HeavenStudioPlus/Assets/StreamingAssets/ntrsamurai/common.manifest
minenice55 81384fe7fb
Update from release 1 branch (#472)
* Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing

* a lot

* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now

* convert float to double and all that

* editor fixes (#459)

* ditch loading dialog

doesn't show up when it's supposed to

* format song offset in editor

* remove VorbisPlugin

* Update Editor.cs

* add updater for marching orders turn

* make base datamodels for special entity reading (#463)

* make base datamodels for special entity reading

* fix crop stomp breaking when no game switch or remix end is set

* fix save shortcut

fix loading charts with no music

* don't infer track when importing a v0 riq from another program

* You can now place inputs on top of pass turn for rhythm tweezers

* Rockers can do it too now

* Some new curves

* Converted everything to new curves and made playerballs handle themselves input-wise

* working dough converted, need to fix eveerything though

* ball transporter anims for pass turn

* update Jukebox to latest version

fixes for inferred entity loading

* new sounds

* OnSpawnBall reimplemented

* Proper inactive handling now

* gandw on balls has been added

* Rhythm tweezers pass turn now works like working dough

* modernised rockers pass turn

* Fixed small balls not working in working dough

* Fixed weird curve stuff on game switch in working dough

* let play mode start if no song file is loaded

fix issue with loading large audio files

* add "updater" for the old marching entity

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 18:47:52 -04:00

98 lines
4.4 KiB
Text

ManifestFileVersion: 0
CRC: 1911076014
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 49426dfd99db6a07775ec45a2d4591ce
TypeTreeHash:
serializedVersion: 2
Hash: 10404da84d789c089050e7869762db38
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 74
Script: {instanceID: 0}
- Class: 83
Script: {instanceID: 0}
- Class: 91
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 00eae865695fcff4e8ccadf976355847, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: ae0b3df22f9080c4cad91e4b72fe7105, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 91edf50b6967f864ca699d5f3dd0de5c, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: bfdb7063344c23f42b3c36732758c247, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 198
Script: {instanceID: 0}
- Class: 199
Script: {instanceID: 0}
- Class: 210
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel3.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just00.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Slash.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/NoPose.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just01.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_launcher.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildWalk.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in01.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchThrough.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFishDebris.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchBoard.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/Object.controller
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris02.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFish.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelonDebris.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Samurai.controller
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/NoPose.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_man.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/StepSeathe.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_ng.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/NoPose.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/Launch.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/Child.controller
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Beat.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Step.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel2.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in00.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchImpact.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjMelon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_scoreMany.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildBeat.anim
- Assets/Resources/Games/samuraiSliceNtr.prefab
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_through.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/SamuraiLauncher.controller
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_bg.png
Dependencies: []