mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
8bf1f3e17b
* nearly the entire dog ninja rework lol. didn't think it would be this easy just a few more things to fix and we're good * fix some things, add NOT WORKING updater * final optimizations and fixes damn i didn't think the preparing stuff would be such a big deal * actual last fixes + ass buns --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using UnityEngine;
|
|
using NaughtyBezierCurves;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_DogNinja
|
|
{
|
|
public class ThrowObject : MonoBehaviour
|
|
{
|
|
[SerializeField] DogNinja game;
|
|
|
|
public double startBeat;
|
|
public int type;
|
|
public bool fromLeft;
|
|
public bool shouldSfx = true;
|
|
public int direction;
|
|
public string sfxNum;
|
|
|
|
private Vector3 objPos;
|
|
private bool isActive = true;
|
|
private double barelyTime;
|
|
|
|
[Header("Animators")]
|
|
Animator DogAnim;
|
|
|
|
[Header("References")]
|
|
public BezierCurve3D curve;
|
|
[SerializeField] BezierCurve3D LeftCurve;
|
|
[SerializeField] BezierCurve3D RightCurve;
|
|
private BezierCurve3D barelyCurve;
|
|
[SerializeField] BezierCurve3D BarelyLeftCurve;
|
|
[SerializeField] BezierCurve3D BarelyRightCurve;
|
|
[SerializeField] SpawnHalves HalvesLeftBase;
|
|
[SerializeField] SpawnHalves HalvesRightBase;
|
|
public Sprite[] objectLeftHalves;
|
|
public Sprite[] objectRightHalves;
|
|
|
|
private void Start()
|
|
{
|
|
DogAnim = game.DogAnim;
|
|
curve = fromLeft ? LeftCurve : RightCurve;
|
|
barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve;
|
|
|
|
game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, null);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (isActive) {
|
|
float flyPos = game.conductor.GetPositionFromBeat(startBeat, 1f)+1.1f;
|
|
flyPos *= 0.31f;
|
|
transform.position = curve.GetPoint(flyPos);
|
|
objPos = curve.GetPoint(flyPos);
|
|
// destroy object when it's off-screen
|
|
if (flyPos > 1f) {
|
|
Destroy(gameObject);
|
|
}
|
|
} else {
|
|
float flyPosBarely = game.conductor.GetPositionFromBeat(barelyTime, 1f)+1f;
|
|
flyPosBarely *= 0.3f;
|
|
transform.position = barelyCurve.GetPoint(flyPosBarely) + objPos;
|
|
float rot = fromLeft ? 200f : -200f;
|
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
|
|
if (flyPosBarely > 1f) {
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Hit(PlayerActionEvent caller, float state)
|
|
{
|
|
game.StopPrepare();
|
|
string dir = direction switch {
|
|
0 => "Left",
|
|
1 => "Right",
|
|
_ => "Both",
|
|
};
|
|
if (state >= 1f || state <= -1f) {
|
|
isActive = false;
|
|
barelyTime = game.conductor.songPositionInBeatsAsDouble;
|
|
|
|
DogAnim.DoScaledAnimationAsync("Barely" + dir, 0.5f);
|
|
if (shouldSfx) SoundByte.PlayOneShotGame("dogNinja/barely");
|
|
} else {
|
|
DogAnim.DoScaledAnimationAsync("Slice" + dir, 0.5f);
|
|
if (shouldSfx) SoundByte.PlayOneShotGame(sfxNum + "2");
|
|
|
|
HalvesLeftBase.sr.sprite = objectLeftHalves[type - 1];
|
|
HalvesRightBase.sr.sprite = objectRightHalves[type - 1];
|
|
for (int i = 0; i < 2; i++) {
|
|
SpawnHalves half = Instantiate(i == 0 ? HalvesLeftBase : HalvesRightBase, game.transform);
|
|
half.startBeat = startBeat;
|
|
half.lefty = fromLeft;
|
|
half.objPos = objPos;
|
|
}
|
|
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
if (!game.preparing) return;
|
|
DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f);
|
|
game.StopPrepare();
|
|
}
|
|
}
|
|
}
|