mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 23:37:27 +00:00
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
using System.Linq;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class BPMText : MonoBehaviour
|
|
{
|
|
public const int maxPressTimes = 50;
|
|
|
|
[SerializeField] private TMP_Text BPM;
|
|
[SerializeField] private TMP_Text BPMRounded;
|
|
|
|
private List<float> pressTimes = new List<float>();
|
|
|
|
public void ChangeText(float timePressed)
|
|
{
|
|
pressTimes.Add(timePressed);
|
|
|
|
// First press isn't good to work with.
|
|
if (pressTimes.Count < 2) return;
|
|
|
|
// Limit the number of press times stored.
|
|
if (pressTimes.Count > maxPressTimes)
|
|
pressTimes.RemoveAt(0);
|
|
|
|
var averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
|
|
|
|
float thisBPM = 60 / averageTime; // BPM = 60/t
|
|
BPM.text = $"{thisBPM}";
|
|
BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}";
|
|
}
|
|
public void ResetText()
|
|
{
|
|
pressTimes.Clear();
|
|
|
|
BPM.text = "---";
|
|
BPMRounded.text = "---";
|
|
}
|
|
}
|
|
}
|