HeavenStudioPlus/Assets/Scripts/Games/Rockers/RockersRocker.cs
Zeo 3a4279ce5e Mass Text Update (#615)
* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-15 02:04:10 +00:00

304 lines
12 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using System;
namespace HeavenStudio.Games.Scripts_Rockers
{
public class RockersRocker : MonoBehaviour
{
private Sound[] stringSounds = new Sound[6];
private Sound chordSound;
private Animator anim;
public int[] lastPitches = new int[6];
public int lastBendPitch;
[SerializeField] private GameObject strumEffect;
[SerializeField] private bool JJ;
[NonSerialized] public bool muted;
private bool strumming;
private bool bending;
[NonSerialized] public bool together;
[SerializeField] List<Sprite> bluSprites = new List<Sprite>();
[SerializeField] List<Sprite> yelSprites = new List<Sprite>();
[SerializeField] List<Sprite> normalSprites = new List<Sprite>();
[SerializeField] List<SpriteRenderer> lightningLefts = new List<SpriteRenderer>();
[SerializeField] List<SpriteRenderer> lightningRights = new List<SpriteRenderer>();
private void Awake()
{
anim = GetComponent<Animator>();
}
private void OnDestroy()
{
StopSounds();
}
private void StopSounds()
{
foreach (var sound in stringSounds)
{
if (sound != null)
{
sound.KillLoop(0);
}
}
if (chordSound != null)
{
chordSound.KillLoop(0);
}
}
public void PrepareTogether(bool forceMute = false)
{
together = true;
if ((PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) && !JJ) || forceMute)
{
DoScaledAnimationAsync("ComeOnPrepare", 0.5f);
if (forceMute) Mute(true, true);
}
else
{
DoScaledAnimationAsync("ComeOnPrepareNoMute", 0.5f);
if (strumming) strumEffect.GetComponent<Animator>().Play("StrumRight", 0, 0);
}
}
public void Miss()
{
if (strumming) return;
DoScaledAnimationAsync(together ? "Miss" : "MissComeOn", 0.5f);
}
public void ReturnBack()
{
together = false;
if (JJ)
{
muted = false;
DoScaledAnimationAsync("Return", 0.5f);
}
else
{
if (strumming) strumEffect.GetComponent<Animator>().Play("StrumIdle", 0, 0);
if (PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) || (GameManager.instance.autoplay && muted))
{
DoScaledAnimationAsync("Crouch", 0.5f);
}
else
{
muted = false;
DoScaledAnimationAsync("Return", 0.5f);
}
}
}
private bool lastGleeClub = false;
private Rockers.PremadeSamples lastSample;
private int lastSampleTones;
public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false)
{
StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely);
}
public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
{
if (strumming) return;
lastGleeClub = gleeClub;
lastSample = sample;
lastSampleTones = sampleTones;
muted = false;
strumming = true;
StopSounds();
if (sample == Rockers.PremadeSamples.None)
{
lastPitches = pitches;
for (int i = 0; i < pitches.Length; i++)
{
if (pitches[i] == -1) continue;
float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true);
float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length);
string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1));
// Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName);
stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true);
}
}
else
{
float pitch = SoundByte.GetPitchFromSemiTones(sampleTones, true);
string soundName = sample switch
{
Rockers.PremadeSamples.None => "",
Rockers.PremadeSamples.BendG5 => "rockers/BendG5",
Rockers.PremadeSamples.BendC6 => "rockers/BendC6",
Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA",
Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4",
Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm",
Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7",
Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7",
Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9",
Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5",
Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG",
Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5",
Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7",
Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm",
Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4",
Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5",
Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD",
Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA",
Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD",
Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m",
Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7",
Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7",
Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC",
Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7",
Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9",
Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm",
Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7",
Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm",
Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF",
Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9",
Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm",
Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG",
Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7",
Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm",
Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4",
Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2",
Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2",
_ => throw new System.NotImplementedException(),
};
chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true);
}
if (together)
{
DoScaledAnimationAsync(jump ? "Jump" : "ComeOnStrum", 0.5f);
if (disableStrumEffect) return;
strumEffect.SetActive(true);
bool strumLeft = JJ && jump;
strumEffect.GetComponent<Animator>().Play(strumLeft ? "StrumStartLeft" : "StrumStartRIght", 0, 0);
}
else
{
DoScaledAnimationAsync("Strum", 0.5f);
if (disableStrumEffect) return;
strumEffect.SetActive(true);
strumEffect.GetComponent<Animator>().Play("StrumStart", 0, 0);
}
if (!JJ)
{
if (barely)
{
bool useYel = UnityEngine.Random.Range(1, 3) == 1;
for (int i = 0; i < 3; i++)
{
if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = useYel ? yelSprites[i] : bluSprites[i];
if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = useYel ? yelSprites[i] : bluSprites[i];
}
}
else
{
for (int i = 0; i < 3; i++)
{
if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = normalSprites[i];
if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = normalSprites[i];
}
}
}
}
public void BendUp(int pitch)
{
if (bending || !strumming) return;
bending = true;
lastBendPitch = pitch;
if (chordSound != null)
{
chordSound.BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(chordSound.pitch, true) + pitch, true));
}
else
{
for (int i = 0; i < stringSounds.Length; i++)
{
if (stringSounds[i] != null)
{
stringSounds[i].BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(stringSounds[i].pitch, true) + pitch, true));
}
}
}
SoundByte.PlayOneShotGame("rockers/bendUp");
DoScaledAnimationAsync("Bend", 0.5f);
}
public void BendDown()
{
if (!bending) return;
bending = false;
foreach (var sound in stringSounds)
{
if (sound != null)
{
sound.BendDown(0.05f);
}
}
if (chordSound != null)
{
chordSound.BendDown(0.05f);
}
SoundByte.PlayOneShotGame("rockers/bendDown");
DoScaledAnimationAsync("Unbend", 0.5f);
}
private float GetVolumeBasedOnAmountOfStrings(int stringAmount)
{
switch (stringAmount)
{
default:
return 1;
case 3:
return 0.893f;
case 4:
return 0.75f;
case 5:
return 0.686f;
case 6:
return 0.62f;
}
}
public void Mute(bool soundExists = true, bool noAnim = false)
{
strumming = false;
strumEffect.SetActive(false);
bending = false;
StopSounds();
if (soundExists) SoundByte.PlayOneShotGame("rockers/mute");
if (!noAnim) DoScaledAnimationAsync(together ? "ComeOnMute" : "Crouch", 0.5f);
muted = true;
}
public void UnHold(bool overrideMute = false)
{
if (!muted && !overrideMute) return;
muted = false;
if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f);
}
private void DoScaledAnimationAsync(string name, float time)
{
anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time);
}
}
}