mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
362 lines
17 KiB
C#
362 lines
17 KiB
C#
using HeavenStudio.Util;
|
|
using JetBrains.Annotations;
|
|
using Starpelly.Transformer;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using static HeavenStudio.EntityTypes;
|
|
|
|
namespace HeavenStudio.Games.Scripts_LaunchParty
|
|
{
|
|
public class LaunchPartyRocket : MonoBehaviour
|
|
{
|
|
public List<float> pitches = new List<float>();
|
|
[SerializeField] Animator anim;
|
|
[SerializeField] GameObject number;
|
|
Animator numberAnim;
|
|
private LaunchParty game;
|
|
private bool noInput = true;
|
|
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
numberAnim = number.GetComponent<Animator>();
|
|
number.SetActive(false);
|
|
game = LaunchParty.instance;
|
|
anim.Play("RocketHidden", 0, 0);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
|
|
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput)
|
|
{
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
if (!anim.IsPlayingAnimationName("RocketBarelyLeft") && !anim.IsPlayingAnimationName("RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
game.ScoreMiss(0.5);
|
|
}
|
|
}
|
|
|
|
public void Rise()
|
|
{
|
|
anim.DoScaledAnimationAsync("RocketRise", 0.5f);
|
|
noInput = false;
|
|
}
|
|
|
|
public void InitFamilyRocket(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustFamilyRocket, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountThree", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitPartyCracker(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustPartyCracker, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountFive", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }),
|
|
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitBell(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBell, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountSeven", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitBowlingPin(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustBowlingPin, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_pin_prepare", beat),
|
|
new MultiSound.Sound("launchParty/pin", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountOne", 0, 0);
|
|
}),
|
|
});
|
|
}
|
|
|
|
void JustFamilyRocket(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
number.SetActive(false);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessFamilyRocket(caller);
|
|
}
|
|
|
|
void SuccessFamilyRocket(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]),
|
|
new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustPartyCracker(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessPartyCracker(caller);
|
|
}
|
|
|
|
void SuccessPartyCracker(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]),
|
|
new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustBell(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessBell(caller);
|
|
}
|
|
|
|
void SuccessBell(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]),
|
|
new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]),
|
|
}, forcePlay: true);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustBowlingPin(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessBowlingPin(caller);
|
|
}
|
|
|
|
void SuccessBowlingPin(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f),
|
|
new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]),
|
|
new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void Miss(PlayerActionEvent caller)
|
|
{
|
|
noInput = true;
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
number.SetActive(false);
|
|
anim.Play("RocketMiss", 0, 0);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void Nothing(PlayerActionEvent caller) {}
|
|
}
|
|
}
|
|
|
|
|