HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TCDragon.cs

28 lines
645 B
C#

using HeavenStudio.Util;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCDragon : MonoBehaviour
{
[NonSerialized] public double beat;
[SerializeField] private Animator _anim;
[SerializeField] private Transform _jumperPoint;
public Transform JumperPoint => _jumperPoint;
public void Hold()
{
_anim.DoScaledAnimationAsync("Hold", 0.25f);
}
public void Release()
{
_anim.DoScaledAnimationAsync("Release", 0.5f);
}
}
}