mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 11:33:05 +00:00
ec78a150a7
* play sfx and play animation blocks i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction i can revert this if need be but it just seemed vestigial * count in rework + preloading, multisound addition multisound was using an array that was converted to a list..? very silly when you consider it's a list first so sometimes it's list -> array -> list lol new Count-In and Play SFX block preloads sfx now!! epic. * prefab-ify event properties, Button EntityType * things are very nearly working! however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH * okay it's WORKING now i just need to do some better dropdown stuff * ITS WORKING ITS WORKING ITS WORKING arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!! * about to make a struct + class, tooltip improvements gonna make the struct define it, then the class will actually be the dropdown this is gonna make things so so so so much easier to comprehend * finishing up, probably one more commit after this * split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol * fixed a count bug * added param tooltip toggle * grah it's ALMOST DONE * it's 99.9% finished. just some touch ups, i don't think i even know of any bugs * alright, looks like that's all the bugs gone * EVERYTHING IS FINISHED!!
395 lines
No EOL
13 KiB
C#
395 lines
No EOL
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Jukebox;
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using HeavenStudio.Editor.Track;
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using Newtonsoft.Json;
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using UnityEditor;
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using UnityEngine.Timeline;
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namespace HeavenStudio.Editor.Commands
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{
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public class Delete : ICommand
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{
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private List<Guid> toDeleteIds;
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private List<RiqEntityMore> deletedEntities = new();
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struct RiqEntityMore
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{
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public RiqEntity riqEntity;
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public bool selected;
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}
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public Delete(List<Guid> ids)
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{
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toDeleteIds = ids;
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}
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public void Execute()
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{
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for (var i = 0; i < toDeleteIds.Count; i++)
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{
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var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]);
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if (entity != null)
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{
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var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
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var clonedEntity = entity.DeepCopy();
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clonedEntity.guid = entity.guid;
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deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
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TimelineBlockManager.Instance.CreateDestroyFX(entity);
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Selections.instance.Deselect(marker);
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GameManager.instance.Beatmap.Entities.Remove(entity);
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TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid);
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GameObject.Destroy(marker.gameObject);
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}
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}
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GameManager.instance.SortEventsList();
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}
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public void Undo()
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{
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for (var i = 0; i < deletedEntities.Count; i++)
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{
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var deletedEntity = deletedEntities[i];
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GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity);
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var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity);
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/*if (deletedEntities[i].selected)
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Selections.instance.ShiftClickSelect(marker);*/
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}
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GameManager.instance.SortEventsList();
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deletedEntities.Clear();
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}
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}
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public class Place : ICommand
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{
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private RiqEntity placedEntityData;
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private Guid placedEventID;
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// Redo times basically
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private int placeTimes = 0;
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public Place(RiqEntity entity, Guid placedEventID)
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{
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this.placedEntityData = entity.DeepCopy();
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this.placedEventID = placedEventID;
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}
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public void Execute()
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{
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if (placeTimes > 0)
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{
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var entity = placedEntityData.DeepCopy();
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entity.guid = placedEventID;
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GameManager.instance.Beatmap.Entities.Add(entity);
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var marker = TimelineBlockManager.Instance.CreateEntity(entity);
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GameManager.instance.SortEventsList();
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}
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placeTimes++;
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}
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public void Undo()
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{
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var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID);
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if (createdEntity != null)
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{
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placedEntityData = createdEntity.DeepCopy();
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(createdEntity.guid))
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{
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var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
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Selections.instance.Deselect(marker);
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TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
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GameObject.Destroy(marker.gameObject);
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}
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GameManager.instance.Beatmap.Entities.Remove(createdEntity);
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GameManager.instance.SortEventsList();
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}
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}
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}
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public class Duplicate : ICommand
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{
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public List<RiqEntity> dupEntityData = new();
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private readonly List<Guid> placedEntityIDs = new();
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public Duplicate(List<TimelineEventObj> original)
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{
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var entities = original.Select(c => c.entity).ToList();
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foreach (var entity in entities)
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{
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var newEntity = entity.DeepCopy();
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// there's gotta be a better way to do this. i just don't know how... -AJ
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foreach ((var key, var value) in new Dictionary<string, dynamic>(newEntity.dynamicData)) {
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if (value is EntityTypes.DropdownObj dd) {
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newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values);
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}
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}
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dupEntityData.Add(newEntity);
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}
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for (var i = 0; i < original.Count; i++)
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{
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placedEntityIDs.Add(Guid.NewGuid());
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}
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}
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public void Execute()
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{
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var entities = new List<RiqEntity>();
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foreach (var entity in dupEntityData)
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{
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entities.Add(entity.DeepCopy());
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}
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Selections.instance.DeselectAll();
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for (var i = 0; i < entities.Count; i++)
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{
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var entity = entities[i];
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entity.guid = placedEntityIDs[i];
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GameManager.instance.Beatmap.Entities.Add(entity);
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var marker = TimelineBlockManager.Instance.CreateEntity(entity);
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Selections.instance.DragSelect(marker);
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if (i == entities.Count - 1)
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marker.BeginMoving(false);
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}
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GameManager.instance.SortEventsList();
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}
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public void Undo()
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{
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var deletedEntities = new List<RiqEntity>();
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for (var i = 0; i < placedEntityIDs.Count; i++)
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{
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var placedEntityID = placedEntityIDs[i];
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var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID);
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if (createdEntity != null)
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{
