mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
342 lines
No EOL
12 KiB
C#
342 lines
No EOL
12 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.KarateMan
|
|
{
|
|
public class KarateMan : Minigame
|
|
{
|
|
public enum LightBulbType
|
|
{
|
|
Normal,
|
|
Blue,
|
|
Yellow,
|
|
Custom
|
|
}
|
|
|
|
public enum BackgroundType
|
|
{
|
|
Yellow,
|
|
Fuchsia,
|
|
Blue,
|
|
Red,
|
|
Orange,
|
|
Pink,
|
|
Custom
|
|
}
|
|
|
|
public enum ShadowType
|
|
{
|
|
Tinted,
|
|
Custom
|
|
}
|
|
|
|
public Color[] LightBulbColors;
|
|
public Color[] BackgroundColors;
|
|
public Color[] ShadowColors;
|
|
public static Color ShadowBlendColor = new Color(195f / 255f, 48f / 255f, 2f / 255f);
|
|
|
|
const float hitVoiceOffset = 0.042f;
|
|
|
|
public GameObject Pot, Bomb;
|
|
public KarateJoe KarateJoe;
|
|
|
|
public List<Minigame.Eligible> EligibleCombos = new List<Minigame.Eligible>();
|
|
|
|
public static KarateMan instance { get; set; }
|
|
|
|
public Sprite[] ObjectSprites;
|
|
public Sprite[] BarrelSprites;
|
|
|
|
public List<BGSpriteC> BGSprites;
|
|
public SpriteRenderer BGSprite;
|
|
public SpriteRenderer BGFXSprite;
|
|
|
|
public BackgroundType BGType = BackgroundType.Yellow;
|
|
public Color BGColor;
|
|
|
|
public ShadowType Shadow = ShadowType.Tinted;
|
|
public Color ShadowColor = Color.black;
|
|
|
|
private float newBeat;
|
|
|
|
public GameEvent bop = new GameEvent();
|
|
public GameEvent prepare = new GameEvent();
|
|
|
|
private float bgBeat;
|
|
|
|
public GameObject comboRef;
|
|
|
|
public GameObject HIT3Ref;
|
|
|
|
public Sprite[] Numbers;
|
|
|
|
|
|
[System.Serializable]
|
|
public class BGSpriteC
|
|
{
|
|
public List<Sprite> Sprites;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
BGType = 0;
|
|
BGColor = BackgroundColors[0];
|
|
Shadow = 0;
|
|
}
|
|
|
|
public override void OnGameSwitch()
|
|
{
|
|
base.OnGameSwitch();
|
|
SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor);
|
|
}
|
|
|
|
public void Combo(float beat)
|
|
{
|
|
comboRef.GetComponent<Animator>().enabled = true;
|
|
comboRef.GetComponent<Animator>().Play("comboRef");
|
|
Jukebox.PlayOneShotGame("karateman/barrelOutCombos");
|
|
|
|
Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f));
|
|
Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f));
|
|
Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f));
|
|
Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f));
|
|
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
|
|
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("karateman/punchy1", beat + 1f),
|
|
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
|
|
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
|
|
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
|
|
new MultiSound.Sound("karateman/ko", beat + 2f),
|
|
new MultiSound.Sound("karateman/pow", beat + 2.5f)
|
|
});
|
|
}
|
|
|
|
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2(), UnityEngine.Color tint = default)
|
|
{
|
|
GameObject pot = Instantiate(Pot);
|
|
pot.transform.parent = Pot.transform.parent;
|
|
|
|
if (KarateJoe.instance.anim.IsAnimationNotPlaying())
|
|
KarateJoe.instance.SetHead(0);
|
|
|
|
Pot p = pot.GetComponent<Pot>();
|
|
|
|
pot.SetActive(true);
|
|
p.startBeat = beat;
|
|
p.createBeat = beat;
|
|
p.isThrown = true;
|
|
p.type = type;
|
|
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
|
|
|
|
if (combo)
|
|
{
|
|
p.comboIndex = comboIndex;
|
|
p.throwAnim = throwAnim;
|
|
p.combo = true;
|
|
KarateJoe.currentComboPots.Add(p);
|
|
p.endShadowThrowPos = endShadowPos;
|
|
}
|
|
else
|
|
{
|
|
p.throwAnim = "PotThrow";
|
|
|
|
string outSnd = "";
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
|
outSnd = "karateman/objectOut";
|
|
else
|
|
outSnd = "karateman/offbeatObjectOut";
|
|
p.hitSnd = "karateman/potHit";
|
|
break;
|
|
case 1:
|
|
outSnd = "karateman/lightbulbOut";
|
|
p.hitSnd = "karateman/lightbulbHit";
|
|
if (tint != default && tint != Color.black) {
|
|
p.BulbLightSprite.SetActive(true);
|
|
p.BulbLightSprite.GetComponent<SpriteRenderer>().color = tint;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
|
outSnd = "karateman/objectOut";
|
|
else
|
|
outSnd = "karateman/offbeatObjectOut";
|
|
p.hitSnd = "karateman/rockHit";
|
|
break;
|
|
case 3:
|
|
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
|
outSnd = "karateman/objectOut";
|
|
else
|
|
outSnd = "karateman/offbeatObjectOut";
|
|
p.hitSnd = "karateman/soccerHit";
|
|
break;
|
|
case 4:
|
|
p.kick = true;
|
|
outSnd = "karateman/barrelOutKicks";
|
|
p.hitSnd = "karateman/barrelBreak";
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
|
|
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
|
|
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
|
|
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
|
|
});
|
|
break;
|
|
case 6:
|
|
outSnd = "karateman/objectOut";
|
|
p.hitSnd = "karateman/tacobell";
|
|
break;
|
|
}
|
|
|
|
p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);
|
|
|
|
Jukebox.PlayOneShotGame(outSnd);
|
|
}
|
|
}
|
|
|
|
List<Beatmap.Entity> cuedVoices = new List<Beatmap.Entity>(); // "Hit" voices cued in advance are stored here so they aren't called multiple times in Update().
