mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
491 lines
No EOL
16 KiB
C#
491 lines
No EOL
16 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Starpelly;
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using DG.Tweening;
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using Jukebox;
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using Jukebox.Legacy;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineEventObj : MonoBehaviour
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{
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private float startPosX;
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private float startPosY;
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private Vector3 lastPos;
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public Vector2 moveStartPos;
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private RectTransform rectTransform;
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[Header("Components")]
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[SerializeField] private RectTransform PosPreview;
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[SerializeField] private RectTransform PosPreviewRef;
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[SerializeField] public Image Icon;
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[SerializeField] private Image selectedImage;
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[SerializeField] private RectTransform outline;
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[SerializeField] private RectTransform resizeGraphic;
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[SerializeField] private RectTransform leftDrag;
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[SerializeField] private RectTransform rightDrag;
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// private GameObject moveTemp;
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[Header("Properties")]
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public RiqEntity entity;
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public float length;
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public bool eligibleToMove = false;
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private bool lastVisible;
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public bool selected;
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public bool mouseHovering;
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public bool resizable;
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public bool resizing;
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public bool moving;
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public bool wasDuplicated;
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private bool resizingLeft;
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private bool resizingRight;
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private bool inResizeRegion;
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public bool isCreating;
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public int eventObjID;
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[Header("Colors")]
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public Color NormalCol;
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private void Start()
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{
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moveStartPos = transform.localPosition;
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rectTransform = GetComponent<RectTransform>();
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if (!resizable)
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{
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Destroy(resizeGraphic.gameObject);
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}
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// what the fuck????
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// moveTemp = new GameObject();
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// moveTemp.transform.SetParent(this.transform.parent);
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
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for (int i = 0; i < this.transform.childCount; i++)
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{
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if (i != 4)
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this.transform.GetChild(i).gameObject.SetActive(visible);
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}
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}
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private void Update()
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{
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selected = Selections.instance.eventsSelected.Contains(this);
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if (eventObjID != entity.uid)
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{
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eventObjID = GameManager.instance.Beatmap.Entities.Find(a => a == entity).uid;
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Debug.Log($"assigning uid {eventObjID}");
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}
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mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera) && Timeline.instance.timelineState.selected;
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#region Optimizations
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// thank you to @chrislo27 for suggesting the fix for this.
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// only renders blocks if they're in view of the timeline viewport
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var leftSide = rectTransform.localPosition.x;
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var rightSide = leftSide + rectTransform.sizeDelta.x;
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bool visible = (rightSide >= Timeline.instance.leftSide && leftSide <= Timeline.instance.rightSide);
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if (visible != lastVisible)
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{
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for (int i = 0; i < this.transform.childCount; i++)
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{
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if (transform.GetChild(i).gameObject != selectedImage)
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this.transform.GetChild(i).gameObject.SetActive(visible);
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}
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}
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lastVisible = visible;
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#endregion
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SetColor(entity["track"]);
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if (selected)
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{
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if (Input.GetKeyDown(KeyCode.Delete))
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{
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/*Selections.instance.Deselect(this);
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Timeline.instance.DestroyEventObject(entity);*/
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}
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selectedImage.gameObject.SetActive(true);
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for (int i = 0; i < outline.childCount; i++)
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{
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if (moving)
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outline.GetChild(i).GetComponent<Image>().color = Color.magenta;
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else
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outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
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}
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}
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else
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{
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selectedImage.gameObject.SetActive(false);
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for (int i = 0; i < outline.childCount; i++)
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outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
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}
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if (Conductor.instance.NotStopped())
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{
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Cancel();
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if (moving)
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moving = false;
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if (selected)
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{
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selected = false;
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selectedImage.gameObject.SetActive(false);
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for (int i = 0; i < outline.childCount; i++)
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outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
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}
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
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this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity["track"] * Timeline.instance.LayerHeight());
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return;
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}
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if (!resizing)
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{
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if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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//duplicate the entity if holding alt or m-click
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if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(2)))
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{
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Selections.instance.Deselect(this);
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this.wasDuplicated = false;
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this.moving = false;
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transform.localPosition = moveStartPos;
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OnComplete(false);
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var te = Timeline.instance.CopyEventObject(this);
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Selections.instance.DragSelect(te);
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te.wasDuplicated = true;
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te.transform.localPosition = transform.localPosition;
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te.moveStartPos = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
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Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
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}
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te.moving = true;
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}
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else
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{
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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}
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if (lastPos != transform.localPosition)
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{
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OnMove();
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}
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lastPos = transform.localPosition;
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}
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}
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else if (resizingLeft)
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{
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if (moving)
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moving = false;
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SetPivot(new Vector2(1, rectTransform.pivot.y));
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
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sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), rectTransform.localPosition.x), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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OnComplete(false);
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}
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else if (resizingRight)
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{
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if (moving)
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moving = false;
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
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sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), Mathf.Infinity), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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OnComplete(false);
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}
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if (Input.GetMouseButtonUp(0))
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{
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OnLeftUp();
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OnRightUp();
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}
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if (resizing && selected || inResizeRegion && selected)
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{
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if (resizable)
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Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
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}
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// should consider adding this someday
