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 91edf50b6967f864ca699d5f3dd0de5c, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: bfdb7063344c23f42b3c36732758c247, type: 3}
|
|
- Class: 115
|
|
Script: {instanceID: 0}
|
|
- Class: 198
|
|
Script: {instanceID: 0}
|
|
- Class: 199
|
|
Script: {instanceID: 0}
|
|
- Class: 210
|
|
Script: {instanceID: 0}
|
|
- Class: 212
|
|
Script: {instanceID: 0}
|
|
- Class: 213
|
|
Script: {instanceID: 0}
|
|
SerializeReferenceClassIdentifiers: []
|
|
Assets:
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel3.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just00.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Slash.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/NoPose.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just01.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_launcher.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildWalk.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in01.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchThrough.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFishDebris.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchBoard.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/Object.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris02.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFish.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelonDebris.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Samurai.controller
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/NoPose.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_man.png
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/StepSeathe.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_ng.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/NoPose.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/Launch.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/Child.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Beat.anim
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Step.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel2.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in00.wav
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchImpact.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelon.anim
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_scoreMany.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildBeat.anim
|
|
- Assets/Resources/Games/samuraiSliceNtr.prefab
|
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_through.wav
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/SamuraiLauncher.controller
|
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_bg.png
|
|
Dependencies: []
|