mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
dcb2a71b98
needs fixes for some types
123 lines
No EOL
3.9 KiB
C#
123 lines
No EOL
3.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class RvlForkLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("flick", "Flick Food")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e["type"]); },
|
|
defaultLength = 3,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
|
|
}
|
|
},
|
|
new GameAction("prepare", "Prepare Hand")
|
|
{
|
|
function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(); },
|
|
defaultLength = 0.5f
|
|
},
|
|
new GameAction("gulp", "Swallow")
|
|
{
|
|
function = delegate { ForkLifter.playerInstance.Eat(); }
|
|
},
|
|
new GameAction("sigh", "Sigh")
|
|
{
|
|
|
|
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
|
|
},
|
|
// These are still here for backwards-compatibility but are hidden in the editor
|
|
new GameAction("pea", "")
|
|
{
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); },
|
|
defaultLength = 3,
|
|
hidden = true
|
|
},
|
|
new GameAction("topbun", "")
|
|
{
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); },
|
|
defaultLength = 3,
|
|
hidden = true
|
|
},
|
|
new GameAction("burger", "")
|
|
{
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); },
|
|
defaultLength = 3,
|
|
hidden = true
|
|
},
|
|
new GameAction("bottombun", "")
|
|
{
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); },
|
|
defaultLength = 3,
|
|
hidden = true
|
|
},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_ForkLifter;
|
|
|
|
public class ForkLifter : Minigame
|
|
{
|
|
|
|
public enum FlickType
|
|
{
|
|
Pea,
|
|
TopBun,
|
|
Burger,
|
|
BottomBun
|
|
}
|
|
|
|
public static ForkLifter instance;
|
|
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
|
|
|
|
[Header("References")]
|
|
public ForkLifterHand ForkLifterHand;
|
|
|
|
[Header("Objects")]
|
|
public Animator handAnim;
|
|
public GameObject flickedObject;
|
|
public SpriteRenderer peaPreview;
|
|
|
|
public Sprite[] peaSprites;
|
|
public Sprite[] peaHitSprites;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
public override void OnGameSwitch(float beat)
|
|
{
|
|
base.OnGameSwitch(beat);
|
|
ForkLifterHand.CheckNextFlick();
|
|
}
|
|
|
|
public void Flick(float beat, int type)
|
|
{
|
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
|
handAnim.Play("Hand_Flick", 0, 0);
|
|
GameObject fo = Instantiate(flickedObject);
|
|
fo.transform.parent = flickedObject.transform.parent;
|
|
Pea pea = fo.GetComponent<Pea>();
|
|
pea.startBeat = beat;
|
|
pea.type = type;
|
|
fo.SetActive(true);
|
|
}
|
|
}
|
|
|
|
} |