mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 02:25:18 +00:00
100 lines
No EOL
3.4 KiB
C#
100 lines
No EOL
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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namespace RhythmHeavenMania.Editor.Track
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{
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public class TempoTimelineObj : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private RectTransform rectTransform;
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[SerializeField] private TMP_Text tempoTXT;
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[SerializeField] private RectTransform raycastRect;
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public Beatmap.TempoChange tempoChange;
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private float startPosX;
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private bool moving = false;
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public bool hovering;
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private float lastPosX;
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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tempoTXT = transform.GetChild(2).GetComponent<TMP_Text>();
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UpdateTempo();
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}
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private void Update()
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{
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if (Timeline.instance.timelineState.tempoChange && !Conductor.instance.NotStopped())
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{
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if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Camera.main))
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{
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float newTempo = Input.mouseScrollDelta.y;
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if (Input.GetKey(KeyCode.LeftShift))
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newTempo *= 5f;
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if (Input.GetKey(KeyCode.LeftControl))
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newTempo /= 100f;
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tempoChange.tempo += newTempo;
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if (Input.GetMouseButtonDown(0))
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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startPosX = mousePos.x - transform.position.x;
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moving = true;
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lastPosX = transform.localPosition.x;
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}
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else if (Input.GetMouseButtonDown(1))
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{
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GameManager.instance.Beatmap.tempoChanges.Remove(tempoChange);
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Destroy(this.gameObject);
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}
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hovering = true;
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}
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else
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{
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hovering = false;
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}
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if (moving)
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
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transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, 0.25f), 0, Mathf.Infinity), transform.localPosition.y);
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}
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if (Input.GetMouseButtonUp(0))
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{
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if (transform.parent.GetComponent<TempoTimeline>().tempoTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
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{
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transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
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}
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else
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{
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tempoChange.beat = transform.localPosition.x;
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}
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moving = false;
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lastPosX = transform.localPosition.x;
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}
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UpdateTempo();
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}
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}
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private void UpdateTempo()
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{
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tempoTXT.text = $"{tempoChange.tempo} BPM";
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}
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}
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} |