34 lines
775 B
Plaintext
34 lines
775 B
Plaintext
Shader "Custom/2D/InvertColor"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_Threshold ("Threshold", Range(0., 1.)) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags {"Queue"="Transparent" "RenderType"="Transparent"}
|
|
Cull Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert_img
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
float _Threshold;
|
|
|
|
fixed4 frag (v2f_img i) : SV_Target
|
|
{
|
|
fixed4 col = tex2D(_MainTex, i.uv);
|
|
col.rgb = abs(_Threshold - col.rgb);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |