mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
185 lines
No EOL
6.6 KiB
C#
185 lines
No EOL
6.6 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
namespace HeavenStudio.Common
|
|
{
|
|
public static class PersistentDataManager
|
|
{
|
|
public enum PerfectChallengeType
|
|
{
|
|
Off, // no perfect challenge
|
|
Arcade, // "arcade rule"
|
|
Legacy, // "legacy rule"
|
|
On // "megamix rule"
|
|
}
|
|
|
|
[NonSerialized] public static GameSettings gameSettings;
|
|
|
|
public static void CreateDefaultSettings()
|
|
{
|
|
gameSettings = new GameSettings(
|
|
true,
|
|
false,
|
|
1,
|
|
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width,
|
|
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
|
|
0.8f,
|
|
512,
|
|
44100,
|
|
true,
|
|
true,
|
|
PerfectChallengeType.On,
|
|
true,
|
|
false,
|
|
true,
|
|
true
|
|
);
|
|
|
|
// disable if platform is mac
|
|
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
|
|
gameSettings.discordRPCEnable = false;
|
|
else
|
|
gameSettings.discordRPCEnable = true;
|
|
|
|
gameSettings.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
|
|
{
|
|
OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
|
|
};
|
|
gameSettings.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
|
|
{
|
|
OverlaysManager.SkillStarComponent.CreateDefault()
|
|
};
|
|
gameSettings.sectionComponents = new List<OverlaysManager.SectionComponent>()
|
|
{
|
|
OverlaysManager.SectionComponent.CreateDefault()
|
|
};
|
|
|
|
SaveSettings();
|
|
}
|
|
|
|
public static void LoadSettings()
|
|
{
|
|
if (File.Exists(Application.persistentDataPath + "/settings.json"))
|
|
{
|
|
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
|
|
gameSettings = JsonUtility.FromJson<GameSettings>(json);
|
|
}
|
|
else
|
|
{
|
|
GlobalGameManager.IsFirstBoot = true;
|
|
CreateDefaultSettings();
|
|
}
|
|
}
|
|
|
|
public static void SaveSettings()
|
|
{
|
|
string json = JsonUtility.ToJson(gameSettings);
|
|
// save json to persistentDataPath
|
|
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
|
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
|
file.Close();
|
|
}
|
|
|
|
public static void SaveTheme(string json)
|
|
{
|
|
// save json to persistentDataPath
|
|
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
|
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
|
file.Close();
|
|
}
|
|
|
|
[Serializable]
|
|
public struct GameSettings
|
|
{
|
|
// default settings constructor
|
|
public GameSettings(
|
|
bool showSplash = false,
|
|
bool isFullscreen = false,
|
|
int resolutionIndex = 0,
|
|
int resolutionWidth = 1280,
|
|
int resolutionHeight = 720,
|
|
float masterVolume = 0.8f,
|
|
int dspSize = 512,
|
|
int sampleRate = 44100,
|
|
bool editorCursorEnable = true,
|
|
bool discordRPCEnable = true,
|
|
PerfectChallengeType perfectChallengeType = PerfectChallengeType.On,
|
|
bool isMedalOn = true,
|
|
bool timingDisplayMinMode = false,
|
|
bool overlaysInEditor = true,
|
|
bool letterboxBgEnable = true,
|
|
bool letterboxFxEnable = true
|
|
)
|
|
{
|
|
this.showSplash = showSplash;
|
|
this.isFullscreen = isFullscreen;
|
|
|
|
this.resolutionIndex = resolutionIndex;
|
|
this.resolutionWidth = resolutionWidth;
|
|
this.resolutionHeight = resolutionHeight;
|
|
|
|
this.masterVolume = masterVolume;
|
|
this.dspSize = dspSize;
|
|
this.sampleRate = sampleRate;
|
|
|
|
this.editorCursorEnable = editorCursorEnable;
|
|
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
|
|
this.discordRPCEnable = false;
|
|
else
|
|
this.discordRPCEnable = true;
|
|
|
|
this.perfectChallengeType = perfectChallengeType;
|
|
this.isMedalOn = isMedalOn;
|
|
this.timingDisplayMinMode = timingDisplayMinMode;
|
|
this.overlaysInEditor = overlaysInEditor;
|
|
this.letterboxBgEnable = true;
|
|
this.letterboxFxEnable = true;
|
|
|
|
this.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
|
|
{
|
|
OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
|
|
};
|
|
this.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
|
|
{
|
|
OverlaysManager.SkillStarComponent.CreateDefault()
|
|
};
|
|
this.sectionComponents = new List<OverlaysManager.SectionComponent>()
|
|
{
|
|
OverlaysManager.SectionComponent.CreateDefault()
|
|
};
|
|
}
|
|
|
|
// Display / Audio Settings
|
|
public bool showSplash;
|
|
public bool isFullscreen;
|
|
|
|
public int resolutionIndex;
|
|
public int resolutionWidth;
|
|
public int resolutionHeight;
|
|
|
|
public float masterVolume;
|
|
public int dspSize;
|
|
public int sampleRate;
|
|
|
|
// Editor Settings
|
|
public bool editorCursorEnable;
|
|
public bool discordRPCEnable;
|
|
|
|
// Gameplay Settings
|
|
public PerfectChallengeType perfectChallengeType;
|
|
public bool isMedalOn;
|
|
public bool timingDisplayMinMode;
|
|
public bool overlaysInEditor;
|
|
public bool letterboxBgEnable;
|
|
public bool letterboxFxEnable;
|
|
public List<OverlaysManager.TimingDisplayComponent> timingDisplayComponents;
|
|
public List<OverlaysManager.SkillStarComponent> skillStarComponents;
|
|
public List<OverlaysManager.SectionComponent> sectionComponents;
|
|
}
|
|
}
|
|
} |