HeavenStudioPlus/Assets/Scripts/Games/BlueBear/Treat.cs

124 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BlueBear
{
public class Treat : PlayerActionObject
{
const float rotSpeed = 360f;
public bool isCake;
public float startBeat;
bool flying = true;
float flyBeats;
[NonSerialized] public BezierCurve3D curve;
private BlueBear game;
private void Awake()
{
game = BlueBear.instance;
flyBeats = isCake ? 3f : 2f;
}
private void Update()
{
if (flying)
{
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
flyPos *= isCake ? 0.75f : 0.6f;
transform.position = curve.GetPoint(flyPos);
if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
float normalizedBeat = cond.GetPositionFromMargin(startBeat + flyBeats, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (!isCake)
{
if (state.perfect)
{
flying = false;
Jukebox.PlayOneShotGame("blueBear/chompDonut");
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
}
}
else if (PlayerInput.GetAnyDirection())
{
if (isCake)
{
if (state.perfect)
{
flying = false;
Jukebox.PlayOneShotGame("blueBear/chompCake");
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
}
}
}
}
public override void OnAce()
{
flying = false;
if (isCake)
{
game.headAndBodyAnim.Play("BiteL", 0, 0);
Jukebox.PlayOneShotGame("blueBear/chompCake");
}
else
{
game.headAndBodyAnim.Play("BiteR", 0, 0);
Jukebox.PlayOneShotGame("blueBear/chompDonut");
}
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
void SpawnCrumbs()
{
var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder);
crumbsGO.SetActive(true);
crumbsGO.transform.position = transform.position;
var ps = crumbsGO.GetComponent<ParticleSystem>();
var main = ps.main;
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient;
ps.Play();
}
}
}