mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
8d275a9e89
* done i think wahoo * this one too lol
81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using HeavenStudio;
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using HeavenStudio.Games;
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using HeavenStudio.Util;
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using Jukebox;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace HeavenStudio.Games.Scripts_CatchOfTheDay
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{
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public class BGFish : MonoBehaviour
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{
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[SerializeField] Animator _Animator;
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[SerializeField] SpriteRenderer _Sprite;
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[SerializeField] FleeAnimation FleeAnim;
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[SerializeField] bool FlipSprite;
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//private bool Out = false; Unused value - Marc
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public void SetColor(Color color)
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{
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_Sprite.color = color;
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}
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public void Flee()
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{
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bool doFlip = transform.localScale.x < 0;// i hate this. it works
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switch (FleeAnim)
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{
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case FleeAnimation.WestSouthWest:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ESE" : "BGFishOut_WSW", 0.5f);
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break;
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case FleeAnimation.SouthWest:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SE" : "BGFishOut_SW", 0.5f);
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break;
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case FleeAnimation.WestNorthWest:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ENE" : "BGFishOut_WNW", 0.5f);
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break;
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case FleeAnimation.NorthWest:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NE" : "BGFishOut_NW", 0.5f);
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break;
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case FleeAnimation.West:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_E" : "BGFishOut_W", 0.5f);
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break;
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case FleeAnimation.EastSouthEast:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WSW" : "BGFishOut_ESE", 0.5f);
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break;
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case FleeAnimation.SouthEast:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SW" : "BGFishOut_SE", 0.5f);
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break;
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case FleeAnimation.EastNorthEast:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WNW" : "BGFishOut_ENE", 0.5f);
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break;
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case FleeAnimation.NorthEast:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NW" : "BGFishOut_NE", 0.5f);
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break;
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case FleeAnimation.East:
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default:
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_Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_W" : "BGFishOut_E", 0.5f);
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break;
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}
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//Out = true; Unused value - Marc
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}
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public enum FleeAnimation : int
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{
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East = 0,
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EastSouthEast = 1,
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SouthEast = 2,
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EastNorthEast = 3,
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NorthEast = 4,
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West = 8,
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WestSouthWest = 9,
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SouthWest = 10,
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WestNorthWest = 11,
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NorthWest = 12,
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}
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}
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}
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