HeavenStudioPlus/AssetBundles/StandaloneWindows/agbmarcher/common.manifest
Amy54Desu e6667bb34d
Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00

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Text

ManifestFileVersion: 0
CRC: 4290178227
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: f829a501369398226ae8e54d4ebdcb78
TypeTreeHash:
serializedVersion: 2
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
HashAppended: 0
ClassTypes:
- Class: 83
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/marchingOrders/halt2.ogg
- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
- Assets/Resources/Sfx/games/marchingOrders/turnAction.wav
- Assets/Resources/Sfx/games/marchingOrders/faceTurnOther.ogg
- Assets/Resources/Sfx/games/marchingOrders/turnActionPlayer.wav
- Assets/Resources/Sfx/games/marchingOrders/stepOther.ogg
- Assets/Resources/Sfx/games/marchingOrders/stepPlayer.ogg
Dependencies: []