HeavenStudioPlus/Assets/Resources/Credits.txt
playinful a0bec7acd0
Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00

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<align="center"><b>Programming</b></align>
-<indent=5%>minenice</indent>
-<indent=5%>Megaminerzero</indent>
-<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent>
-<indent=5%>Mytiaoga</indent>
-<indent=5%>Carson</indent>
-<indent=5%>saladplainzone</indent>
-<indent=5%>Krıspy Kreme</indent>
-<indent=5%>DPS2004</indent>
-<indent=5%>Jellirby</indent>
-<indent=5%>BookwormKevin</indent>
-<indent=5%>Zeo</indent>
-<indent=5%>Rapandrasmus</indent>
-<indent=5%>AstrlJelly</indent>
-<indent=5%>Maddy / saladplainzone</indent>
-<indent=5%>NoahAmp</indent>
-<indent=5%>Bhaos</indent>
-<indent=5%>RaffyTaffy14</indent>
-<indent=5%>Thinedave</indent>
-<indent=5%>playinful</indent>
-<indent=5%>Marc / ThePurpleAnon</indent>
-<indent=5%>fu_majime</indent>
-<indent=5%>Streitixy</indent>
-<indent=5%>Obeliskwithlimbs</indent>
-<indent=5%>Wookywok</indent>
<align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo, Original Design)<alpha=#FF></indent>
-<indent=5%>Tailx <alpha=#88>(Logo, Revised)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
-<indent=5%>Maddy / saladplainzone <alpha=#88>(Default Epilogues)<alpha=#FF></indent>
-<indent=5%>dexiedoo_octo</indent>
-<indent=5%>Sofuto</indent>
-<indent=5%>MilaDraws</indent>
-<indent=5%>Talk</indent>
-<indent=5%>saladplainzone</indent>
-<indent=5%>Mocha</indent>
-<indent=5%>The Culinator</indent>
-<indent=5%>Brandix</indent>
-<indent=5%>Jellirby</indent>
-<indent=5%>Radomila</indent>
-<indent=5%>UnbrokenMage</indent>
-<indent=5%>GlennianHeroes</indent>
-<indent=5%>Wes13</indent>
-<indent=5%>Tny</indent>
-<indent=5%>Koob</indent>
-<indent=5%>o207n</indent>
-<indent=5%>TheCloudMonkey</indent>
-<indent=5%>flaticon.com</indent>
-<indent=5%>Untitled</indent>
-<indent=5%>Rainbo</indent>
-<indent=5%>Butternnife</indent>
-<indent=5%>Minesweeper95</indent>
-<indent=5%>mizuno</indent>
-<indent=5%>Malleable Frog</indent>
-<indent=5%>vincells</indent>
-<indent=5%>Yumiko90</indent>
-<indent=5%>fu_majime</indent>
<align="center"><b>Music</b></align>
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
-<indent=5%>Kievit <alpha=#88>(SFX Ripping)<alpha=#FF></indent>
-<indent=5%>Synthnerd</indent>
-<indent=5%>Wookywok</indent>
<align="center"><b>Font</b></align>
-<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
<align="center"><b>Other Resources & Technologies</b></align>
-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
-<indent=5%>Powered by Unity 2021.3.21</indent>
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Dependencies Hunter</indent>
-<indent=5%>DOTween</indent>
-<indent=5%>Graphy</indent>
-<indent=5%>NaughtyBezierCurves</indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>SoftMaskForUGUI</indent>
-<indent=5%>StandaloneFileBrowser</indent>
-<indent=5%>TMPro Dynamic Data Cleaner</indent>
-<indent=5%>UniTask</indent>
-<indent=5%>Unity-AltSourceGenerator</indent>
-<indent=5%>unity-blend-shaders</indent>
-<indent=5%>unity-gui-windows</indent>
-<indent=5%>Unity-UI-Rounded-Corners</indent>
-<indent=5%>Unity-SpriteAssist</indent>
-<indent=5%>Adobe Photoshop 2022</indent>
-<indent=5%>GIMP</indent>
-<indent=5%>paint.net</indent>
-<indent=5%>Krita</indent>
-<indent=5%>Visual Studio 2022</indent>
-<indent=5%>Visual Studio Code</indent>
-<indent=5%>RHRE SFX Database</indent>
-<indent=5%>Github Copilot</indent>
<align="center"><b>Legal</b>
<color="red">Rhythm Heaven / Rhythm Tengoku is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo nor any of its affiliates.</color>
All used properties of Nintendo (such as names, audio, graphics, characters, design, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the MIT license, without charge.
<b>THIS SOFTWARE MUST NOT BE SOLD, NEITHER ALONE NOR AS PART OF A BUNDLE.
IF YOU PAID FOR THIS SOFTWARE OR RECIEVED IT AS PART OF A BUNDLE FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. CONTACT THE SELLER AND DEMAND YOUR MONEY BACK IMMEDIATELY.</b>
Source code for Heaven Studio is licensed under the MIT License.
https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md
https://github.com/RHeavenStudio/HeavenStudio
https://discord.gg/5rdEq2SFNj
</align>