HeavenStudioPlus/Assets/Scripts/Games/FirstContact/FirstContact.cs
KrispyDotlessI d7f52cb13b Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00

368 lines
No EOL
13 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrFirstContact
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("firstContact", "First Contact", "008c97", false, false, new List<GameAction>()
{
new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
{
new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
}),
new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List<Param>
{
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
}),
new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List<Param>()
{
new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
new Param("type2", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
}),
new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
{
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
}),
//new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List<Param>
//{
// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
//}),
});
}
}
}
namespace HeavenStudio.Games
{
//using Scripts_FirstContact;
public class FirstContact : Minigame
{
public static FirstContact instance { get; private set; }
[Header("Properties")]
public int alienSpeakCount;
public int translatorSpeakCount;
public bool hasMissed;
private float lastReportedBeat = 0;
[Header("Components")]
[SerializeField] GameObject alien;
[SerializeField] GameObject translator;
//[SerializeField] GameObject alienSpeech;
[SerializeField] GameObject dummyHolder;
[SerializeField] GameObject missionControl;
[SerializeField] GameObject liveBar;
[Header("Variables")]
public bool intervalStarted;
//float intervalStartBeat;
public float beatInterval = 4f;
public bool isCorrect, noHitOnce, isSpeaking;
//public int version;
public float lookAtLength = 1f;
bool onBeat;
float liveBarBeatOffset;
//public enum VersionOfContact
//{
// FirstContact,
// CitrusRemix,
// SecondContact
//}
public enum alienLookAt
{
lookAtTranslator,
idle
}
public enum translatorLookAt
{
lookAtAlien,
idle
}
private void Awake()
{
instance = this;
}
public void SetIntervalStart(float beat, float interval)
{
if (!intervalStarted)
{
//alienSpeakCount = 0;
//translatorSpeakCount = 0;
intervalStarted = true;
}
//intervalStartBeat = beat;
beatInterval = interval;
}
private void Update()
{
//This is taken from the conductor script
if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
{
liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
}
else if(Conductor.instance.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
}
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking && !missionControl.activeInHierarchy)
{
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
});
}
if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
{
hasMissed = true;
}
}
//public void versionOfFirstContact(int type)
//{
// version = type;
//}
public void liveBarBeat(bool onBeat)
{
if (onBeat)
{
liveBarBeatOffset = 0;
}
else
{
liveBarBeatOffset = .5f;
}
}
public void lookAtDirection(int alienLookAt, int translatorLookAt)
{
Debug.Log(alienLookAt);
Debug.Log(translatorLookAt);
switch (alienLookAt)
{
case 0:
alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
break;
case 1:
alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
break;
}
switch (translatorLookAt)
{
case 0:
translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
break;
case 1:
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
break;
}
}
public void alienSpeak(float beat, float pitch)
{
Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
++alienSpeakCount;
var random = Random.Range(0, 2);
string textToPut = "";
if(random == 0)
{
textToPut = "translator_lookAtAlien";
}
else
{
textToPut = "translator_lookAtAlien_nod";
}
ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_talk", 0, 0); }),
new BeatAction.Action(beat, delegate
{
if (!isSpeaking)
{
translator.GetComponent<Animator>().Play(textToPut, 0, 0);
}
}),
});
}
public void alienTurnOver(float beat)
{
SetIntervalStart(beat, beatInterval);
Jukebox.PlayOneShotGame("firstContact/turnover");
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_point", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); }),
new BeatAction.Action(beat + .5f,
delegate
{
if (!isSpeaking)
{
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
}
})
});
isSpeaking = true;
}
public void alienSuccess(float beat)
{
string[] sfxStrings = { "", "" };
string animString = "";
if (alienSpeakCount == translatorSpeakCount)
{
sfxStrings[0] = "firstContact/success_1";
sfxStrings[1] = "firstContact/success_2";
animString = "alien_success";
}
else if (alienSpeakCount != translatorSpeakCount)
{
sfxStrings[0] = "firstContact/failAlien_1";
sfxStrings[1] = "firstContact/failAlien_2";
animString = "alien_fail";
}
string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f)
};
MultiSound.Play(sound);
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
});
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
});
alienSpeakCount = 0;
translatorSpeakCount = 0;
intervalStarted = false;
isSpeaking = false;
hasMissed = false;
noHitOnce = false;
}
public void missionControlDisplay(float beat, bool stay, float length)
{
missionControl.SetActive(true);
string textToPut = "";
if (alienSpeakCount == translatorSpeakCount)
{
textToPut = "missionControl_success";
}
else
{
textToPut = "missionControl_fail";
}
BeatAction.New(missionControl, new List<BeatAction.Action>()
{
new BeatAction.Action(length, delegate { missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0); }),
new BeatAction.Action(length, delegate { alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0); }),
new BeatAction.Action(length, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
});
if (!stay)
{
BeatAction.New(missionControl, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
});
}
else
{
missionControl.SetActive(true);
}
alienSpeakCount = 0;
translatorSpeakCount = 0;
isSpeaking = false;
}
public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
{
if (!noHitOnce)
{
++translatorSpeakCount;
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
isCorrect = true;
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
});
}
else if (noHitOnce)
{
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
});
}
}
public void alienOnMiss(PlayerActionEvent caller) //OnMiss
{
if (!noHitOnce)
{
Jukebox.PlayOneShotGame("firstContact/alienNoHit");
noHitOnce = true;
}
BeatAction.New(alien, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
});
}
public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
{
//empty
}
public int randomizerLines()
{
return Random.Range(1, 11);
}
}
}