HeavenStudioPlus/Assets/X-PostProcessing/Effects/SharpenV1/Shader/SharpenV1.shader
wookywok f14d2a423f Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

61 lines
1.8 KiB
Text

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
Shader "Hidden/X-PostProcessing/SharpenV1"
{
HLSLINCLUDE
#include "../../../Shaders/StdLib.hlsl"
#include "../../../Shaders/XPostProcessing.hlsl"
uniform half _Strength;
uniform half _Threshold;
half4 Frag(VaryingsDefault i): SV_Target
{
half2 pixelSize = float2(1 / _ScreenParams.x, 1 / _ScreenParams.y);
half2 halfPixelSize = pixelSize * 0.5;
half4 blur = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + half2(halfPixelSize.x, -pixelSize.y));
blur += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + half2(-pixelSize.x, -halfPixelSize.y));
blur += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + half2(pixelSize.x, halfPixelSize.y));
blur += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + half2(-halfPixelSize.x, pixelSize.y));
blur *= 0.25;
half4 sceneColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord);
half4 lumaStrength = half4(0.222, 0.707, 0.071, 0.0) * _Strength;
half4 sharp = sceneColor - blur;
sceneColor += clamp(dot(sharp, lumaStrength), -_Threshold, _Threshold);
return sceneColor;
}
ENDHLSL
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
HLSLPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag
ENDHLSL
}
}
}