HeavenStudioPlus/Assets/Scripts/LevelEditor/Editor.cs

44 lines
No EOL
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Editor
{
public class Editor : MonoBehaviour
{
private Initializer Initializer;
[SerializeField] private Canvas MainCanvas;
[SerializeField] public Camera EditorCamera;
[Header("Rect")]
[SerializeField] private RenderTexture ScreenRenderTexture;
[SerializeField] private RawImage Screen;
[Header("Components")]
[SerializeField] private Timeline Timeline;
public static Editor instance { get; private set; }
private void Start()
{
instance = this;
Initializer = GetComponent<Initializer>();
MainCanvas.gameObject.SetActive(false);
}
public void Init()
{
GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
Screen.texture = ScreenRenderTexture;
MainCanvas.gameObject.SetActive(true);
Timeline.Init();
}
}
}