mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using HeavenStudio.Util;
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using Starpelly;
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namespace HeavenStudio.Games.Scripts_FirstContact
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{
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public class Translator : MonoBehaviour
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{
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public Animator anim;
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FirstContact game;
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public void Init()
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{
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game = FirstContact.instance;
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//anim = GetComponent<Animator>();
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}
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private void Update()
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{
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////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
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//if (PlayerInput.Pressed(true) && !game.isSpeaking)
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//{
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// successTranslation(true);
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//}
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}
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public void SuccessTranslation(bool ace)
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{
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if (ace)
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{
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//if(game.version == 1)
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//{
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// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
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//}
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Jukebox.PlayOneShotGame("firstContact/" + RandomizerLines());
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}
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else
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{
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Jukebox.PlayOneShotGame("firstContact/failContact");
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}
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
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});
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}
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public void EhTranslation()
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{
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Jukebox.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
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});
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}
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public int RandomizerLines()
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{
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return Random.Range(1, 11);
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}
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}
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}
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