mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
180 lines
No EOL
6 KiB
C#
180 lines
No EOL
6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.KarateMan
|
|
{
|
|
public class KarateJoe : MonoBehaviour
|
|
{
|
|
public Animator anim;
|
|
|
|
private int currentHitInList = 0;
|
|
|
|
public GameObject HitEffect;
|
|
|
|
[Header("Particles")]
|
|
public ParticleSystem HitParticle;
|
|
public ParticleSystem RockParticle;
|
|
public GameObject BulbHit;
|
|
|
|
public bool hitBarrel = false;
|
|
private Coroutine kickC;
|
|
|
|
private float barrelBeat;
|
|
|
|
public static KarateJoe instance { get; set; }
|
|
|
|
private void Start()
|
|
{
|
|
instance = this;
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (hitBarrel)
|
|
{
|
|
if (PlayerInput.PressedUp())
|
|
{
|
|
if (kickC != null) StopCoroutine(kickC);
|
|
hitBarrel = false;
|
|
anim.Play("Kick", 0, 0);
|
|
}
|
|
|
|
if (Conductor.instance.songPositionInBeats > barrelBeat + 3)
|
|
{
|
|
if (kickC != null) StopCoroutine(kickC);
|
|
hitBarrel = false;
|
|
// should be inebetween for this
|
|
anim.Play("Idle", 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PlayerInput.Pressed())
|
|
{
|
|
Swing();
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator PrepareKick()
|
|
{
|
|
barrelBeat = Conductor.instance.songPositionInBeats;
|
|
hitBarrel = true;
|
|
yield return new WaitForSeconds(0.17f);
|
|
anim.Play("KickPrepare", 0, 0);
|
|
}
|
|
|
|
private void Swing()
|
|
{
|
|
var EligibleHits = KarateMan.instance.EligibleHits;
|
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
|
|
|
bool punchLeft = true;
|
|
|
|
if (canHit)
|
|
{
|
|
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
|
|
|
|
if (p.type == 2 || p.type == 3 || p.type == 4)
|
|
{
|
|
punchLeft = false;
|
|
}
|
|
else
|
|
{
|
|
punchLeft = true;
|
|
}
|
|
|
|
if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
|
|
{
|
|
Jukebox.PlayOneShotGame(p.hitSnd);
|
|
p.Hit();
|
|
|
|
HitEffectF(HitEffect.transform.localPosition);
|
|
|
|
switch (p.type)
|
|
{
|
|
case 0:
|
|
// HitParticle.Play();
|
|
break;
|
|
case 1:
|
|
GameObject bulbHit = Instantiate(BulbHit);
|
|
bulbHit.transform.parent = BulbHit.transform.parent;
|
|
bulbHit.SetActive(true);
|
|
Destroy(bulbHit, 0.7f);
|
|
break;
|
|
case 2:
|
|
// RockParticle.Play();
|
|
break;
|
|
case 4:
|
|
if (kickC != null) StopCoroutine(kickC);
|
|
kickC = StartCoroutine(PrepareKick());
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
GameObject be = new GameObject();
|
|
be.transform.localPosition = p.transform.localPosition;
|
|
be.transform.parent = this.transform.parent;
|
|
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
|
|
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
bde.spriteIndex = 0;
|
|
break;
|
|
case 1:
|
|
bde.spriteIndex = 0;
|
|
break;
|
|
case 2:
|
|
bde.spriteIndex = 1;
|
|
break;
|
|
case 3:
|
|
bde.spriteIndex = 2;
|
|
break;
|
|
case 4:
|
|
bde.spriteIndex = 3;
|
|
break;
|
|
case 5:
|
|
bde.spriteIndex = 3;
|
|
break;
|
|
case 6:
|
|
bde.spriteIndex = 4;
|
|
break;
|
|
case 7:
|
|
bde.spriteIndex = 4;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Jukebox.PlayOneShot("miss");
|
|
p.Miss();
|
|
}
|
|
p.isEligible = false;
|
|
p.RemoveObject(currentHitInList, EligibleHits);
|
|
}
|
|
else
|
|
{
|
|
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
|
}
|
|
if (punchLeft)
|
|
anim.Play("PunchLeft", 0, 0);
|
|
else
|
|
anim.Play("PunchRight", 0, 0);
|
|
}
|
|
|
|
public void HitEffectF(Vector3 pos)
|
|
{
|
|
GameObject hit = Instantiate(HitEffect);
|
|
hit.transform.parent = HitEffect.transform.parent;
|
|
hit.transform.localPosition = pos;
|
|
hit.SetActive(true);
|
|
Destroy(hit, 0.03f);
|
|
}
|
|
}
|
|
} |