mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
143 lines
No EOL
3.8 KiB
C#
143 lines
No EOL
3.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using DG.Tweening;
|
|
using RhythmHeavenMania.Util;
|
|
using Starpelly;
|
|
|
|
namespace RhythmHeavenMania.Games.DJSchool
|
|
{
|
|
public class Student : PlayerActionObject
|
|
{
|
|
public Animator anim;
|
|
|
|
[Header("Properties")]
|
|
public float holdBeat;
|
|
public float swipeBeat;
|
|
public bool isHolding;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private SpriteRenderer flash;
|
|
[SerializeField] private GameObject flashFX;
|
|
[SerializeField] private GameObject flashFXInverse;
|
|
[SerializeField] private GameObject TurnTable;
|
|
[SerializeField] private GameObject slamFX;
|
|
|
|
private void Start()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
TurnTable.GetComponent<Animator>().speed = 0;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!isHolding)
|
|
{
|
|
float normalizedBeatHold = Conductor.instance.GetPositionFromBeat(holdBeat, 2);
|
|
|
|
StateCheck(normalizedBeatHold);
|
|
|
|
if (PlayerInput.Pressed())
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
Hold(true);
|
|
}
|
|
else
|
|
{
|
|
Hold(false);
|
|
}
|
|
}
|
|
}
|
|
else if (isHolding)
|
|
{
|
|
float normalizedBeatSwipe = Conductor.instance.GetPositionFromBeat(swipeBeat, 2);
|
|
|
|
StateCheck(normalizedBeatSwipe);
|
|
|
|
print(normalizedBeatSwipe); ;
|
|
|
|
if (PlayerInput.PressedUp())
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
Swipe();
|
|
}
|
|
else
|
|
{
|
|
UnHold();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Hold(bool ace)
|
|
{
|
|
isHolding = true;
|
|
|
|
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
|
anim.Play("Hold", 0, 0);
|
|
|
|
if (ace)
|
|
{
|
|
FlashFX(true);
|
|
}
|
|
|
|
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
|
}
|
|
|
|
public void UnHold()
|
|
{
|
|
isHolding = false;
|
|
|
|
anim.speed = -1;
|
|
anim.Play("Hold", 0, 0);
|
|
|
|
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
|
}
|
|
|
|
public void Swipe()
|
|
{
|
|
isHolding = false;
|
|
|
|
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
|
anim.Play("Swipe", 0, 0);
|
|
|
|
FlashFX(false);
|
|
|
|
TurnTable.GetComponent<Animator>().speed = 1;
|
|
TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
|
|
|
|
Instantiate(slamFX).SetActive(true);
|
|
|
|
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
|
}
|
|
|
|
private void FlashFX(bool inverse)
|
|
{
|
|
GameObject prefab = flashFX;
|
|
|
|
if (inverse)
|
|
prefab = flashFXInverse;
|
|
|
|
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
|
|
flashFX_.SetActive(true);
|
|
Destroy(flashFX_, 0.5f);
|
|
|
|
flash.color = "D0FBFF".Hex2RGB();
|
|
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
|
|
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
|
|
}
|
|
|
|
public void TransitionBackToIdle()
|
|
{
|
|
// for letting go of "hold"
|
|
if (anim.speed == 0)
|
|
{
|
|
anim.speed = 1;
|
|
anim.Play("Idle", 0, 0);
|
|
}
|
|
}
|
|
}
|
|
} |