HeavenStudioPlus/Assets/Resources/Sprites/Games/Fillbots/Animations/MeterIdle.anim
フマジメ 4672297af8 Fillbots (#824)
* basic set up

* game prefab set up

* fillboy

* Medium bot falls down from da skyyyyyy

* animations! (fillbots)

* filler whiffs

* Medium bot anims

* Bots can be filled wow

* Bots move!!!!!

* Fixed hold length

* offbeats now work

* kaboom

* barelies for medium bot

* basic fix

* beyond

* Update Sprites

* Small Medium Large

* Bot Lamp

* blackout

* yet not implemented

* Filler Animation

* Fly Animation

* Stack to Left

* Update Sprites

* Color event

* refactoring

* minor fixes

* temporary icon

* Restart the stopped conveyor

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2024-04-05 01:28:09 +00:00

53 lines
1.3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MeterIdle
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 30
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []