mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
74f54df651
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
92 lines
No EOL
2.6 KiB
C#
92 lines
No EOL
2.6 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class GridGameSelectorGame : MonoBehaviour
|
|
{
|
|
public GameObject GameTitlePreview;
|
|
public Animator StarAnim;
|
|
public bool StarActive;
|
|
|
|
public GridGameSelector GridGameSelector;
|
|
|
|
public Texture MaskTex;
|
|
public Texture BgTex;
|
|
private Material m_Material;
|
|
private Image image;
|
|
|
|
private void Start()
|
|
{
|
|
// image = GetComponent<Image>();
|
|
Tooltip.AddTooltip(gameObject, EventCaller.instance.GetMinigame(gameObject.name).displayName);
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
if (StarActive) StarAnim.Play("Appear", 0, 1);
|
|
}
|
|
|
|
public void SetupTextures()
|
|
{
|
|
if (m_Material == null)
|
|
{
|
|
if (image == null) image = GetComponent<Image>();
|
|
|
|
m_Material = Instantiate(image.material);
|
|
image.material = m_Material;
|
|
}
|
|
m_Material.SetTexture("_MaskTex", MaskTex);
|
|
m_Material.SetTexture("_BgTex", BgTex);
|
|
}
|
|
|
|
public void OnClick()
|
|
{
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
GridGameSelector.SelectGame(this.gameObject.name);
|
|
}
|
|
}
|
|
|
|
public void OnDown()
|
|
{
|
|
if (Input.GetMouseButtonDown(1))
|
|
{
|
|
// while holding shift and the game icon clicked has a star, it will disable all stars.
|
|
if (Input.GetKey(KeyCode.LeftShift) && StarActive) {
|
|
for (int i = 0; i < transform.parent.childCount; i++) {
|
|
var ggsg = transform.parent.GetChild(i).GetComponent<GridGameSelectorGame>();
|
|
if (ggsg.StarActive) ggsg.Star();
|
|
}
|
|
} else {
|
|
Star();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Star()
|
|
{
|
|
StarAnim.CrossFade(StarActive ? "Disappear" : "Appear", 0.3f);
|
|
StarActive = !StarActive;
|
|
}
|
|
|
|
//TODO: animate between shapes
|
|
public void ClickIcon()
|
|
{
|
|
transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f);
|
|
BgTex = GridGameSelector.Circle;
|
|
SetupTextures();
|
|
}
|
|
|
|
public void UnClickIcon()
|
|
{
|
|
transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f);
|
|
BgTex = GridGameSelector.Square;
|
|
SetupTextures();
|
|
}
|
|
}
|
|
} |