|
|
private void Update()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref newBeat))
|
|
{
|
|
if (BGFXSprite.enabled)
|
|
{
|
|
if (bgBeat % 2 == 0)
|
|
{
|
|
BGFXSprite.sprite = BGSprites[0].Sprites[0];
|
|
}
|
|
else
|
|
{
|
|
BGFXSprite.sprite = BGSprites[0].Sprites[1];
|
|
}
|
|
bgBeat++;
|
|
}
|
|
}
|
|
|
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
|
{
|
|
if (KarateJoe.anim.IsAnimationNotPlaying())
|
|
KarateJoe.anim.Play("Bop", 0, 0);
|
|
}
|
|
}
|
|
|
|
if (prepare.length > 0)
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= prepare.startBeat && Conductor.instance.songPositionInBeats < prepare.startBeat + prepare.length)
|
|
{
|
|
if (KarateJoe.anim.IsAnimationNotPlaying())
|
|
KarateJoe.AnimPlay("Prepare");
|
|
}
|
|
else
|
|
{
|
|
KarateJoe.AnimPlay("Idle");
|
|
prepare.length = 0;
|
|
}
|
|
}
|
|
|
|
// Call "hit" voice slightly early to account for sound offset.
|
|
var hitVoiceEvents = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "karateman/hit3" || c.datamodel == "karateman/hit4");
|
|
for (int i = 0; i < hitVoiceEvents.Count; i++)
|
|
{
|
|
var hitEvent = hitVoiceEvents[i];
|
|
var timeToEvent = hitEvent.beat - Conductor.instance.songPositionInBeats;
|
|
if (timeToEvent <= 1f && timeToEvent > 0f && !cuedVoices.Contains(hitEvent))
|
|
{
|
|
cuedVoices.Add(hitEvent);
|
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", hitEvent.beat - hitVoiceOffset * Conductor.instance.songBpm / 60f) });
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BGFXOn()
|
|
{
|
|
BGFXSprite.enabled = true;
|
|
}
|
|
|
|
public void BGFXOff()
|
|
{
|
|
BGFXSprite.enabled = false;
|
|
}
|
|
|
|
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
|
{
|
|
BGType = (BackgroundType)type;
|
|
BGColor = backgroundColor;
|
|
BGSprite.color = backgroundColor;
|
|
Shadow = (ShadowType)shadowType;
|
|
ShadowColor = shadowColor;
|
|
}
|
|
|
|
public void Bop(float beat, float length)
|
|
{
|
|
bop.length = length;
|
|
bop.startBeat = beat;
|
|
}
|
|
|
|
public void Hit3(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/three", beat + 0.5f) });
|
|
GameObject hit3 = Instantiate(HIT3Ref, this.transform);
|
|
hit3.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[2];
|
|
BeatAction.New(hit3, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate { hit3.transform.GetChild(0).gameObject.SetActive(true); }),
|
|
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit3); })
|
|
});
|
|
}
|
|
|
|
public void Hit4(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/four", beat + 0.5f) });
|
|
GameObject hit4 = Instantiate(HIT3Ref, this.transform);
|
|
hit4.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[3];
|
|
BeatAction.New(hit4, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate { hit4.transform.GetChild(0).gameObject.SetActive(true); }),
|
|
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit4); })
|
|
});
|
|
}
|
|
|
|
public void Prepare(float beat, float length)
|
|
{
|
|
prepare.startBeat = beat;
|
|
prepare.length = length;
|
|
}
|
|
|
|
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
|
{
|
|
GameObject bomb = Instantiate(Bomb, parent);
|
|
bomb.SetActive(true);
|
|
bomb.transform.localScale = scale;
|
|
shadow.transform.parent = bomb.transform;
|
|
shadow.transform.SetAsLastSibling();
|
|
bomb.GetComponent<Bomb>().shadow = shadow;
|
|
}
|
|
|
|
public Color GetShadowColor()
|
|
{
|
|
if(Shadow == ShadowType.Custom)
|
|
{
|
|
return ShadowColor;
|
|
}
|
|
else if(BGType < BackgroundType.Custom)
|
|
{
|
|
return ShadowColors[(int)BGType];
|
|
}
|
|
|
|
return Color.LerpUnclamped(BGColor, ShadowBlendColor, 0.45f);
|
|
}
|
|
}
|
|
} |