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// else if (moving && selected || mouseHovering && selected)
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// {
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// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
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// }
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else
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
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this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity["track"] * Timeline.instance.LayerHeight());
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}
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#region ClickEvents
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public void OnClick()
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{
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if (Input.GetMouseButton(0) && Timeline.instance.timelineState.selected)
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{
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if (Input.GetKey(KeyCode.LeftShift))
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{
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Selections.instance.ShiftClickSelect(this);
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}
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else
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{
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if (!selected)
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{
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Selections.instance.ClickSelect(this);
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}
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}
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}
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}
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public void OnDown()
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{
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if (Input.GetMouseButton(0))
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{
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if (selected && Timeline.instance.timelineState.selected)
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{
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moveStartPos = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
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Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
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}
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moving = true;
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}
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}
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else if (Input.GetMouseButton(1))
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{
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EventParameterManager.instance.StartParams(entity);
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}
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}
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public void OnUp()
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{
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// lastPos_ = this.lastPos_;
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// previousPos = this.transform.localPosition;
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if (selected && Timeline.instance.timelineState.selected)
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{
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if (wasDuplicated)
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{
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Timeline.instance.FinalizeDuplicateEventStack();
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wasDuplicated = false;
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}
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if (eligibleToMove)
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{
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OnComplete(true);
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moveStartPos = transform.localPosition;
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}
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moving = false;
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Cancel();
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if (isCreating == true)
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{
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isCreating = false;
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CommandManager.instance.Execute(new Commands.Place(this));
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}
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}
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}
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private void Cancel()
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{
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eligibleToMove = false;
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}
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#endregion
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#region ResizeEvents
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public void DragEnter()
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{
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inResizeRegion = true;
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}
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public void DragExit()
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{
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inResizeRegion = false;
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}
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public void OnLeftDown()
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{
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if (resizable && selected)
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{
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ResetResize();
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resizing = true;
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resizingLeft = true;
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}
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}
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public void OnLeftUp()
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{
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if (resizable && selected)
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{
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ResetResize();
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}
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}
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public void OnRightDown()
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{
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if (resizable && selected)
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{
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ResetResize();
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resizing = true;
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resizingRight = true;
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}
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}
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public void OnRightUp()
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{
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if (resizable && selected)
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{
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ResetResize();
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}
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}
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private void ResetResize()
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{
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resizingLeft = false;
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resizingRight = false;
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resizing = false;
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}
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private void SetPivot(Vector2 pivot)
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{
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if (rectTransform == null) return;
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Vector2 size = rectTransform.rect.size;
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Vector2 deltaPivot = rectTransform.pivot - pivot;
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Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
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rectTransform.pivot = pivot;
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rectTransform.localPosition -= deltaPosition;
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}
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#endregion
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#region OnEvents
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private void OnMove()
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{
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if (GameManager.instance.Beatmap.Entities.FindAll(c => c.beat == this.transform.localPosition.x && c["track"] == GetTrack() && c != this.entity).Count > 0)
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{
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eligibleToMove = false;
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}
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else
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{
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eligibleToMove = true;
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}
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OnComplete(true);
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}
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private void OnComplete(bool move)
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{
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entity.length = rectTransform.sizeDelta.x;
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entity.beat = this.transform.localPosition.x;
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GameManager.instance.SortEventsList();
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entity["track"] = GetTrack();
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}
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#endregion
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#region Selection
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#endregion
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#region Extra
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public void SetColor(int type)
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{
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Color c = Color.white;
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switch (type)
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{
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case 0:
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c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
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break;
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case 1:
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c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
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break;
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case 2:
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c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
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break;
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case 3:
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c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
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break;
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case 4:
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c = EditorTheme.theme.properties.Layer5Col.Hex2RGB();
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break;
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}
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// c = new Color(c.r, c.g, c.b, 0.85f);
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transform.GetChild(0).GetComponent<Image>().color = c;
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if (resizable)
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{
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c = new Color(0, 0, 0, 0.35f);
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transform.GetChild(1).GetChild(0).GetComponent<Image>().color = c;
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transform.GetChild(1).GetChild(1).GetComponent<Image>().color = c;
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transform.GetChild(1).GetChild(2).GetComponent<Image>().color = c;
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}
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}
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public int GetTrack()
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{
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return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
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}
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private void OnDestroy()
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{
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// better safety net than canada's healthcare system
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// this is still hilarious
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// GameManager.instance.Beatmap.Entities.Remove(GameManager.instance.Beatmap.Entities.Find(c => c.eventObj = this));
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}
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#endregion
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}
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} |