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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
70 lines
1.6 KiB
Text
70 lines
1.6 KiB
Text
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/RapidOldTVVignetteV2"
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{
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HLSLINCLUDE
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#include "../../../Shaders/StdLib.hlsl"
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#include "../../../Shaders/XPostProcessing.hlsl"
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uniform half _VignetteSize;
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uniform half _SizeOffset;
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uniform half4 _VignetteColor;
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float4 Frag(VaryingsDefault i): SV_Target
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{
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half2 uv = -i.texcoord * i.texcoord + i.texcoord; //MAD
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half VignetteIndensity = saturate(uv.x * uv.y * _VignetteSize + _SizeOffset);
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return VignetteIndensity * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord);
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}
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float4 Frag_ColorAdjust(VaryingsDefault i): SV_Target
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{
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half2 uv = -i.texcoord * i.texcoord + i.texcoord; //MAD
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half VignetteIndensity = saturate(uv.x * uv.y * _VignetteSize + _SizeOffset);
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return lerp(_VignetteColor, SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord), VignetteIndensity);
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}
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ENDHLSL
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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HLSLPROGRAM
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#pragma vertex VertDefault
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#pragma fragment Frag
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ENDHLSL
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}
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Pass
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{
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HLSLPROGRAM
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#pragma vertex VertDefault
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#pragma fragment Frag_ColorAdjust
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ENDHLSL
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}
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}
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}
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