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4ace832a11
* Global Camera: move Spaceball to new system * Global Camera: holy shit I'm done already?????
216 lines
No EOL
7.5 KiB
C#
216 lines
No EOL
7.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbBatterLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
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new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
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{
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new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
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} ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
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} ),
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new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_Spaceball;
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public class Spaceball : Minigame
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{
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public enum CostumeType {
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Standard,
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Bunny,
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SphereHead
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}
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public GameObject Ball;
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public GameObject BallsHolder;
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public GameObject Dispenser;
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public GameObject Dust;
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private float lastCamDistance;
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private float currentZoomCamBeat;
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private float currentZoomCamLength;
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private float currentZoomCamDistance;
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private int currentZoomIndex;
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public Sprite[] Balls;
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private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
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public Alien alien;
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private EasingFunction.Ease lastEase;
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch(float beat)
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{
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for (int i = 1; i < BallsHolder.transform.childCount; i++)
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Destroy(BallsHolder.transform.GetChild(i).gameObject);
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GameCamera.instance.camera.orthographic = false;
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if (EligibleHits.Count > 0)
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EligibleHits.RemoveRange(0, EligibleHits.Count);
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}
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public override void OnTimeChange()
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{
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UpdateCameraZoom();
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}
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private void Awake()
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{
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instance = this;
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var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
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List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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allCameraEvents = tempEvents;
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UpdateCameraZoom(); // can't believe this shit actually works
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}
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private void Update()
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{
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if (allCameraEvents.Count > 0)
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{
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat)
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{
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UpdateCameraZoom();
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currentZoomIndex++;
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}
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}
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > 1)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
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}
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else
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{
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if (currentZoomCamLength < 0)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
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}
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else
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{
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat);
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GameCamera.additionalPosition = new Vector3(0, 0, newPosZ);
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}
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}
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}
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else
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{
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// ?
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GameCamera.additionalPosition = new Vector3(0, 0, 0);
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}
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}
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}
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private void UpdateCameraZoom()
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{
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if (allCameraEvents.Count == 0)
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currentZoomCamDistance = -10;
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (currentZoomIndex - 1 >= 0)
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lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1;
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else
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{
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if (currentZoomIndex == 0)
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lastCamDistance = -10;
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else
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lastCamDistance = allCameraEvents[0].valA * -1;
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}
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currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
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currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
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float dist = allCameraEvents[currentZoomIndex].valA * -1;
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if (dist > 0)
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currentZoomCamDistance = 0;
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else
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currentZoomCamDistance = dist;
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lastEase = allCameraEvents[currentZoomIndex].ease;
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}
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}
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public void OverrideCurrentZoom()
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{
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// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
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}
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public void Shoot(float beat, bool high, int type)
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{
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GameObject ball = Instantiate(Ball);
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ball.transform.parent = Ball.transform.parent;
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ball.SetActive(true);
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ball.GetComponent<SpaceballBall>().startBeat = beat;
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if (high)
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{
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ball.GetComponent<SpaceballBall>().high = true;
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Jukebox.PlayOneShotGame("spaceball/longShoot");
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}
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else
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{
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Jukebox.PlayOneShotGame("spaceball/shoot");
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}
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if (type == 1)
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{
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ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
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}
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Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
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}
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public void PrepareDispenser()
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{
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Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
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}
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public void Costume(int type)
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{
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SpaceballPlayer.instance.SetCostume(type);
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}
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}
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} |