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deletedEntities.Add(createdEntity);
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID))
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{
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var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID];
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Selections.instance.Deselect(marker);
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TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID);
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GameObject.Destroy(marker.gameObject);
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}
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GameManager.instance.Beatmap.Entities.Remove(createdEntity);
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}
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}
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GameManager.instance.SortEventsList();
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dupEntityData.Clear();
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foreach (var entity in deletedEntities)
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{
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dupEntityData.Add(entity.DeepCopy());
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}
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}
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}
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public class Paste : ICommand
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{
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private List<RiqEntity> pasteEntityData = new();
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private readonly List<Guid> entityIds = new();
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public Paste(List<RiqEntity> original)
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{
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original.Sort((x, y) => x.beat.CompareTo(y.beat));
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var firstEntityBeat = original[0].beat;
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for (var i = 0; i < original.Count; i++)
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{
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var entity = original[i].DeepCopy();
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entity.beat = Conductor.instance.songPositionInBeatsAsDouble + (entity.beat - firstEntityBeat);
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entityIds.Add(Guid.NewGuid());
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pasteEntityData.Add(entity);
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}
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}
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public void Execute()
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{
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var entities = new List<RiqEntity>();
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foreach (var entity in pasteEntityData)
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{
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entities.Add(entity.DeepCopy());
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}
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Selections.instance.DeselectAll();
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for (var i = 0; i < entities.Count; i++)
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{
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var entity = entities[i];
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entity.guid = entityIds[i];
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GameManager.instance.Beatmap.Entities.Add(entity);
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var marker = TimelineBlockManager.Instance.CreateEntity(entity);
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Selections.instance.DragSelect(marker);
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}
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GameManager.instance.SortEventsList();
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}
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public void Undo()
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{
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var deletedEntities = new List<RiqEntity>();
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for (var i = 0; i < entityIds.Count; i++)
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{
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var pastedEntityID = entityIds[i];
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var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID);
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if (pastedEntity != null)
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{
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deletedEntities.Add(pastedEntity);
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID))
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{
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var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID];
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Selections.instance.Deselect(marker);
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TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID);
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GameObject.Destroy(marker.gameObject);
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}
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GameManager.instance.Beatmap.Entities.Remove(pastedEntity);
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}
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}
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GameManager.instance.SortEventsList();
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pasteEntityData.Clear();
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foreach (var entity in deletedEntities)
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{
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pasteEntityData.Add(entity.DeepCopy());
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}
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}
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}
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public class Move : ICommand
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{
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private readonly List<Guid> entityIDs = new();
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private EntityMove newMove;
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private EntityMove lastMove;
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private struct EntityMove
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{
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public List<double> beat;
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public List<int> layer;
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public EntityMove(List<double> beat, List<int> layer)
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{
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this.beat = beat;
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this.layer = layer;
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}
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}
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public Move(List<RiqEntity> originalEntities, List<double> newBeat, List<int> newLayer)
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{
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entityIDs = originalEntities.Select(c => c.guid).ToList();
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newMove = new EntityMove(newBeat, newLayer);
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}
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public void Execute()
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{
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lastMove = new EntityMove();
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lastMove.beat = new();
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lastMove.layer = new();
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for (var i = 0; i < entityIDs.Count; i++)
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{
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var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
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lastMove.beat.Add(entity.beat);
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lastMove.layer.Add((int)entity["track"]);
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entity.beat = newMove.beat[i];
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entity["track"] = newMove.layer[i];
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
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TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
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}
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}
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public void Undo()
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{
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for (var i = 0; i < entityIDs.Count; i++)
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{
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var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
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entity.beat = lastMove.beat[i];
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entity["track"] = lastMove.layer[i];
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
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TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
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}
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}
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}
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public class Resize : ICommand
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{
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public Guid entityId;
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private EntityResize newResize;
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private EntityResize lastResize;
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public struct EntityResize
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{
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public double beat;
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public float length;
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public EntityResize(double beat, float length)
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{
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this.beat = beat;
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this.length = length;
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}
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}
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public Resize(Guid entityId, double newBeat, float newLength)
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{
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this.entityId = entityId;
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newResize = new EntityResize(newBeat, newLength);
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}
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public void Execute()
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{
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var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
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lastResize = new EntityResize(entity.beat, entity.length);
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entity.beat = newResize.beat;
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entity.length = newResize.length;
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
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TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
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}
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public void Undo()
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{
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var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
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entity.beat = lastResize.beat;
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entity.length = lastResize.length;
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if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
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TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
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}
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}
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} |