HeavenStudioPlus/Assets/Plugins/UnityURPToonLitShaderExampl.../NiloInvLerpRemap.hlsl

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752 B
HLSL

// https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/047_InverseInterpolationAndRemap/Interpolation.cginc
// edit float to half for optimization, because we usually use this to process color data(half)
#ifndef Include_NiloInvLerpRemap
#define Include_NiloInvLerpRemap
// just like smoothstep(), but linear, not clamped
half invLerp(half from, half to, half value)
{
return (value - from) / (to - from);
}
half invLerpClamp(half from, half to, half value)
{
return saturate(invLerp(from,to,value));
}
// full control remap, but slower
half remap(half origFrom, half origTo, half targetFrom, half targetTo, half value)
{
half rel = invLerp(origFrom, origTo, value);
return lerp(targetFrom, targetTo, rel);
}
#endif